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Author Topic: Combat zones, and fighter leashes.  (Read 3346 times)

DanJSC

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Combat zones, and fighter leashes.
« on: February 22, 2012, 01:08:46 PM »

These are two simple suggestions i thought of, they may have already been suggested beforehand and/or multiple times.

Combat Zones -
In the free-roam/campaign mode i found one of my bigger gripes was that Non-player fleets just seemed to take one or two potshots at an opposing fleet and take out half of them out with it. Perhaps they could initiate some form of combat zone that the player could spectate or join in on. Or similarly to a game i played called S.P.A.Z (Space pirates and zombies) have constant combat area's the player could scrounge parts from and pick off hostile ships. By doing this you could possibly improve your relations with the fleet fighting aside you. (So you'd get hedgemony 'points' for picking off stray Tri-tacyon or pirate ships in a combat zone)

Fighter-Carrier Leash -
As a lover of carriers and fighters, i found that fighters didn't seem to have much of a care for their own lives with certain commands put upon them. Most disturbingly light escort on a carrier, this has managed to get be boned more then once in a situation that i could stall until they were repaired.

Basically, fighter-Carrier leash would be;
 - Fighters are leashed to a target, escorting it basically.
 - If an enemy they're targeting gets a certain distance away, they go back to escorting unless told otherwise.
 - Should they take damage or lose a fighter (This option would preferably have some form of damage bar that you could choose a certain amount of hull points/units left until..) they go back for repairs.

Possible extras:
 - If following a ship with their shields up, the bombers or fighters could use said shield for protection.


Idea's and feedback would be appreciated, whether positive or otherwise.

EDIT1:
If they ever add multiplayer, combat zones could be used to simulate battles. They could possibly be locked to prevent free player intervention if need be.
« Last Edit: February 22, 2012, 02:11:27 PM by DanJSC »
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sundaecat

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Re: Combat zones, and fighter leashes.
« Reply #1 on: February 22, 2012, 01:45:26 PM »

Combat zones would be nice currently Im trying to keep myself to a fast fleet otherwise i find my "prey" being taken out by larger masses in the sector.

I dont get about your idea for the fighters and shields because if your ship/fighter is behind another ship they will block most of the damage for you  :)
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Pentakill

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Re: Combat zones, and fighter leashes.
« Reply #2 on: February 22, 2012, 01:53:11 PM »

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DanJSC

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Re: Combat zones, and fighter leashes.
« Reply #3 on: February 22, 2012, 02:05:38 PM »

Don't forget about the lil' bold bit i put up the top there Penta :P

I dont get about your idea for the fighters and shields because if your ship/fighter is behind another ship they will block most of the damage for you  :)

Basically i was saying that fighters or bombers could hide behind the shields of larger ships to avoid taking damage, especially if they're non-shield fighter/bombers.
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Pentakill

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Re: Combat zones, and fighter leashes.
« Reply #4 on: February 22, 2012, 03:18:57 PM »

I saw it, just wanted to add the link for a more in depth section :)
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Gaizokubanou

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Re: Combat zones, and fighter leashes.
« Reply #5 on: February 22, 2012, 05:11:07 PM »

They said escort was broken currently, and will be fixed, so it's hard to see how escort will function if it's working as intended.
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