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Author Topic: [0.95a] Red (0.9.0) Mod  (Read 185814 times)

bigdady1

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Re: [0.95a] Red (0.8.4) Mod
« Reply #285 on: April 11, 2021, 04:44:30 AM »

thank you so much for the update! :)
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legion499

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Re: [0.95a] Red (0.8.4) Mod
« Reply #286 on: April 11, 2021, 05:38:06 PM »

Who likes drone fleets??? I like drone fleets!!!
Everybody should like drone fleets!  8)
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ChrysalisThe

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Re: [0.95a] Red (0.8.4) Mod
« Reply #287 on: April 30, 2021, 02:06:05 PM »

i just played with this mod for the first time and i have to say... imbalanced... I am sorry to say but some of the ships are simply without a counter, or atleast one that i can figure out.

I mean they swarm, coolio that should mean their carriers are vulnerable, but nope. Well atleast they don't have omni shields... ah wait they do that aswell (seriously? a pirate faction with omni shields? some hegemony and neutral ships have that but most of the time the remnants and tri tachyon are the posterfactions for this kit). So at least they don't have a long sustain? ah wait they do that aswell... because they don't have balistics (how is that a weakness, btw?) what about flux capacity? Finally an opening but wait: They vent like there is no tomorrow. (the part about abysmal venting rate in the description of the mod is a lie, plain and simple) 

Seriously this mod is a walking cheat. Maybe list in the description that it is completely impossible to beat some of the most basic cruisers with any weapons in the game upto date..... sorry but this mod is simply not for me.
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Protonus

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[0.95a] Red (0.9) Mod
« Reply #288 on: May 02, 2021, 05:15:10 AM »

This is a major update, so better keep your run as is until you're finish.
So, start a new round if you're playing the mod for the new patch.
Or the game crashes.


Edit: Before anyone asks for 0.9 Red. Yeah, there iswas a crash where if you don't have Blue the procedural generation would try to call something that doesn't exist for relations. It's gone and fixed. You can download again.

Red: Download RAR / ZIP
Version 0.9
Spoiler
Quote
**** Version 0.9 ****
   Campaign:
      Most of the Oculian portraits are now listed in the Player roster and can be chosen.
      All markets involved in this mod use the cooked script instead of the econ folder.
      Oculian Station now replace the old High-Tech stations. The blueprint rests on Adalie.
      Adalie:
         Hyperspace Gate has been moved to Atalie II for defensive reasons.
         Poor Farmland is removed.
         Plentiful Organics reduced to Abundant.
         Dense Atmosphere replaced with Inimical Biosphere.
         Commerce replaced with Mining for sustainability.
      Atalie III-a:
         Ground Defenses are replaced with Heavy Batteries.
      Haelim I:
         Market size increased from 3 to 4.
      Darla:
         Mining replaced by Commerce.
   Nexerelin:
      Rebels are now referred from "Outmodes" to "Severed".
      Alignment changed.
      Now has Low Profile diplomacy trait.
      Some starting fleets will have civilian ships for a quicker start.
   Ships:
      Hullmods:
         Oculian Hull:
            Fixed the incorrect value displayed for the increased OP costs.
         Overdriven Clock Systems hullmod added:
            Added the missing no-removing script for non-Oculian weapons installed with the hullmod.
         Oculian Pulse Core:
            Added Capital Speed bonus by 10u.
            Capital Range threshold increased from 500 to 700.
            Removed Capital flux bonus penalty.
            Removed Capital overload bonus.
      Chimly:
         Finally no longer has a Breeze built-in and is now a modular hangar.
         Ship system changed from Active Flares to Mollusc Drones x2.
         Modular slot changes:
            From 3 Small Energy
            To 1 Small Energy, 2 Glint built-ins.
         Ordinance points reduced from 20 to 15.
      Prily:
         Added 1 Small Synergy Mount.
         Hardpoint Arcs increased from 5 to 10 degrees.
         Ordinance Points increased from 25 to 30.
      Amina:
         Sprite readjusted again.
         Modular slot changes:
            From 3 Large Energy, 4 Medium Energy, 2 Small Energy, 4 Small Synergy, 2 Freya built-ins
            To 3 Large Energy, 2 Large Synergy, 4 Medium Energy, 2 Small Energy, 4 Small Synergy.
         2 Center Large Energy mounts are facing somewhat forward and have their Arcs reduced from 210 to 120 degrees.
         2 Large Synergy (was Energy) hardpoint Arcs increased from 5 to 10 degrees.
         2 Front Medium Energy mount Arcs increased from 90 to 210 degrees.
         Ordinance Points increased from 200 to 220.
      Utena:
         Added the missing description.
      Pandora:
         Modular slot changes:
            From 4 Large Energy, 5 Medium Energy, 2 Medium Synergy, 1 Flandrey built-in, 8 Glints
            To 4 Large Energy, 1 Large Synergy, 4 Medium Energy, 4 Medium Synergy, 2 Small Synergy, 1 Flandrey built-in, 14 Glints.
         All modules and the ship now a Linked trait that synchronizes commands and speeds up from losing modules.
         Ordinance Points increased from 210 to 230.
         Hangar Sections:
            Modular Slot changes:
               From 1 Large Energy, 2 Small Energy
               To 1 Large Energy, 2 Medium Synergy, 1 Small Energy.
            Built-in Breeze Hangar replaced with a Modular Hangar.
            Ordinance Points increased from 60 to 70.
         Added 1 additional Hangar Module with 3 Hangars at the front.
   Wings:
      Kaleido Escort Drone:
         Armor increased from 100 to 150.
         Flux Capacity reduced from 1000 to 300.
         Flux Dissipation reduced from 150 to 70.
         Elite:
            Armor increased from 200 to 225.
            Flux Capacity reduced from 1500 to 500.
            Flux Dissipation reduced from 225 to 120.
   Weapons:
      Added two new weapons that will rarely show up in the market or in fleet spawns.
      Added Resel and Resel+, bottomless fragmenting rockets that take time to fly at full speed.
      Pirouette/Fouette:
         Flux per shot reduced from 55 to 45.
         Spread completely removed.
      Prima:
         Flux per shot increased from 50 to 60.
      Nicor:
         Flux per shot reduced from 300 (900) to 180 (540).
         Maximum Spread reduced from 15 to 5 degrees.
         Spread per shot reduced from 1 to 0.5.
         Projectile Speed reduced from 900 to 750.
      Kurtina:
         Damage per second increased from 210 to 240.
      Freya:
         Flux per shot reduced from 350 to 310.
         Minimum Spread increased from 5 to 7 degrees.
         Maximum Spread increased from 20 to 25 degrees.
      Shizuka:
         Reload Size reduced from 60 to 20.
      Shizukesa:
         Resprited.
         Reload Size reduced from 180 to 60.
      Shimakaze:
         Added a script that doubles the micromissiles fired.
         Ammo Capacity reduced from 450 to 360.
         Ammo Regeneration reduced from 1.5 to 1.2 per second.
         Reload Size reduced from 450 to 120.
         Charge Down increased from 1.55 to 2.05.
   Ocutek Pirates:
      Ships:
         Ocutek Hull:
            Added an OP cost reduction for Oculian weapons but without the penalties.
         Added the Dingus Condor.
         Reboundguy:
            Swapped Shield sizes between itself and the module.
            Added missing Ship_with_modules tag.
            Built-in Fouettes replaced by Glint PDs.
            Added 2 Small Hybrid mounts.
            All small frontal Ballistic mounts are changed to Hybrids.
            Flux Dissipation increased from 250 to 300.
         Strongirl:
            Added 2 Medium Ballistic mounts.
            Ordinance Points increased from 220 to 240.
   Fixes:
      Some typos are fixed while the rest will never be found out until it is too late.
[close]


