Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 77 78 [79] 80 81 ... 87

Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1280059 times)

Kingofchebureki

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1170 on: August 23, 2023, 05:04:14 AM »

strangely, I've been getting a fatal error regarding one of the ship systems, it doesn't appear to like me very much and crashes the game upon launching.

Source code below: 58769 [Thread-6] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.shipsystems.scripts.mmphasecloakstats
58886 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ôO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any ideas about what it could be? It loads MM phasecloak and continues after that, loading normal phasecloak, shipsystemspecAPI and goes on for a couple thousand lines before ultimately crashing
Logged

crash7ds

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1171 on: August 24, 2023, 03:19:44 AM »

Does Better Left Buried
Faces a lone "Hyper" frigate
Shrugs, thinking the Lashers weren't that impressive either
Laughs when it recommends a small fleet or better
"Ha! I'll show you small fleet!"
Brings my modded AI fleet, led by a Ark Geneisys Lancer (9 AI ships that all hit well above the weight class above them, 4 dessies that feel like small caps, and 5 frigs that make other dessies cry)

Watches in absolute horror as this *** tanks better than a cap, freely vents without actually needing to vent, moves likes it's high on crystal meth, deletes fighters like it's in the code, phases better than my Lancer, and laughs at any amount of damage I've somehow managed to give it by recovering hull and armor faster than I can slurp down a beer.

Jesus Christ, Jason Borne! What the actual hell did you guys feed that thing? The souls of the damned?
Logged

crash7ds

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1172 on: August 24, 2023, 03:26:06 AM »

If i edited the hubships DP cost mid game would it cause any shenanigans?
Should be fine to do. Make sure you exit and restart the game to see the effects take, though, since all the ship data files get loaded in on the game's boot up sequence.
Logged

Sirius

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1173 on: August 28, 2023, 09:41:27 PM »

Hey I've run into the Buried Treasure quest, which looks like a really cool idea (awesome to go on a pirate-themed treasure hunt, complete with betrayals and dubious rules of engagement), however it is clearly half-finished and right now it is blocking a bar with an encounter with Jakk Tannen where the dialogue option is TBD and I have to exit it. Any way to switch off or leave the quest?
I'm having a similar issue right now, except he is in my fleet and this dialogue keeps popping back up with my only option being TBD or Exit dialogue. It prevents me from doing anything by popping up every few seconds.
« Last Edit: August 28, 2023, 10:03:29 PM by Sirius »
Logged

mudskipper

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1174 on: September 09, 2023, 12:44:01 PM »

Please convince me that Heavy Ion Blaster is not the most OP gun, so I can use it on Versant from Diable Avionics with clear heart. Punching cruisers sitting on a frigate just feels weird
Logged

Killsode

  • Captain
  • ****
  • Posts: 499
  • Yipping away as i blast blasted pirates.
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1175 on: September 10, 2023, 04:03:56 AM »

Please convince me that Heavy Ion Blaster is not the most OP gun, so I can use it on Versant from Diable Avionics with clear heart. Punching cruisers sitting on a frigate just feels weird

its 15 op for a reason! Basically a gigantic ion cannon, love the bugger.
Logged

Amoebka

  • Admiral
  • *****
  • Posts: 1425
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1176 on: September 10, 2023, 04:10:21 AM »

More like an intermediate between antimatter blaster and gigacannon. 1000 energy damage is no joke. But yeah, 15 OP and low sustained DPS for a medium mount.
Logged

Inventor Raccoon

  • Captain
  • ****
  • Posts: 480
  • Digging through trash for a hydroflux catalyst
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1177 on: October 01, 2023, 06:13:38 AM »

Hi! SWP's current version has a piece of code that causes automated droneship carriers (such as the Scintilla, Shimmer and all mod-added automated carriers) to behave more aggressively than intended and that may override other mods' attempts to affect the AI of automated ships.

I've recompiled SWP's 1.14.0 .jar with a fixed version, which can be downloaded here: GitHub download. It's a .zip file containing a .jar that should be swapped out with the one in SWP's jars folder. It just removes most of the code involved in SWP's AI changes and a couple of unused references to Dynasector (just because I didn't want to bother setting that up as a library). It should work all fine but as always I'd recommend keeping a backup (or just redownloading the mod for the original .jar if things get weird).

A deeper wall-of-text explanation in the spoiler below, for those interested:
Spoiler
TL;DR for Dark.Revenant: clear out the pickShipAI in your ModPlugin, the only part that is necessary is the bit that makes the Nightwalker more aggressive - vanilla will give the Wall the correct AI on its own

Vanilla has a special AI configuration that's applied to automated ships and Ziggurats that don't belong to the player. This "fearless" config causes the ship to automatically become Reckless and triggers a few special AI flags - "always strafe offensively", "never back off unless venting", "don't turn undamaged armor towards enemies" and "ignore enemies when using Burn Drive". If the ship is a carrier, the same changes apply except that the ship is instead Aggressive and it's not restricting from backing off. This AI config is applied at the highest priority level for vanilla (there's a higher level designated for modded use)

For whatever reason, vanilla also sets out a redundant list of Domain derelict droneships to apply the config to. It's redundant because these ships already receive the config because they're automated - the Rampart and Guardian aren't even on the list (maybe because it had already become redundant by the time Alex implemented them). DR does similar for the Wall and its left/right modules, which is again redundant because the Wall is automated and AI configs don't matter for modules (AI personality/flags exclusively affect movement, and modules don't move).

