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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1289856 times)

Stormy Fairweather

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1260 on: April 18, 2024, 06:18:07 PM »

same. would spawning a new one by console work?

Spoiler
[close]
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TimeDiver

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1261 on: April 18, 2024, 06:25:19 PM »

So my Cathedral is missing the rest of the ship, theres just the center part. Idk what to do about it.
EDIT:
Okay, so now two more parts appeared but the front ones are still missing. Im confused now since I haven't done anything to try and fix it.
Btw, cathedral in missions is fine, has all the parts.

same. would spawning a new one by console work?

Spoiler
[close]
Have either of you tried spawning the following using Console Commands? I.E.

AddShip swp_cathedral_for
AddShip swp_cathedral_gra
AddShip swp_cathedral_mob
AddShip swp_cathedral_starter

These are the variant that have all of the modules attached.
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Stormy Fairweather

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1262 on: April 18, 2024, 06:36:24 PM »

works. not sure what that means for fixing it though, in the mod itself. tend to fix things i can, but no clue on this. modular ships are above my paygrade XD. as an aside, selecting an autofit for the one missing pieces would, obviously, crash the game.
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Phenir

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1263 on: April 18, 2024, 08:18:34 PM »

same. would spawning a new one by console work?

That's the meme bounty cathedral that's only the core and engine. It's (probably) not supposed to be repaired. Even when you fight it, it's only the core and engine.
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majk

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1264 on: April 22, 2024, 01:22:09 PM »

Can custom ship bounties be repeated?
I adore some of those ships and i'm curious if you can get more(Pony is hilarious).
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A_Random_Dude

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1265 on: April 22, 2024, 01:49:09 PM »

Nope, they're unique ships. So you can only encounter them once.
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CaptainPhoenix

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1266 on: April 23, 2024, 12:29:09 PM »

Can custom ship bounties be repeated?
I adore some of those ships and i'm curious if you can get more(Pony is hilarious).

You could technically get blueprints for them using console commands I think the command would be something like this, "addspecial ship_bp (ship variant)" . You use "list variants" command to find the ship you want which would have the swp_ tag in front
Edit: Might also be "list ships" command
« Last Edit: April 23, 2024, 12:32:45 PM by CaptainPhoenix »
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Vundaex

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1267 on: April 24, 2024, 08:10:30 AM »

Really cool mod! Also like the IBB, pretty nice.
Not trying to *** or anything, but the portraits used in the IBB are quite immersion breaking. AI might help ;)
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SanityAdrift

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1268 on: April 27, 2024, 02:54:36 AM »

In regards to ship acquisition
Isn't there a mod which lets you basically reverse engineer a BP of a ship you have in storage?
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A_Random_Dude

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1269 on: April 27, 2024, 09:48:16 AM »

You mean Industrial Evolution? You can reverse engineer a bp by sacrificing a number of the same hull and overwriting a bp of the same hull size, among other options
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Arphar

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1270 on: April 30, 2024, 08:53:35 AM »

Anybody got a nice fit for the Victory class capital?
So far I feel as though I'm piloting the worst of both an onslaught and an executor.
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ChronosMrk1

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1271 on: May 05, 2024, 03:21:54 PM »

When you get the unique IBB ships are you supposed to get the built in S mods as well? If not is there a file I can edit so that you do?
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ChronosMrk1

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1272 on: May 05, 2024, 05:25:05 PM »

I found the file which identifies the hull to be recovered without hull mods. But i can't find an API for the  s hull mods present or how I would add them
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OmegaS

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1273 on: May 08, 2024, 03:21:03 PM »

I found the file which identifies the hull to be recovered without hull mods. But i can't find an API for the  s hull mods present or how I would add them
If you're willing to console command in some more story points, here's a cheat sheet for what each IBB mod-ship has in their variant file.  I've bolded the ones that need the S-Mod limits changed.  You can also tell that these predate the S-mod changes (Heavy Armor and Missile Racks everywhere, which I've underlined), so they could stand some revision with both the variant and likely the base hull. 
Spoiler
Hades,swp_boss_cerberus,-----------------------------"heavyarmor", "missleracks", "eccm"
Carpal,swp_boss_tarsus,Mod-Freighter,-----------------"reinforcedhull", "targetingunit", "heavyarmor"
Clymene,swp_boss_phaeton,Mod-Tanker,----------------"targetingunit", "heavyarmor","eccm"
Pony,swp_boss_mule,Mod-Freighter,--------------------"targetingunit", "eccm", "heavyarmor"
Leviathan,swp_boss_atlas,Mod-Superfreighter,--------- "missleracks", "targetingunit", "eccm"

