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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] GraphicsLib 1.9.0  (Read 749284 times)

Cothek

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #60 on: April 25, 2017, 09:57:03 PM »

It must have been a corrupt download because with a re-download and extraction it is now working!  Good reference for people in the future I suspect.
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Immahnoob

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #61 on: April 26, 2017, 04:55:49 AM »

I get this instead.

217443 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
   at org.dark.graphics.plugins.DistortionsPlugin.advance(DistortionsPlugin.java:119)
   at com.fs.starfarer.title.ooOO.K$Oo.super(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.lazylib.MathUtils
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 11 more
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Cothek

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #62 on: April 26, 2017, 06:01:59 AM »

Try re-downloading lazylib
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Dark.Revenant

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[0.8.1a] GraphicsLib 1.2.0
« Reply #63 on: June 04, 2017, 03:35:34 AM »

I had to add 93 new/updated shader maps, because David can't leave his sprites alone.


Download GraphicsLib 1.2.0
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.2)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.2.0
- Now works on Starsector 0.8.1a
- Additional LazyLib check
- Fixed some misc. bugs that nobody noticed
- Tweaked ship destruction effects for ship pieces to avoid fx spam
- Updated even more sprites
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Dark.Revenant

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[0.8.1a] GraphicsLib 1.2.1
« Reply #64 on: June 10, 2017, 04:50:14 PM »

Small graphical upgrade to account for things like the Remnant station's shield modules.


Download GraphicsLib 1.2.1
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.2)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.2.1
- Improved various effects for certain edge cases with sprites that are significantly smaller than the collision radius
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Dark.Revenant

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[0.9a] GraphicsLib 1.3.0
« Reply #65 on: November 17, 2018, 03:37:36 AM »

Now with mines!


Download GraphicsLib 1.3.0
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.4b)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.3.0:
- Added a bunch of shader maps for new/updated Starsector 0.9a sprites
- Updated lighting settings where applicable for new/updated Starsector 0.9a content
- Fixed rendering order for station modules
- Added lighting support for mine explosions
- Works in Starsector 0.9a
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tzuridis

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Re: [0.9a] GraphicsLib 1.3.0
« Reply #66 on: December 02, 2018, 11:31:37 AM »

Is there a way I can download the 0.8.1 version of your mod or (whatever the last version of the mod is for the previous version of StarSector) I want to play with Nexerelin and Dynasector.

Sorry ignore this post.
« Last Edit: December 02, 2018, 11:58:51 AM by tzuridis »
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Dark.Revenant

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[0.9a] GraphicsLib 1.3.1
« Reply #67 on: February 15, 2019, 10:26:07 PM »

Minor - but important - fixes.


Download GraphicsLib 1.3.1
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.4b)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.3.1:
- Fixed lighting for plasma burn system
- Rendering order fix for lighting
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From a Faster Time

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #68 on: February 16, 2019, 02:16:49 AM »

Version 1.3.1:
- Fixed lighting for plasma burn system
- Rendering order fix for lighting
What was wrong with them?
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Nikopol

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #69 on: February 18, 2019, 10:46:24 AM »

I am usually running over 30 mods (8-9 GB memory footprint) at time and I can confirm that graphicslib is the cause of my crashes when saving and save copy doesn't help and has the same results. Every time the crash occurs at saving stage 2.

So the only way, this thing does not crash my game with all the mods enabled, is when shaders are set to false. Unfortunately there is no way to not use this enhancement, as many mods have it listed as requirement.

I would like to know if the author can, or is even willing to do something about it. I really like this lib, but unfortunately the only way to run it safely, is to run it deactivated.
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MesoTroniK

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #70 on: February 18, 2019, 08:38:17 PM »

I am usually running over 30 mods (8-9 GB memory footprint) at time and I can confirm that graphicslib is the cause of my crashes when saving and save copy doesn't help and has the same results. Every time the crash occurs at saving stage 2.

So the only way, this thing does not crash my game with all the mods enabled, is when shaders are set to false. Unfortunately there is no way to not use this enhancement, as many mods have it listed as requirement.

I would like to know if the author can, or is even willing to do something about it. I really like this lib, but unfortunately the only way to run it safely, is to run it deactivated.

Nothing can be done about it by Dark Revenant, it isn't a problem of GraphicsLib or other mods... It is too many mods in general / for your system specifications. Keep disabling GfxLib in its config as you been doing, or disable some other mods.

On a side note, what are your system specs and RAM allocation in the vparams file? You are likely running out of VRAM, also I hope you realize 30 mods is a *massive* amount and I would be curious to know what they are. As that many mods, regardless of your computer is approaching the point of craziness.
« Last Edit: February 18, 2019, 08:39:55 PM by MesoTroniK »
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Dark.Revenant

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #71 on: February 18, 2019, 09:24:55 PM »

You should list your actual system specs.  GraphicsLib is very memory-intensive.  You can absolutely run out if you have tons of mods enabled.
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Nikopol

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #72 on: February 18, 2019, 10:13:27 PM »

System RAM should be OK, I have 16GB and vparams are -Xms10G -Xmx10G -Xss1024k, but it seems like I am running out of GPU RAM. I have GeForce GTX 1050Ti 4GB. I can't believe Starsector with a few mods is more intensive than modern 3D games.
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Snrasha

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #73 on: February 18, 2019, 10:47:38 PM »

System RAM should be OK, I have 16GB and vparams are -Xms10G -Xmx10G -Xss1024k, but it seems like I am running out of GPU RAM. I have GeForce GTX 1050Ti 4GB. I can't believe Starsector with a few mods is more intensive than modern 3D games.

Just put your mod list, some mods can be very intensive.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

MesoTroniK

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #74 on: February 18, 2019, 10:49:01 PM »

Don't spec 10gb of ram, do 8gb. 30 mods is quite a bit more than "a few", it is a metric *** ton! Yes, Windows + other programs + SS + that many mods will blow right through 4gb of VRAM. SS isn't more intensive than modern 3d games, but SS with *30* mods will eat more RAM and VRAM than many but not all "modern games".

And yes, please say your mod list please :)
« Last Edit: February 18, 2019, 10:50:47 PM by MesoTroniK »
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