This code isn't structured correctly, though, and it ends up applying the intended AI config to all automated ships, including carriers, and it doesn't tone down the aggressiveness for carriers. This is why the Shimmer always seems so eager to fly into the frontlines despite being tagged as a non-combat carrier.

Besides that, it's also applied at the previously mentioned priority level reserved for mods, which means that depending on which is applied first, SWP may override another mod's attempts to change automated ship behaviour (for example, Secrets of the Frontier overrides the behavior of ships piloted by some AIs to have a normal AI config rather than the hyper-aggressive one)

SWP also modifies the AI of its Nightwalker phase cruiser to act as if it's one step more aggressive than usual (unless already reckless or the AI battle tournament mod is installed). Besides the if statement it's contained within causing the previously mentioned carrier AI bug, this is all fine and it's kept in my fixed version.
[close]

EDIT: if you get an error re: console commands, redownload
« Last Edit: October 01, 2023, 08:05:00 AM by Inventor Raccoon »
Logged

TheMuffinOfEvil

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1178 on: October 09, 2023, 04:31:54 AM »

Hey Dark,

First I just wanted to say that this is my absolute favorite mod for starsector and I appreciate all the hard work you and other mod makers do to add so much to the game.

I did have a question however.  Previously in .95 the Framebreaker with its insane speed boost and charge ability was my absolute favorite ship.  While I do not have any mod experience, is there anyway I could easily swap it back to that version rather than the new version with ammo feeder?

If this question is in bad taste please forgive me, I just miss my favorite ship and the playstyle that came with using it as my flagship.

Thanks,
Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1541
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1179 on: October 09, 2023, 03:05:22 PM »

anyone have any advice on how to build the cathedral?

The Cathedral is a very silly ship, and I love it dearly.
It is so very slow though, and to make use of it in anything approaching a not-tedious/frustrating manner where everything just runs away and avoids you forever you need to maximise it's speed by following 4 rules:

Spoiler
Rule #1: Do not put guns (or anything else that generates flux) on the main module. Missiles only or leave the mounts empty.
Rule #2: Put makeshift shields on all the secondary modules.
Rule #3: Put Unstable Injectors on the main module.
Rule #4: Never set your fighters to 'engage' (so the UI doesn't really have a negative).


You fly the ship by using the zero-flux speed boost of the main module to cruise around at ~80/90-ish speed until you get close enough for your secondary modules to attack things while you take potshots at targets of opportunity with your giant cluster missile while the rest of fleet just does what it does.
When you get into range you can start using your main shield to take some heat off your modules, and throw some mines around.
The main module will eventually get filled up with flux, at which point you can turn the ship to face fresh modules at an enemy as you vent, or let it dissipate on its own as you fling missiles around.
Officers can't really take advantage of this little quirk/gimmick, so you really need to fly it yourself to do this.

The actual loadout of the secondary modules almost doesn't matter, apart from the shields.
Heavy Armour might be a good call, especially for the front module.
2x Squall + 2x Hellbore on the front module is a decent starting point.

Hornet missiles work really well due to the weight of numbers all the modules can generate.
Blackrock Gridfires are absolutey nuts if you can get hold of enough of them to fill all the suitable mounts.
Pilums and Salamanders are fine, if somewhat lacking in the extravagant displays of destruction. They're more opening creators than ship removers.
Generally I prefer to use missiles that always fire, rather than conditional ones (like Harpoons) - but that's down to my taste rather than any concrete 'science'.
They should probably be guided missiles though, so they're not arc-limited and any of them can fire at anything (and over friendlies).

Having PD is good because it eats missiles that can chip away at your modules, but it's not 100% mandatory as you have multiple layers defence already (main shields, module shields, fighters).
Elite Helmsman is very useful for flux management in order to increase your mobility.
Putting Efficiency Overhaul on the main module is good for the upkeep savings (especially fuel), but moreso for the increased recovery rate.
This also pairs well with the Field Repairs skill - any amount of free restoration after a battle is huge for a ship as hungry and slow to recover as Cathy.
[close]

All of this is however merely my opinion, and not any kind of indisputable fact.
Please use/iterate/ignore as you wish.
« Last Edit: October 09, 2023, 11:13:16 PM by Serenitis »
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1180 on: October 09, 2023, 09:13:58 PM »

Hey Dark,

First I just wanted to say that this is my absolute favorite mod for starsector and I appreciate all the hard work you and other mod makers do to add so much to the game.