Salamander,swp_boss_lasher_r,Mod-Frigate,------------"targetingunit", "fluxcoil", "fluxdistributor"
Undine,swp_boss_lasher_b,Mod-Frigate,----------------"extendedshieldemitter", "advancedshieldemitter", "stabilizedshieldemitter"
Emperor,swp_boss_dominator,Mod-Cruiser,--------------"heavyarmor", "reinforcedhull", "missleracks"
Dominator (LP),swp_boss_dominator_luddic_path,-------"heavyarmor", "autorepair", "missleracks"
Frankenstein,swp_boss_frankenstein,Mod-Cruiser,------"missleracks", "targetingunit", "eccm", "heavyarmor", "solar_shielding"
Onslaught (LP),swp_boss_onslaught_luddic_path,-------"heavyarmor", "targetingunit", "fluxdistributor"
Ares,swp_boss_onslaught,Mod-Battleship--------------"targetingunit", "heavyarmor","auxiliarythrusters", "missleracks","fluxdistributor"

Boxer,swp_boss_brawler,Mod-Gunship,-----------------"targetingunit", "hardenedshieldemitter", "heavyarmor"
Phillipshead,swp_boss_hammerhead,Mod-Destroyer,----"targetingunit", "fluxdistributor", "heavyarmor"
Fracture,swp_boss_sunder,Mod-Destroyer,-------------"targetingunit","fluxdistributor", "heavyarmor"
Raptor,swp_boss_falcon,Mod-Cruiser,------------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Kingfisher,swp_boss_eagle,Mod-Cruiser,---------------"targetingunit", "heavyarmor", "hardenedshieldemitter", "fluxdistributor", "unstable_injector"
Nike,swp_boss_conquest,Mod-Battlecruiser,----------- "targetingunit", "eccm", "fluxdistributor", "hardenedshieldemitter", "heavyarmor"
   
Elder Orb,swp_boss_beholder,Mod-Destroyer,-----------"hardenedshieldemitter", "heavyarmor", "unstable_injector"
Gorgon,swp_boss_medusa,Mod-Destroyer,-------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Dawnstar,swp_boss_aurora,Mod-Cruiser,--------------"targetingunit", "hardenedshieldemitter", "fluxdistributor", "fluxbreakers", "unstable_injector"
Iliad,swp_boss_odyssey,Mod-Battlecruiser,------------"targetingunit", "missleracks", "eccm", "hardenedshieldemitter",
Zeus,swp_boss_paragon,Mod-Battleship,--------------"hardenedshieldemitter", "heavyarmor", "stabilizedshieldemitter", "fluxdistributor", "fluxbreakers"

Tenebris,swp_boss_shade,Phase Mod-Frigate---------- "fluxcoil", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"
Tormentor,swp_boss_afflictor,Phase Mod-Frigate,------"advancedoptics", "fluxdistributor", "unstable_injector", "heavyarmor", "hardened_subsystems"
Euryale,swp_boss_euryale,Phase Mod-Destroyer,-------"missleracks", "advancedoptics", "targetingunit", "heavyarmor", "hardened_subsystems"
Lucifer,swp_boss_doom,Phase Mod-Cruiser,------------"missleracks", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"

Royco,swp_boss_excelsior,Phase Mod-Superfrigate,----"targetingunit", "missleracks", "eccm", "fluxbreakers", "heavyarmor"

Devotee,vic_stolas_bounty,Graftcruiser,------------------"heavyarmor","hardenedshieldemitter"
[close]
Interestingly enough, the vast majority of unique ships from other mods don't have S-mods for some reason.
« Last Edit: May 08, 2024, 04:10:01 PM by OmegaS »
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ChronosMrk1

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1274 on: May 09, 2024, 02:57:26 AM »

