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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] GraphicsLib 1.9.0  (Read 749067 times)

shenkuri

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #255 on: December 17, 2022, 10:16:13 PM »

i already have 7-zip yet the only option after i download is to well....zip the file.  which if unzipped after zipping reverts back to a wordpad file.
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Histidine

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #256 on: December 20, 2022, 05:12:40 PM »

I dunno what you're doing, but the Extract Here option should be right under the context menu:



Otherwise, open 7-Zip File Manager and manually browse to the file, that much should work.
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SSchorik0101

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #257 on: December 31, 2022, 02:19:16 PM »

Shouldn't this mod make the game look *better*, not worse? Ships during combat are blurry now. Unacceptable.
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Ruddygreat

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #258 on: December 31, 2022, 05:26:54 PM »

Shouldn't this mod make the game look *better*, not worse? Ships during combat are blurry now. Unacceptable.

the sprite blurriness is caused by the game's antialiasing & has nothing to do with graphicslib, turn it off in the launcher if you want the sprites to be sharp again (at the cost of UI sharpness if you're not running at 1/2/300% scale)

Dark.Revenant

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #259 on: January 03, 2023, 03:06:18 PM »

Shouldn't this mod make the game look *better*, not worse? Ships during combat are blurry now. Unacceptable.

To add to the previous post, if you really need to run at a scale between X00% but can't stomach the workarounds the mod offers, you should just disable shaders via settings.ini change.
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Konigen

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #260 on: January 04, 2023, 06:57:42 AM »

I cant download it, when I click the link, it says "ERR_SSL_PROTOCOL_ERROR" and the mirror just gives me a notepad Im so confused
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A_Random_Dude

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #261 on: January 17, 2023, 03:12:36 AM »

The "notepad" you're talking about isn't a text file, it's a compressed 7z file, which isn't taken in charge by base windows. You need a program like 7zip to extract it. It's free, don't worry.
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TrixX

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #262 on: February 19, 2023, 05:06:14 PM »

Just wondering if anyone has run into a black screen issue in combat only when using graphicslib? I disabled the shaders in the ini file and combat works again.

The game didn't crash, everything ran fine just black screen. As soon as combat completed the game started rendering again.

If there's any extra info needed let me know.
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Kobold

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #263 on: February 25, 2023, 06:57:32 PM »

Just wondering if anyone has run into a black screen issue in combat only when using graphicslib? I disabled the shaders in the ini file and combat works again.

The game didn't crash, everything ran fine just black screen. As soon as combat completed the game started rendering again.

If there's any extra info needed let me know.

i have also run into the issue, and other than turning shaders off, i dont know any other fix, though i do know there are other fixes

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Gift-of-Life

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #264 on: April 18, 2023, 09:35:03 PM »

Heads up.
I play starsector on the Steam Deck. I didn't intend to use this mod at all.
Though I did install because of another mods requirements.
I did this because I read this mod can be disabled in the settings.ini.
I'm posting here to let you know that turning every thing false makes all ships invisible.
Leaving any core options on, drops fps from 70-90fps to 15-20fps.
I have spent about 3 hours working with this issue.
Do you know a way to disable the mod and keep rendering of ships? I would welcome the knowledge.

Also good work on this mod. I do see the appeal of the graphics this enables.

--------4/19, 6:44pm

OMG! I finally got everything working!
After messing around with GraphicsLib for hours with options setting variations.
I came to the conclusion that the inconsistency of applications didn't make sense.

I spent a few more hours playing with the amount of mods that i could still load a save file to, that would reduce V ram.
Adjusting the V Ram slider in the options started to show progress. A few more hours later, i have come out with consistent outcomes with mods applying.

The games options V ram slider is broken. Setting V ram amounts in base game settings.json finally fixed my issues.
I was surprised that the base game V ram slider was the issue.
« Last Edit: April 19, 2023, 05:02:15 PM by GiftofLife »
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Sanrai

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #265 on: May 06, 2023, 02:44:40 PM »

Initial test with .96 appears to function with just an update to version number.
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Histidine

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #266 on: May 07, 2023, 03:33:55 AM »

There's apparently a CTD with the DEMs, although I don't have an error message handy.
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prav

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #267 on: May 07, 2023, 06:07:31 AM »

I believe it's LightInjector:111, traveldrive isn't nullchecked. Disabling the plugin bypasses the crash.
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Uttrik

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #268 on: May 07, 2023, 02:41:03 PM »

I believe it's LightInjector:111, traveldrive isn't nullchecked. Disabling the plugin bypasses the crash.

I'm still fairly new to messing around with mod settings, but where exactly is the option to turn off LightInjector?  GRAPHICS_OPTIONS.ini doesn't have an option with such a name.  Is it the sunlight/hyperlight plugins or do I just turn off lighting completely?

Edit: Found it, for anyone else new to this, LightInjector can be found under GraphicsLib/data/config/settings.json.
« Last Edit: May 07, 2023, 04:49:15 PM by Uttrik »
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DemonicSquid

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Re: [0.95.1a] GraphicsLib 1.6.1
« Reply #269 on: May 07, 2023, 04:20:16 PM »

I believe it's LightInjector:111, traveldrive isn't nullchecked. Disabling the plugin bypasses the crash.

Can confirm this.
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