I did have a question however.  Previously in .95 the Framebreaker with its insane speed boost and charge ability was my absolute favorite ship.  While I do not have any mod experience, is there anyway I could easily swap it back to that version rather than the new version with ammo feeder?

If this question is in bad taste please forgive me, I just miss my favorite ship and the playstyle that came with using it as my flagship.

Thanks,

Sure thing; plop this ship_data.csv into "Ship and Weapon Pack/data/hulls".
Logged

TheMuffinOfEvil

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1181 on: October 10, 2023, 05:47:45 AM »

Hey Dark,

First I just wanted to say that this is my absolute favorite mod for starsector and I appreciate all the hard work you and other mod makers do to add so much to the game.

I did have a question however.  Previously in .95 the Framebreaker with its insane speed boost and charge ability was my absolute favorite ship.  While I do not have any mod experience, is there anyway I could easily swap it back to that version rather than the new version with ammo feeder?

If this question is in bad taste please forgive me, I just miss my favorite ship and the playstyle that came with using it as my flagship.

Thanks,

Sure thing; plop this ship_data.csv into "Ship and Weapon Pack/data/hulls".

Thank you so much!
Logged

Phenir

  • Admiral
  • *****
  • Posts: 1041
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1182 on: October 12, 2023, 07:24:06 AM »

I get a crash when mousing over the excelsior in duel of the century that states hullmod concord_captain not found. The mission text also says the same. I tried disabling all my mods besides swp and it's dependencies and still crash.
Spoiler
180358 [Thread-3] WARN  com.fs.starfarer.title.Object.D  - Error loading mission preview
java.lang.RuntimeException: Hullmod concord_captain not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.setVariant(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.setVariant(Unknown Source)
   at com.fs.starfarer.title.Object.for.getPlayerFlagship(Unknown Source)
   at com.fs.starfarer.title.Object.D.setMission(Unknown Source)
   at com.fs.starfarer.title.Object.O0oO.notifyHotspotClicked(Unknown Source)
   at com.fs.starfarer.ui.ooOO.new.o00000(Unknown Source)
   at com.fs.starfarer.ui.ooOO.A.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.Object.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
186404 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
186457 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
186459 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
186604 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod concord_captain not found!
java.lang.RuntimeException: Hullmod concord_captain not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$1.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o?0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.FleetGrid.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.Object.D.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1183 on: October 12, 2023, 10:10:16 AM »

I get a crash when mousing over the excelsior in duel of the century that states hullmod concord_captain not found. The mission text also says the same. I tried disabling all my mods besides swp and it's dependencies and still crash.
Spoiler
180358 [Thread-3] WARN  com.fs.starfarer.title.Object.D  - Error loading mission preview
java.lang.RuntimeException: Hullmod concord_captain not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.setVariant(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.setVariant(Unknown Source)
   at com.fs.starfarer.title.Object.for.getPlayerFlagship(Unknown Source)
   at com.fs.starfarer.title.Object.D.setMission(Unknown Source)
   at com.fs.starfarer.title.Object.O0oO.notifyHotspotClicked(Unknown Source)
   at com.fs.starfarer.ui.ooOO.new.o00000(Unknown Source)
   at com.fs.starfarer.ui.ooOO.A.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.Object.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
186404 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
186457 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
186459 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
186604 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod concord_captain not found!
java.lang.RuntimeException: Hullmod concord_captain not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$1.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o?0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.FleetGrid.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.Object.D.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

Delete your Starsector/saves/missions folder.
Logged

Phenir

  • Admiral
  • *****
  • Posts: 1041
    • View Profile
Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1184 on: October 12, 2023, 10:59:05 AM »

I get a crash when mousing over the excelsior in duel of the century that states hullmod concord_captain not found. The mission text also says the same. I tried disabling all my mods besides swp and it's dependencies and still crash.
Spoiler
180358 [Thread-3] WARN  com.fs.starfarer.title.Object.D  - Error loading mission preview
java.lang.RuntimeException: Hullmod concord_captain not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.setVariant(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.setVariant(Unknown Source)
   at com.fs.starfarer.title.Object.for.getPlayerFlagship(Unknown Source)
   at com.fs.starfarer.title.Object.D.setMission(Unknown Source)
   at com.fs.starfarer.title.Object.O0oO.notifyHotspotClicked(Unknown Source)
   at com.fs.starfarer.ui.ooOO.new.o00000(Unknown Source)
   at com.fs.starfarer.ui.ooOO.A.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.Object.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
186404 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
186457 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
186459 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
186604 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod concord_captain not found!
java.lang.RuntimeException: Hullmod concord_captain not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$1.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o?0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.FleetGrid.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.Object.D.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

Delete your Starsector/saves/missions folder.
Thanks that fixed it.
Logged
Pages: 1 ... 77 78 [79] 80 81 ... 87