I found the file which identifies the hull to be recovered without hull mods. But i can't find an API for the  s hull mods present or how I would add them
If you're willing to console command in some more story points, here's a cheat sheet for what each IBB mod-ship has in their variant file.  I've bolded the ones that need the S-Mod limits changed.  You can also tell that these predate the S-mod changes (Heavy Armor and Missile Racks everywhere, which I've underlined), so they could stand some revision with both the variant and likely the base hull. 
Spoiler
Hades,swp_boss_cerberus,-----------------------------"heavyarmor", "missleracks", "eccm"
Carpal,swp_boss_tarsus,Mod-Freighter,-----------------"reinforcedhull", "targetingunit", "heavyarmor"
Clymene,swp_boss_phaeton,Mod-Tanker,----------------"targetingunit", "heavyarmor","eccm"
Pony,swp_boss_mule,Mod-Freighter,--------------------"targetingunit", "eccm", "heavyarmor"
Leviathan,swp_boss_atlas,Mod-Superfreighter,--------- "missleracks", "targetingunit", "eccm"

Salamander,swp_boss_lasher_r,Mod-Frigate,------------"targetingunit", "fluxcoil", "fluxdistributor"
Undine,swp_boss_lasher_b,Mod-Frigate,----------------"extendedshieldemitter", "advancedshieldemitter", "stabilizedshieldemitter"
Emperor,swp_boss_dominator,Mod-Cruiser,--------------"heavyarmor", "reinforcedhull", "missleracks"
Dominator (LP),swp_boss_dominator_luddic_path,-------"heavyarmor", "autorepair", "missleracks"
Frankenstein,swp_boss_frankenstein,Mod-Cruiser,------"missleracks", "targetingunit", "eccm", "heavyarmor", "solar_shielding"
Onslaught (LP),swp_boss_onslaught_luddic_path,-------"heavyarmor", "targetingunit", "fluxdistributor"
Ares,swp_boss_onslaught,Mod-Battleship--------------"targetingunit", "heavyarmor","auxiliarythrusters", "missleracks","fluxdistributor"

Boxer,swp_boss_brawler,Mod-Gunship,-----------------"targetingunit", "hardenedshieldemitter", "heavyarmor"
Phillipshead,swp_boss_hammerhead,Mod-Destroyer,----"targetingunit", "fluxdistributor", "heavyarmor"
Fracture,swp_boss_sunder,Mod-Destroyer,-------------"targetingunit","fluxdistributor", "heavyarmor"
Raptor,swp_boss_falcon,Mod-Cruiser,------------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Kingfisher,swp_boss_eagle,Mod-Cruiser,---------------"targetingunit", "heavyarmor", "hardenedshieldemitter", "fluxdistributor", "unstable_injector"
Nike,swp_boss_conquest,Mod-Battlecruiser,----------- "targetingunit", "eccm", "fluxdistributor", "hardenedshieldemitter", "heavyarmor"
   
Elder Orb,swp_boss_beholder,Mod-Destroyer,-----------"hardenedshieldemitter", "heavyarmor", "unstable_injector"
Gorgon,swp_boss_medusa,Mod-Destroyer,-------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Dawnstar,swp_boss_aurora,Mod-Cruiser,--------------"targetingunit", "hardenedshieldemitter", "fluxdistributor", "fluxbreakers", "unstable_injector"
Iliad,swp_boss_odyssey,Mod-Battlecruiser,------------"targetingunit", "missleracks", "eccm", "hardenedshieldemitter",
Zeus,swp_boss_paragon,Mod-Battleship,--------------"hardenedshieldemitter", "heavyarmor", "stabilizedshieldemitter", "fluxdistributor", "fluxbreakers"

Tenebris,swp_boss_shade,Phase Mod-Frigate---------- "fluxcoil", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"
Tormentor,swp_boss_afflictor,Phase Mod-Frigate,------"advancedoptics", "fluxdistributor", "unstable_injector", "heavyarmor", "hardened_subsystems"
Euryale,swp_boss_euryale,Phase Mod-Destroyer,-------"missleracks", "advancedoptics", "targetingunit", "heavyarmor", "hardened_subsystems"
Lucifer,swp_boss_doom,Phase Mod-Cruiser,------------"missleracks", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"

Royco,swp_boss_excelsior,Phase Mod-Superfrigate,----"targetingunit", "missleracks", "eccm", "fluxbreakers", "heavyarmor"

Devotee,vic_stolas_bounty,Graftcruiser,------------------"heavyarmor","hardenedshieldemitter"
[close]
Interestingly enough, the vast majority of unique ships from other mods don't have S-mods for some reason.

Thank you! This is very helpful. I ended up just editing my save file every time I get a unique ship
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