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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 301607 times)

PCCL

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #165 on: June 11, 2017, 09:58:52 PM »

thanks for the update!

quick question since simulator overhaul is a recommended mod. How does this work with it? Will the new simulator have all sorts of custom variants your algorithm whipped up? Or is it still limited to stock?
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #166 on: June 11, 2017, 10:01:25 PM »

They'll be stock variants, yeah.
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ArthropodOfDoom

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #167 on: June 12, 2017, 12:13:23 AM »

...I hate to be the one to tell you this, but you forgot to increment the dynasector.version file.
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #168 on: June 12, 2017, 12:22:50 AM »

I didn't forget, it's just incremented to the wrong version (1.2.1).  It doesn't really matter, since it's still a higher version number than it used to be.
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Arkar1234

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #169 on: June 12, 2017, 08:22:34 AM »

Soo um... something's not working here... keeps crashing after I'm done loading the character and world, (a split second of the in-system-view) comes up, then crashes.



Sorry about the lack of .log, Firefox keeps crashing when ever i try to paste the whole thing in.

Mods list:
  • Dynasector 1.2.1
  • Autosave 1.0f
  • Blackrock drive 0.9.0
  • Combat Alarm sound 1.3
  • Combat chatter 1.7.1
  • Common Radar 2.4c
  • Console Commands 3.0 WIP3
  • Dassault-Mikoyan Engineering 0.95c
  • Degenerate Portrait pack 1.1
  • Diable Avionics 1.83c
  • Green Knight security 1.3
  • Interstellar imperium 1.17.1
  • LazyLib 2.2
  • Leading pip 1.81
  • Neutrino Corp 1.84-RC2.1
  • Nexereling 0.8c
  • Scy Nation 1.31b
  • Ship/weapon pack 1.2.2
  • Steiner foundation 1.2
  • Knight Templar 0.9.8c
  • Underworld 1.1.1
  • Unknown skies 0.21
  • Version checker 1.7c
  • Audio Plus 1.1.0
  • GraphicsLib 1.2.1
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Somewhere... somehow... some when.... there's a Kantai Collection mod for Starsector.....

ANGRYABOUTELVES

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #170 on: June 12, 2017, 08:25:55 AM »

Soo um... something's not working here... keeps crashing after I'm done loading the character and world, (a split second of the in-system-view) comes up, then crashes.

Mods list:

  • Nexereling 0.8c


Note, this breaks saves and most likely requires a Nex update.  Sit tight if you're running Nexerelin!
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Arkar1234

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #171 on: June 12, 2017, 09:01:53 AM »

well... shoot... Must've passed over that one.

Oh well.... good timing i guess, Nex 0.8.1 just came out.
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Sy

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #172 on: June 12, 2017, 09:05:26 AM »

Sorry about the lack of .log, Firefox keeps crashing when ever i try to paste the whole thing in.
seems you got your solutions already, but for future troubles: never try to copy the whole .log file, as it is massive, waaay larger than simple text files usually are. just copy the last 100 or so lines, that should be enough.
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Ryu116

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #173 on: June 12, 2017, 02:51:33 PM »

Sorry about the lack of .log, Firefox keeps crashing when ever i try to paste the whole thing in.
seems you got your solutions already, but for future troubles: never try to copy the whole .log file, as it is massive, waaay larger than simple text files usually are. just copy the last 100 or so lines, that should be enough.

I created the guide for anyone about how to post CTD issues in most useful ways:

http://fractalsoftworks.com/forum/index.php?topic=12569.0

Hopes this help SS community with reporting CTD reports.
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Dark.Revenant

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[0.8.1a] DynaSector 1.3.1b
« Reply #174 on: June 13, 2017, 12:28:23 AM »

Fixed some CTDs.

Download DynaSector 1.3.1b
Download Mirror
(Requires LazyLib 2.2)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Other Downloads
Blackrock Drive Yards 0.9.0 (Updated!)
Diable Avionics 1.83
Exigency 0.7.2 (Not 0.8a-compatible yet!)
Interstellar Imperium 1.17.1 (Updated!)
Junk Pirates / P.A.C.K. / ASP Syndicate 2.6.0 (Not 0.8a-compatible yet!)
The Knights Templar 0.9.8c (Updated!)
The Mayorate 0.9.2 (Not 0.8a-compatible yet!)
Outer Rim Alliance 0.71 (Updated!)
Scy Nation 1.31b (Updated!)
Shadowyards Reconstruction Authority 0.6.1.2
Ship/Weapon Pack 1.2.1 (Updated!)
Tiandong Heavy Industries 1.1.2 (Not 0.8a-compatible yet!)
Underworld 1.1.1 (Updated!)


Recommended Mods
Audio Plus 1.1.0 (Updated!)
Combat Chatter 1.7.1
Common Radar 2.4c
Console Commands 3.0 (Not yet updated!)
GraphicsLib 1.2.1 (Updated!)
Save Transfer 1.11.3 (Updated!)
Simulator Overhaul 1.3 (Updated!)
Version Checker 1.7c


Optional Mods
Leading Pip 1.8.1
Nexerelin 0.8d (Not yet updated!)
Steiner Foundation 1.2



Change Log
Version 1.3.1
- Fixed crash bugs
- Improved memory bitching
« Last Edit: June 13, 2017, 09:18:26 AM by Dark.Revenant »
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Mr. Nobody

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Re: [0.8.1a] DynaSector 1.3.1
« Reply #175 on: June 13, 2017, 03:24:28 AM »

- Improved memory bitching
Why? Wasn't the memory nagging us poor users enough already?
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Althaea

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Re: [0.8.1a] DynaSector 1.3.1
« Reply #176 on: June 13, 2017, 03:49:07 AM »

Why? Wasn't the memory nagging us poor users enough already?

There have been a few reports of people getting the save-corrupting memory problem without having been warned beforehand. So yeah. Better that a few of us are mildly annoyed than some poor schmuck getting his level-40 ironman save wiped, I think.
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Dark.Revenant

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[0.8.1a] DynaSector 1.3.1b
« Reply #177 on: June 13, 2017, 09:18:53 AM »

Note: minor update to make the memory bitching work better.
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Dal

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Re: [0.8.1a] DynaSector 1.3.1b
« Reply #178 on: June 14, 2017, 01:16:11 PM »

I found a certain system with a blood red warning beacon. I understand that may be due to this mod (v1.2).

I appreciate a good challenge, but that one may be a little excessive. The number of patrols make maneuvering or sneaking away in the system very difficult, but more importantly because they respawn instantly you can get locked in endless battle if you're close enough to the source but not engaging it directly. Defeat a fleet (an armada, at that) and the next group will engage on the very next frame, with not a single moment in normal space. Retreat is not viable until you're under the disengage threshold, in which case you're probably doomed anyway. A slightly reduced number of patrols with a respawn cooldown would be significantly more manageable.

On the other hand, because of the endless battle the plunder from the system is absurd. I use it as a pit stop to stock up on fuel, supplies, and other valuables. I'll get to the boss one of these days. ;)
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.3.1b
« Reply #179 on: June 14, 2017, 07:13:14 PM »

You know I didn't make the Remnants, right?  That's a vanilla feature.
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