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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] GraphicsLib 1.9.0  (Read 749201 times)

Idegen

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Re: [0.7.2a] GraphicsLib 1.0.3
« Reply #45 on: February 12, 2017, 07:38:00 AM »

Aha, yes, thanks found it, works properly now, and yea, it does seem to be running on the integrated card. Dunno why, it shouldn't be, but at least mods work now  ;D
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Swizzlewizzle

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Re: [0.7.2a] GraphicsLib 1.0.3
« Reply #46 on: March 21, 2017, 02:44:45 AM »

For the R (specularity) channel on the surface map, does the value of R influence the amount of "glow"?
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Dark.Revenant

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Re: [0.7.2a] GraphicsLib 1.0.3
« Reply #47 on: March 21, 2017, 07:33:07 AM »

R isn't specularity, it's emissiveness.  Largely unneeded given that the game is fully emmissive by default.
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Swizzlewizzle

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Re: [0.7.2a] GraphicsLib 1.0.3
« Reply #48 on: March 21, 2017, 09:05:03 PM »

Still, setting a R value greater than 1 for any pixels will give a nice glow effect in-game under graphicsLib?
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Dark.Revenant

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Re: [0.7.2a] GraphicsLib 1.0.3
« Reply #49 on: March 22, 2017, 01:29:18 AM »

A high R value will add to the brightness, yes.  An R value of 255 on a pixel normally 255,0,0 will appear fully red with some bloom around it because of its true color value being 510 or something.
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Dark.Revenant

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Re: [0.7.2a] GraphicsLib 1.0.4
« Reply #50 on: March 26, 2017, 03:38:23 PM »

Minor update to make GraphicsLib work better out of the box.


Download GraphicsLib 1.0.4
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.1)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
1.0.4
- Adjusted ripple intensity for ship deaths
- Disable bloom automatically on Intel IGPs
« Last Edit: March 26, 2017, 03:42:27 PM by Dark.Revenant »
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Midnight Kitsune

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Re: [0.7.2a] GraphicsLib 1.0.4
« Reply #51 on: April 12, 2017, 07:05:28 AM »

I'm just going to throw this in here in case anyone else has this error.
If you get this error, you need to use something besides Windows Notepad to edit the graphics.ini files
Spoiler
Code
172136 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: A JSONObject text must begin with '{' at 1 [character 2 line 1]
org.json.JSONException: A JSONObject text must begin with '{' at 1 [character 2 line 1]
    at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
    at org.json.JSONObject.<init>(JSONObject.java:184)
    at org.json.JSONObject.<init>(JSONObject.java:311)
    at com.fs.starfarer.loading.LoadingUtils.õ00000(Unknown Source)
    at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
    at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
    at org.dark.graphics.plugins.MissileSelfDestruct.loadSettings(MissileSelfDestruct.java:43)
    at org.dark.shaders.ShaderModPlugin.onApplicationLoad(ShaderModPlugin.java:79)
    at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[close]
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Dark.Revenant

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[0.8a] GraphicsLib 1.1.0
« Reply #52 on: April 23, 2017, 05:39:00 AM »

Bigger and better than ever!  Beyond the trouble necessary for handling shipbreaking, I had to add 510 new/updated shader maps...


Download GraphicsLib 1.1.0
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.2 (Updated!))

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.1.0
- Now works on Starsector 0.8a
- Supports lighting on destroyed ship pieces
- New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons
« Last Edit: April 23, 2017, 12:50:13 PM by Dark.Revenant »
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facc00

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #53 on: April 23, 2017, 07:03:51 AM »

Thanks :)
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Sy

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #54 on: April 23, 2017, 11:09:57 AM »

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Cothek

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #55 on: April 25, 2017, 07:18:02 PM »

Getting an error when loading with graphics lib on:

Code
28002 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.?0000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

What am I doing wrong?
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Dark.Revenant

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #56 on: April 25, 2017, 07:20:02 PM »

How do you even know that's graphicslib?  There aren't any specific mods listed in that error message.  You at least have LazyLib active, right?
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Cothek

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #57 on: April 25, 2017, 07:31:35 PM »

I do have LazyLib active and the error does not throw when I disable GraphicsLib...
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Dri

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #58 on: April 25, 2017, 08:05:44 PM »

Are you on the latest RC of the game?
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kazi

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Re: [0.8a] GraphicsLib 1.1.0
« Reply #59 on: April 25, 2017, 08:11:44 PM »

Going to agree with Dri. That looks like you're either using an out-of-date version of Starsector or a whole bunch of mods that are not compatible with the current version. What mods do you have active?

(I will just go ahead and say that the current GraphicsLib works perfectly on my end with the current version of Starsector, so that's unlikely to be the problem)
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