Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Author Topic: Help modding weapons recovered after battles  (Read 2035 times)


  • Commander
  • ***
  • Posts: 185
    • View Profile
Help modding weapons recovered after battles
« on: April 07, 2016, 01:39:20 PM »

I love playing Starsector with a hodge-podge fleet built out of whatever I can find.  I want to try a playthrough where I eschew markets completely in favor of only using what I can recover from battles.  I don't want to have to play super-conservatively, so this means I need a lot more ship captures and weapon salvage to keep my fleet going.  I've already bumped up the boarding chance in settings.json to my liking, but I don't know which, if any, of the other variables will give me more weapon salvage.  My best guess is salvageValuePerFP, which I'll mess around with later today, but I also wanted to see if anyone here had any advice.

Am I looking at the right variable?
Anyone else tried messing with this sort of thing?  Any results to share?
Will messing with this lead to any screwy effects?  For example, will setting this too high cause instability if the game tries to give me more weapons than the fleet had?

Thanks in advance.


  • Commander
  • ***
  • Posts: 104
    • View Profile
Re: Help modding weapons recovered after battles
« Reply #1 on: April 07, 2016, 06:40:48 PM »

You could also take a look at this mod which probably would do what you want.