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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 301592 times)

ANGRYABOUTELVES

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #150 on: June 05, 2017, 04:16:02 PM »

Is it just me, or are there barely any fighter LPCs on the markets? Especially the Gladius, I haven't been able to find any of them. There's a lot more weaponry, but very few fighter LPCs.
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #151 on: June 05, 2017, 04:24:26 PM »

The same arguments apply to Neutrino but I haven't integrated that either.  I'm very picky about this process due to the work involved.  I integrate the very best available, which means that something like DME comes before TUP (if ever).
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CaptainWinky

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #152 on: June 05, 2017, 10:50:31 PM »

Is there any chance you will consider about TUP (Tore Up Plenty) too?  Or is it too imbalanced with DS and other faction that is compatible with DS?  TUP recently got updated to work with Nexerelin.

TUP is not good enough to be integrated.

Wow. Mind enlightening us? 'cause from what I've experienced, the ships are pretty flavorful, the faction has a unique take on building rep and it's being actively maintained and iterated upon. Those seem like pretty good qualities to me.

I completely understand his reasoning because TUP is not well balanced and I'll be the first to admit that.  I'm glad you and others are enjoying it but it's not on the same level as the faction mods that Dyna currently supports.  You could theoretically shoehorn TUP support into your own copy of Dynasector by adding and editing some things, but it will take a while (50+ ships?  have fun) and the results may not be worth it.
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SCC

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #153 on: June 05, 2017, 11:02:48 PM »

I would rather not have TUP... SWP has a very vanilla-like feeling, TUP does not.
Spoiler
And also I plain don't like some of their ships' looks, but vanilla feeling is more important.
[close]
I don't think this was supposed to spawn. (using DS 1.2 for arcade, I don't care about bounties... Unless there's more than just campaign issues).

Cyan Leader

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #154 on: June 06, 2017, 01:19:51 AM »

Uhh, "(Not working)"? Is the mod broken?
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Histidine

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #155 on: June 06, 2017, 05:29:43 AM »

It has some moderately serious bugs, so DR pulled the download links until they can be fixed.
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Mesnomer

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #156 on: June 06, 2017, 03:04:16 PM »

The same arguments apply to Neutrino but I haven't integrated that either.  I'm very picky about this process due to the work involved.  I integrate the very best available, which means that something like DME comes before TUP (if ever).

Yeah, that's fair since you're the one doing the legwork. Thanks for 'splainin.
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DrakonST

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #157 on: June 06, 2017, 04:59:43 PM »

I don't know. I played about 5 hours yesterday and Dynasector haven't noticed any errors in work.
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

isaacssv552

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #158 on: June 06, 2017, 05:41:38 PM »

I don't know. I played about 5 hours yesterday and Dynasector haven't noticed any errors in work.
I think many of the bugs manifest due to inter-mod interactions. Specifically, I've heard that SCY (and some other mods) can cause DS to crash.
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Death_Silence_66

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #159 on: June 06, 2017, 05:49:34 PM »

Been playing with SCY for ~6 hours, no issues.
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Troika

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #160 on: June 07, 2017, 07:32:35 AM »

How do I get the IBB bounties to start spawning?
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peperoni_playboy

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #161 on: June 07, 2017, 07:52:45 AM »

How do I get the IBB bounties to start spawning?
IBB bounties are part of ship / weapon pack. you get these bounties from the mission boards of stations/worlds.
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #162 on: June 08, 2017, 02:40:25 AM »

Progress report: I don't have much time to work on this on weekdays and there is a lot of stuff to get done, so don't expect an update until Friday night at the earliest.
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Dark.Revenant

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[0.8.1a] DynaSector 1.3.0
« Reply #163 on: June 11, 2017, 09:53:54 PM »

Sorry for the wait, again.  There were lots of to-do items to get through.  There are some pretty fundamental changes from the last (broken) release, so this is a lot more than just a bug-fixing exercise.  The result is intended to be significantly more coherent fleets, more distinct themes (particularly where mixed fleets make some kind of lore sense), and avoiding a huge early-game difficulty spike from facing down weapons that you normally wouldn't see on early-game foes.

Download DynaSector 1.3.0
Download Mirror
(Requires LazyLib 2.2)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Other Downloads
Blackrock Drive Yards 0.9.0 (Updated!)
Diable Avionics 1.83
Exigency 0.7.2 (Not 0.8a-compatible yet!)
Interstellar Imperium 1.17.1 (Updated!)
Junk Pirates / P.A.C.K. / ASP Syndicate 2.6.0 (Not 0.8a-compatible yet!)
The Knights Templar 0.9.8c (Updated!)
The Mayorate 0.9.2 (Not 0.8a-compatible yet!)
Outer Rim Alliance 0.71 (Updated!)
Scy Nation 1.31b (Updated!)
Shadowyards Reconstruction Authority 0.6.1.2
Ship/Weapon Pack 1.2.1 (Updated!)
Tiandong Heavy Industries 1.1.2 (Not 0.8a-compatible yet!)
Underworld 1.1.1 (Updated!)


Recommended Mods
Audio Plus 1.1.0 (Updated!)
Combat Chatter 1.7.1
Common Radar 2.4c
Console Commands 3.0 (Not yet updated!)
GraphicsLib 1.2.1 (Updated!)
Save Transfer 1.11.3 (Updated!)
Simulator Overhaul 1.3 (Updated!)
Version Checker 1.7c


Optional Mods
Leading Pip 1.8.1
Nexerelin 0.8d (Not yet updated!)
Steiner Foundation 1.2



Change Log
Version 1.3.0
- Removed ship randomization (individual factions can already accomplish this through faction.json editing)
- Fleet and variant randomization now uses a consistent random seed, so the results can't be easily re-rolled by saving and loading
- Significantly reduced baseline tech-mixing for variant generation
- Expanded fleet theme system, particularly for faction-tech themes
- Faction themes now depend on various world factors, such as lore of the market the fleet originates from (for example, Umbra is likely to spawn Diktat-themed pirates)
- Readjusted early game difficulty compensation measures
- Adjusted bounties to match new vanilla expectations
- Fixed SCY start
- Fixed LPC spawn rate in markets
- Bounties against mercenaries and deserters now have a low negative reputation impact
- Fixed bounty spawning, especially early bounties
- Various improvements to bounty reward calculation, including increased rewards for bounties far from the core worlds
« Last Edit: June 12, 2017, 10:09:15 PM by Dark.Revenant »
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.3.0
« Reply #164 on: June 11, 2017, 09:54:32 PM »

Note, this breaks saves and most likely requires a Nex update.  Sit tight if you're running Nexerelin!
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