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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 149417 times)

LordKhorne

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #120 on: May 13, 2022, 10:53:38 AM »

I keep getting this error when tryong to run the mod
Fatal:com/starfarer/api/campaign/customVisualDialogDelegate
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #121 on: May 15, 2022, 06:00:39 AM »

Update to Starsector 0.95.1a-RC6 (follow the link in the Announcements thread) to use mods made for that version.
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Afterschool

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #122 on: May 22, 2022, 09:22:22 AM »

Hi I am pretty new to the game and I keep running into this problem when the game tries to start the next day:

54144 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.graphics.A.Object.class(Unknown Source)
   at com.fs.graphics.A.Object.o00000(Unknown Source)
   at com.fs.graphics.A.Object.class(Unknown Source)
   at com.fs.graphics.A.Object.(some special character I can't post on the forum)00000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.?(some special character I can't post on the forum)0000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.comms.C.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.A.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I am running most mods with CN translation (and a CN translate patch) downloaded from CN starsector forum with some mod downloaded here an I don't know if this is a problem from this mod or other mod
Mods I am running:
  "pantera_ANewLevel40R",
  "a111164_ExtendPack", (CN mod)
  "fleetsizebydp",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "lw_lazylib",
  "ArkLeg_Alice",
  "MagicLib",
  "Terraforming & Station Construction",
  "shaderLib",
  "SCY",
  "nexerelin",
  "KT_Association",(CN mod)
  "diableavionics",
  "Imperium",
  "US",
  "vic",
  "tahlan",
  "ArkLeg"
   
I've search through the internet and it seems that nexerelin is the most likely mod to cause the crash,please tell me what happened and how I can fix it
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #123 on: May 26, 2022, 01:57:24 AM »

I can't think of a reason Nex would cause this.
Anyway issue seems to be in a tooltip, but log doesn't say where exactly. You could start by disabling all mods and turning them on one by one to try and figure out which is causing it.
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Commander Waffle

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #124 on: May 30, 2022, 01:45:31 PM »

Hi there I am trying to play I got it to work on another computer but was not able to get to work on this. The game works fine with all mods off. The error I am getting is that it cannot load a bunch of stuff, it gets about half way done loading, then crashes.

This was when the mods would crash the as soon as I launched. PasteBin: https://pastebin.com/AQGbvucN

This is after I have tried reinstalling the mods that crashed it instantly and the game will load to about half way, then crash. This isnt all of it the starsector.log file is 4,999kb. This is the errors: https://pastebin.com/h3Lk4pf7

Steps I have tried:
Tried reinstalling the mods and adding more ram to it. It is on the most current version of starsector and the mods i am using are the most current. Any help would be great thank you so much!

Mods I am using
Arsenal Expansion
Better Colonies
Combat Alarm Sounds
Combat Chatter
DIY Planets
Fluff Ship Pack
Deluxe Player Flags
Grand Colonies
Hazard Mining Incorporated
Hegemony Expeditionary Auxiliary
High Tech Expansion
Industrial Evolution
Iron Shell
LowTech Armada
LazyLib
MagicLib
Nexerelin
Speedup
Super Weapons Arsenal
Tahlan Shipworks
Unknown Skies
Vayra's Shippack
The Star Federation
 GraphicsLib
« Last Edit: May 30, 2022, 05:00:20 PM by Commander Waffle »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #125 on: May 30, 2022, 06:05:59 PM »

I can't tell for sure if that's causing the crash, but second log describes not finding weapon sounds from Tahlan. Redownload and reinstall that mod then check if the mod's sounds/ folder was filled correctly.
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Commander Waffle

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #126 on: May 30, 2022, 06:48:22 PM »

Appently that one mod is what was causing all of my issues, i reinstalled it and it worked. Thank you so much!
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SonnySideUp

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #127 on: June 05, 2022, 10:22:46 PM »

Hello, I have the newest version of Starsector for Linux, 0.95.1a-RC6, and am trying to run the Ship and Weapon Pack. Every time I have tried to load with the needed libraries (LazyLib 2.7b and GraphicsLib 1.6.1), the game hangs for a few seconds on a black screen, then this Java runtime error pops up:

Starsector 0.95.1a-RC6
Fatal: Ship hull spec (swp_vanguard) not found!
Check starsector.log for more info.

I was not running SWP with any other mods or even other libraries, and I've yet to even play the base game with anything that the SWP might add to gameplay. I have run Nerxerlin 0.95, Underworld 1.7.1, and a couple others successfully before without issue, so this one is an odd occurrence.