i just played with this mod for the first time and i have to say... imbalanced... I am sorry to say but some of the ships are simply without a counter, or atleast one that i can figure out.

Seriously this mod is a walking cheat. Maybe list in the description that it is completely impossible to beat some of the most basic cruisers with any weapons in the game upto date..... sorry but this mod is simply not for me.

There isn't really a way to convince you otherwise, nor this mod will ever intend to get anywhere near being balanced in such a way. It's not really my intention nor the original author's goal anyway.

I kinda just wanted to make cheap ships that zoom around fast while still being too weak unshielded to stand around for over a few seconds. And watch how many fighters could fill an entire screen without actually look too broken or how far would some builds like a Frigate with a very big gun can still compete against the more complicated ones. Fun fact: The Gretly, that same frigate, just dies when it rams once to an Atlas test dummy.

Thanks for at least trying out the mod, some criticism really helps set a boundary that tells me if I go too far with these ships. Or at least if I could ever see it. .m.
« Last Edit: May 02, 2021, 06:45:04 AM by Protonus »
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Satirical

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Re: [0.95a] Red (0.9.0) Mod
« Reply #289 on: May 03, 2021, 01:56:15 PM »

that station kinda THICC
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Excel.exe

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Re: [0.95a] Red (0.9.0) Mod
« Reply #290 on: May 07, 2021, 12:19:08 AM »

any chance of making another version without the anime portraits or is there a way to remove them manually. Personally i'm just not a fan of having this dark, gritty universe then proceeding to have a blood red hatsune miku obliterate my fleet. Other than that though I really like the mod :D
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Protonus

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Re: [0.95a] Red (0.9.0) Mod
« Reply #291 on: May 07, 2021, 03:09:13 AM »

any chance of making another version without the anime portraits or is there a way to remove them manually. Personally i'm just not a fan of having this dark, gritty universe then proceeding to have a blood red hatsune miku obliterate my fleet. Other than that though I really like the mod :D

Sure, I'll post a faceless variant, with only the Oculian bot as the actual portrait.

Though the lore kinda writes it in that the Armada has this animesqe physique was more of a marketing purpose to sell their cookies. Additionally the idea of the cookies itself, the faction's premise, is fairly a dead giveaway where the faction already went to.

Faceless Red: Download RAR / ZIP
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Excel.exe

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Re: [0.95a] Red (0.9.0) Mod
« Reply #292 on: May 07, 2021, 03:20:32 AM »

any chance of making another version without the anime portraits or is there a way to remove them manually. Personally i'm just not a fan of having this dark, gritty universe then proceeding to have a blood red hatsune miku obliterate my fleet. Other than that though I really like the mod :D

Sure, I'll post a faceless variant, with only the Oculian bot as the actual portrait.

Though the lore kinda writes it in that the Armada has this animesqe physique was more of a marketing purpose to sell their cookies. Additionally the idea of the cookies itself, the faction's premise, is fairly a dead giveaway where the faction already went to.


Perhaps since their lore is (from what i've gathered) kinda rogue ai'ish i'd defnitely be down to see some glitched versions of the current portraits kinda like what the [REDACTED] admirals look like
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