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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 147977 times)

MesoTroniK

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #30 on: February 09, 2020, 04:04:35 PM »

The issue is you are not running the required library mods...

Also not sure why you posted this here *and* in the Tiandong mod thread.

Nyctophonik

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #31 on: March 01, 2020, 04:33:38 PM »

So I asked on the discord too but didn't get an answer
https://pastebin.com/BkVmz9xx
this is fairly obviously about nex, but here is my modlist if needed:
autosave, better colonies, boggled station construction, boggled terraforming, fuel siphoning, industrial evolution, lazylib, logistics notifications, roider union, secrets of the frontier, skilledup, supply forging, transfer all items, unknown skies, version checker
also disabled atm are celestial mount circle, graphicslib (which I had to turn off shaders for), and prv starworks
I did have an issue with graphicslib (I got rid of a colon on accident) but I fixed it
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #32 on: March 02, 2020, 03:59:36 AM »

So I asked on the discord too but didn't get an answer
https://pastebin.com/BkVmz9xx
this is fairly obviously about nex, but here is my modlist if needed:
autosave, better colonies, boggled station construction, boggled terraforming, fuel siphoning, industrial evolution, lazylib, logistics notifications, roider union, secrets of the frontier, skilledup, supply forging, transfer all items, unknown skies, version checker
also disabled atm are celestial mount circle, graphicslib (which I had to turn off shaders for), and prv starworks
I did have an issue with graphicslib (I got rid of a colon on accident) but I fixed it
Don't know why it'd fail to find the command; try a clean install of the latest Nexerelin version then if it's still breaking make sure the file /mods/Nexerelin/jars/ExerelinCore.jar is present.
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Nyctophonik

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #33 on: March 02, 2020, 02:01:22 PM »

thanks, that seems to have fixed it.
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Karamitsuko

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #34 on: March 17, 2020, 01:40:03 PM »

Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.

https://pastebin.com/0SEKtQHR

My modlist is:

1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib

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Karamitsuko

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #35 on: March 17, 2020, 09:16:37 PM »

Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.

https://pastebin.com/0SEKtQHR

My modlist is:

1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib



Update: After nearly 10 new games, removing a few mods from the modlist, and reverting to an older version of nexerelin, the game continues to crash to desktop in similar scenarios. The game is consistently crashing now as soon as I capture any market.

3743011 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.getWarConsequen ces(deconomics_ambassadorPersonManager.java:108)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.advance(deconomics_ambassadorPersonManager.java:63)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
3743129 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Seeking_Answers.ogg]
3743129 [Thread-10] INFO  sound.null  - Playing music with id [Seeking_Answers.ogg]
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #36 on: March 18, 2020, 02:00:03 AM »

The crash is from the ambassador feature in Industrial Evolution. Try updating it to 1.4b if you haven't already.
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Karamitsuko

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #37 on: March 18, 2020, 09:09:57 AM »

I actually uninstalled the mod last night. Atleast I can rest easy knowing that I can (hopefully) be free from this issue now
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mojodaddy133

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #38 on: May 12, 2020, 10:27:54 AM »

Can't run the game with Nexerelin v0.9.6d. All mods are up to date and I have done a fresh reinstall of Starsector.
Any help would be appreciated, I'm new to the game and modding in general.  https://pastebin.com/DMCmudV7

I hope this is posted correctly.
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #39 on: May 13, 2020, 02:41:30 AM »

Can't run the game with Nexerelin v0.9.6d. All mods are up to date and I have done a fresh reinstall of Starsector.
Any help would be appreciated, I'm new to the game and modding in general.  https://pastebin.com/DMCmudV7

I hope this is posted correctly.
Are you certain LazyLib and GraphicsLib are enabled in the mod launcher?
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mojodaddy133

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #40 on: May 13, 2020, 08:37:45 AM »

I am certain, that they are enabled and working. The game runs fine with out Nexerelin enabled.
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Mavy

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #41 on: May 22, 2020, 06:10:43 PM »

Recently updated a number of mods, however it seems diableavionics is preventing me from accessing my save. Something about weapon spec not found.

https://pastebin.com/25sAcAYN

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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #42 on: May 23, 2020, 07:18:11 PM »

Recently updated a number of mods, however it seems diableavionics is preventing me from accessing my save. Something about weapon spec not found.

https://pastebin.com/25sAcAYN
It sounds like you either updated from an older non-compatible version of the mod, or possibly didn't do a clean install (delete the old mod folder before adding the new one).
Diable thread OP states that the for the current release (2.51 RC4), last save-compatible version was 2.50 BETA 8
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omegalord

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #43 on: June 12, 2020, 09:52:36 AM »

Hi, so iam having an unknown issue with what i presume to be a mod that crashes my game after a couple of saves or after i leave the game running for a while. its probably not my memory either as i allocated 8gb to the game and these crashes happen regardless. here is what i have found that might be the cause of the issue. any help would be much appreciated.

https://pastebin.com/wGDhccyf
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omegalord

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #44 on: June 18, 2020, 04:00:50 AM »

any reply would be much appreciated, plz help really wanna fix the issue and enjoy this game.
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