Below is the pastebin for my dump log since I last tried to run the game with the SWP and its required libraries. Any and all assistance would be greatly appreciated!
https://pastebin.com/RDVt6K0V
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #128 on: June 06, 2022, 09:47:04 PM »

Hello, I have the newest version of Starsector for Linux, 0.95.1a-RC6, and am trying to run the Ship and Weapon Pack. Every time I have tried to load with the needed libraries (LazyLib 2.7b and GraphicsLib 1.6.1), the game hangs for a few seconds on a black screen, then this Java runtime error pops up:

Starsector 0.95.1a-RC6
Fatal: Ship hull spec (swp_vanguard) not found!
Check starsector.log for more info.

I was not running SWP with any other mods or even other libraries, and I've yet to even play the base game with anything that the SWP might add to gameplay. I have run Nerxerlin 0.95, Underworld 1.7.1, and a couple others successfully before without issue, so this one is an odd occurrence.

Below is the pastebin for my dump log since I last tried to run the game with the SWP and its required libraries. Any and all assistance would be greatly appreciated!
https://pastebin.com/RDVt6K0V
Do a clean install of SWP (delete old folder before installing new one). All mods should be installed in this way; the third-party mod manager MOSS will automate the process.

(the specific problem here was that Vanguard was removed in an SWP update but old files may still be left behind with an improper install)
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ZeroEffect

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #129 on: July 18, 2022, 03:55:10 PM »

Hello, first time posting here. I'm having an issue running my modded game and I'm hoping someone could assist me with troubleshooting.

 My log is way too large to create a pastebin, but I don't know how far to go back with the copy/paste.

Here's my error:
java.lang.RuntimeException: Error loading [data.scripts.OfficerManagerEvent]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.OfficerManagerEvent
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more


Mod List:
{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "$$$_lightshow",
  "pantera_ANewLevel40R",
  "NoIllAdvised",
  "anotherportraitpack",
  "AttunedDriveField",
  "lw_autosave",
  "timid_admins",
  "better_deserving_smods",
  "capturecrew",
  "aaCari UIo",
  "CAS",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "lw_console",
  "istl_dassaultmikoyan",
  "Diktat Enhancement",
  "fast_engine_rendering",
  "sun_fuel_siphoning",
  "GrandColonies",
  "hostileIntercept",
  "sun_hyperdrive",
  "IndEvo",
  "lw_lazylib",
  "leadingPip",
  "low_maintenance",
  "MagicLib",
  "make_paragon_great_again",
  "su_CarrierHullmod",
  "more_hullmods",
  "nexerelin",
  "officerExtension",
  "planet_search",
  "progressiveSMods",
  "pt_qolpack",
  "QualityCaptains",
  "zQualityCaptainsConfig",
  "rebalanced_doom",
  "tahlan_scalartech",
  "scan_those_gates",
  "PT_ShipDirectionMarker",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "transpoffder",
  "underworld",
  "US",
  "vayrashippack",
  "mir_np",
  "shaderLib"
]}
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #130 on: July 20, 2022, 12:38:45 AM »

OfficerManagerEvent doesn't exist at that location in current version of the base game. I'd first check if all the mods are up to date for Starsector 0.95.1a.
(even if they are, one of the mods may be just plain broken, although I'm not sure how the author failed to notice if that's the case)
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Russko

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #131 on: August 28, 2022, 12:55:41 PM »

When i try to launch the mod (the only others are "a new level of confidence 30", magiclib,lazulib e this one nexerelin), and with all the others it work fine but with nexerelin it crash just after launch when it start the loading and it says:
Fatal:com/fs/starfare/api/campaign/CustomVisualDialogDelegate
Cause: com.fs.starfarer.api.campaign. CustomVisualDialogDelegate
Ceck starsector.log for more info



this is the log i found:

14232 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more


I Have no idea how to solve it and i din't anithing in the FAQ tread for this kind of problems
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Ruddygreat

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #132 on: August 28, 2022, 02:33:55 PM »

you need to update your game, you're a version behind

https://fractalsoftworks.com/2021/12/10/starsector-0-95-1a-release/

Russko

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #133 on: August 28, 2022, 04:35:40 PM »

you need to update your game, you're a version behind

https://fractalsoftworks.com/2021/12/10/starsector-0-95-1a-release/


yes i tought about it an hour ago and now it works thank you! ... but now when i do new campain and i arrive at choosing what kinda start i want, i choose the tab factions: heg-tri but it happens nothing, all the other choiches work but not that
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #134 on: August 28, 2022, 06:16:42 PM »

If it's not listing the individual factions to pick after you click the Heg-Tri option, try doing a clean update of Nexerelin (delete old folder)

If you can pick a faction but nothing appears except the cancel button, look for the ship selection panel on the right. If it's not there, I dunno what's going on but do the mod clean reinstall as well.
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