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News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] Audio Plus 1.1.3  (Read 128240 times)

Modo44

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #30 on: November 05, 2020, 12:01:05 AM »

Huge download? Uh, is it 1990 or something?
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Chairman Suryasari

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #31 on: November 05, 2020, 09:10:11 AM »

It's matter of perspective, also not everyone can dedicated their free time for modding and make sure everything run fine 100%.

Let's respect DR or any other modder's decisions regarding their mods.
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Dark.Revenant

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #32 on: November 05, 2020, 10:08:58 PM »

Some people are not as privileged as you or me.
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NikoTheGuyDude

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #33 on: January 14, 2021, 10:18:36 AM »

After doing a bit of testing with this mod to debug another, I realized something: It sounds like only the autopulse actually had its sounds changed.

In the config, it reads as if the mjolnir, mauler, and thumper should all have changed, yet they sound the exact same, and changing their volume/pitch in the config does absolutely nothing.
« Last Edit: January 16, 2021, 10:31:49 AM by NikoTheGuyDude »
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Dark.Revenant

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #34 on: January 16, 2021, 01:46:17 AM »

Another mod you're using is probably overwriting those weapons.
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NikoTheGuyDude

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #35 on: January 16, 2021, 10:29:11 AM »

Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.
« Last Edit: January 16, 2021, 10:31:41 AM by NikoTheGuyDude »
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Dark.Revenant

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #36 on: January 16, 2021, 07:58:42 PM »

Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.

All three of those specific cases were reverted back to vanilla because the vanilla sounds were improved at some point.  I kept the sounds in Audio Plus in case some mod wanted to use them.
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NikoTheGuyDude

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #37 on: January 16, 2021, 08:14:38 PM »

Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.

All three of those specific cases were reverted back to vanilla because the vanilla sounds were improved at some point.  I kept the sounds in Audio Plus in case some mod wanted to use them.

Got it, thanks for clarifying.
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Helldiver

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #38 on: January 17, 2021, 10:19:52 AM »

Love the addition of combat music and how it makes campaign music less repetitive with new tracks.

A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?
« Last Edit: January 17, 2021, 10:45:22 AM by Helldiver »
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Dark.Revenant

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #39 on: January 17, 2021, 11:22:29 AM »

Love the addition of combat music and how it makes campaign music less repetitive with new tracks.

A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?

It'll crash. The sounds all have to be enumerated in data/config/sounds.json.  If a sound isn't there, it won't be played.  If a sound is listed there but the actual file isn't present, the game crashes.
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Helldiver

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #40 on: January 17, 2021, 11:40:37 AM »

Love the addition of combat music and how it makes campaign music less repetitive with new tracks.

A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?

It'll crash. The sounds all have to be enumerated in data/config/sounds.json.  If a sound isn't there, it won't be played.  If a sound is listed there but the actual file isn't present, the game crashes.

Oh, thanks for the explanation. Seems fairly easy to modify.
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Dark.Revenant

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[0.95a] Audio Plus 1.1.3
« Reply #41 on: March 28, 2021, 10:51:29 PM »

Basic update for the new Starsector version!

Git Repository

We also recommend Version Checker to notify you when an update is ready.


Change Log
Version 1.1.3:
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)
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Maxifier

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Re: [0.95a] Audio Plus 1.1.3
« Reply #42 on: May 10, 2021, 06:10:46 AM »

Great collection of soundtracks.

Is it possible to adjust the volume level of the added music? Some of the tracks are so loud compared to the vanilla ones, that I had to disable the mod.

Thanks!
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LeoSCfan

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Re: [0.95a] Audio Plus 1.1.3
« Reply #43 on: May 11, 2021, 11:31:56 PM »

Is there a way to add my own absolutly legally obtained music to the track list?, id like to know how
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Histidine

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Re: [0.95a] Audio Plus 1.1.3
« Reply #44 on: May 11, 2021, 11:54:47 PM »

Great collection of soundtracks.

Is it possible to adjust the volume level of the added music? Some of the tracks are so loud compared to the vanilla ones, that I had to disable the mod.

Thanks!
Is there a way to add my own absolutly legally obtained music to the track list?, id like to know how
Look in data/config/sounds.json. New file entries can be added to the desired lists, and their volumes changed.
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