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Author Topic: HUD indicator adjustment  (Read 4374 times)

cyborg

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HUD indicator adjustment
« on: May 31, 2011, 05:36:06 AM »

Some of the interface elements like "flux" require near constant attention. It would be great if there was a color indicator instead of trying to read the number.
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Alex

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Re: HUD indicator adjustment
« Reply #1 on: May 31, 2011, 08:46:42 AM »

Hmm... there is a bar showing the flux level already. Maybe it should flash when it gets high, though - would help draw attention to it when necessary.
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cyborg

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Re: HUD indicator adjustment
« Reply #2 on: May 31, 2011, 05:15:52 PM »

yeah,I was thinking of a blue yellow red color spectrum( low to high) as the bar fills up, but that might work also. It could just be the color against the bright Hubble telescope backgrounds.
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Trylobot

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Re: HUD indicator adjustment
« Reply #3 on: June 03, 2011, 11:36:32 AM »

This problem is actually more of an issue for large monitors. A simple solution might be to (optionally) place a secondary set of basic indicators (flux, hull) on the mouse cursor. Typically, I am looking where I am aiming, and thinking about where I want to position myself next; looking to the lower left and back again at crucial moments is impossible, so I often misjudge my combat effectiveness, especially when it comes to (for example) shield strength vs. overload mechanic.
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