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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108337 times)

Hrothgar

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #570 on: September 25, 2019, 01:20:51 PM »

Depend about factions that likes you. IBB spawn mostly on 4 faction planets:\
-independent
-Hegemony
-Imperium
-Persean League

if you just try find them in imperium bars, well  you can be just out of luck.
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korqi

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #571 on: September 26, 2019, 07:28:55 AM »

Depend about factions that likes you. IBB spawn mostly on 4 faction planets:\
-independent
-Hegemony
-Imperium
-Persean League

if you just try find them in imperium bars, well  you can be just out of luck.
Ah, I see. I am commissioned by  pirates and needless to say I am not on good terms with other factions lol. Thanks for the help though, I wish there was another way to activate those dank bounty missions.
« Last Edit: September 26, 2019, 07:36:32 AM by korqi »
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Hrothgar

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #572 on: September 26, 2019, 07:43:15 AM »

Well, when Vayra will fix last problems with his unique bounty system, they will drop like normal, but not vanish like others. staying indefinitely till you do them.
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CommandoDude

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #573 on: September 26, 2019, 12:10:02 PM »

Is it possible to make the AI respond to the Cathedral differently? I notice that patrols which are hopelessly outmatched by it are very eager to engage my fleet as long as it doesn't have all that many ships.

Ended up slamming my way through like 4 pirate armadas at the same with this thing and every fleet seemed to think "Hey, you know, that mobile battlestation just blew up like 12 Atlas capitals and dozens of cruisers...but I really think we got a shot!"

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grinningsphinx

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #574 on: September 26, 2019, 02:40:31 PM »

What flag do i have to set in the files to make Titan-X recoverable? That mission as well as El Psi were a real pain in the ass, and the recoverable ships for both are disappointing. 

IE, i had to mass nine battleships for Helmut and 13 for EL Psi...this is with lvl 29 officers and a lvl 75 captain and during the El Psi encounter, they still managed to blow up seven cruisers and 2 PrV battleships. Im cool with that but risk needs to be measured against reward.

I recovered the Zues, Nike and Ares, and those are good ships. I play in a heavily faction modded(21) environment.

ty!!
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Dark.Revenant

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #575 on: September 26, 2019, 10:07:32 PM »

The Royco is an extremely powerful frigate.

Also, in the next version, the Sporeship IBB now drops AI cores (guaranteed at least 2 Alphas).
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Alphascrub

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #576 on: September 27, 2019, 04:54:09 PM »

Depend about factions that likes you. IBB spawn mostly on 4 faction planets:\
-independent
-Hegemony
-Imperium
-Persean League

if you just try find them in imperium bars, well  you can be just out of luck.
Ah, I see. I am commissioned by  pirates and needless to say I am not on good terms with other factions lol. Thanks for the help though, I wish there was another way to activate those dank bounty missions.

Even if your commissioned by a pirates I think you could also turn off your transponder and check the bar. You could always resign commission. Bribe an IBB faction with prisoners or by giving them captured colonies (nex feature i think) and get them back to neutral. Then just play nice or abuse transponder when doing *** they don't like while you do the IBB missions. After you completely them recommission with pirates if you like or go start your own never die don't give a *** pirate faction.
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fernandopena96

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #577 on: September 29, 2019, 08:48:35 AM »

Helloo, what´s the chance for malfunctions on extreme modifications mod? It is influenced by the combat endurance 2 skill or something like that?
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Buyobae

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #578 on: September 30, 2019, 06:32:40 PM »

Lel, I use this mod along with Nexerelin and destroyed the Ludith Church.

Never I could have known that they could come back with a resurgence raid with 5 fleets, each having 6 Cathedrals rushing to take back Gilead from my hand.

This will be a battle that I would never forget. Thanks for making the mod ;D
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CheekyBreeky

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #579 on: October 05, 2019, 02:00:10 PM »

Do IBB's (Boss bounties) ever respawn? Can I recover the boss ships?
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Shad

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #580 on: October 05, 2019, 04:01:14 PM »

IBBs never respawn. You are guaranteed to recover boss ships.
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Jake_Shynxu

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #581 on: October 10, 2019, 12:18:30 PM »

I noticed that the Cathedral only fires the weapons on the "hub" (at least in the simulator), even though on my loadout most of the weapons are on auto. Am i missing a plugin or setting to make the rest of the modular ship behave, or is this a bug?
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Avanitia

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #582 on: October 10, 2019, 05:17:37 PM »

I noticed that the Cathedral only fires the weapons on the "hub" (at least in the simulator), even though on my loadout most of the weapons are on auto. Am i missing a plugin or setting to make the rest of the modular ship behave, or is this a bug?

That is very weird, I've never seen that happen. Could you post your Cathedral's loadout and modlist? It could be either.
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

Zerlyn

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #583 on: October 13, 2019, 02:42:48 AM »

Uhh I kinda found a cheap way to get any of these awesome ships for free, I have nexerelin mod installed and I just wait til a faction like the Luddic Church invades someone and hang around to salvage their ships. I've so far collected around 2 cathedrals and a bunch of dominators and onslaughts with no d-mods.
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Green Ghost

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Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #584 on: October 18, 2019, 06:28:55 AM »

Is the El Psi sporeship unrecoverable? I have defeated it 2 times with it being disabled in combat but it never shows up after battle.
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