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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 85800 times)

Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #75 on: May 08, 2021, 06:30:53 PM »

I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
Is your OS 64 bit? What's your system RAM?

One likely reason for the game not starting after changing the vmparams is Java not being able to grab that much memory at start.
(The other is messing up the file after editing it. To avoid this, you can grab the premade files (linked on Discord, or if you don't want to go there, get them from here; click on the project with the right allocation and then the Download page.))
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TCA_ChinChin

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #76 on: June 27, 2021, 05:34:49 PM »

I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.

I've tried editting using Atom before, it doesn't work since Atom messes with the formatting of the file somehow which makes the game not start up. You're gonna have to download an original vmparams file from one of the listed sources and then edit using an editor that doesn't mess with the formatting of the file like Notepad or Notepad++
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CrayonPod

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #77 on: July 14, 2021, 10:46:38 AM »

Does anyone know how to do the vmparams changes on Linux? I can't find a file with that name within starsector, I'd assume I can just edit starsector.sh and set xmx etc manually but ingame I get warnings
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Warfol

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #78 on: July 27, 2021, 04:31:31 PM »

I have a prob with my game :) ...

I have this message which appears when the creation of the part starts to load...

com.starfarer.api.campaign.econ.marketAPI.suppressCondition(Ljava/lang/string;)v


can someone help me?
 
the game use 0.9.1a
 
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.MarketAPI.suppressCondition(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.MarketAPI.suppressCondition(Ljava/lang/String;)V
at data.scripts.BoggledStationConstructionPlugin.applyStationSettingsToAllStations InSector(BoggledStationConstructionPlugin.java:48)
at data.scripts.BoggledStationConstructionPlugin.onNewGame(BoggledStationConstructionPlugin.java:169)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.%u04B00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
[Thread-10] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
« Last Edit: July 27, 2021, 04:49:41 PM by Warfol »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #79 on: July 27, 2021, 06:59:08 PM »

It sounds like you're using a 0.95 version of Terraforming & Station Construction mod with 0.9.1. Look around the mod's thread for an older version.
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Warfol

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #80 on: July 28, 2021, 10:33:36 AM »

MERCIIIIIIIIIIIIIIIIIIIIIIIIII ! <3
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TokoRosaku

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #81 on: July 30, 2021, 10:41:26 AM »

i need help ! every time i want to use Nexerelin and create a game the game crash with a strange erroe TwT i love the mod and its reallylove the mod but i can't play it because of that its a error about ExerelinConfing :'(

oh i have said nothing its back sowwy  ! > ~ <
« Last Edit: July 30, 2021, 10:55:38 AM by TokoRosaku »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #82 on: July 30, 2021, 07:11:16 PM »

If you have a crash, post the error message from starsector-core/starsector.log* (immediately following the crash, the error will be at the end of the file).

*If you have file extensions hidden, it'll be just named "starsector"
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Zippy

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Crashing on Consider your military options button.
« Reply #83 on: September 06, 2021, 09:21:41 AM »

Hi I am having a crash everytime I try to click the Consider your military options button on some (not all) faction base's noteably hostile factions like Pirates and the Ludic path.

Here is my Starsector.log

https://pastebin.com/3n2YFLn2

I am running version 0.95a-RC12 mod is version 0.95-RC9

also I get a notifation on crash reading:
Fatal:
com.fs.starfarer.api.util.misc.isInsignificant(Lcom/fs/starfarer/api/campai
gn/campaignFleetAPI;)Z

I have turned mod's off and check which one is causing the problem and it was Nexerelin.
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #84 on: September 06, 2021, 05:31:47 PM »

Nex mod version hasn't said 0.95-RC9 for a long time.
Anyway, update your Starsector from the same download page (latest is RC15).
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L1LM4N

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #85 on: September 13, 2021, 03:18:01 AM »

Greetings,

Really new guy here in the Starsector universe. Modded the game quite a bit with the following

"pantera_ANewLevel30",
  "Adjusted Sector",
  "timid_admins",
  "BSC",
  "CWSP",
  "capturecrew",
  "Csp",
  "CSP",
  "diyplanets",
  "diableavionics",
  "XLU",
  "fluffships",
  "GrandColonies",
  "HMI",
  "hte",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "kazeron",
  "keruvim_shipyards",
  "lw_lazylib",
  "ArkLeg",
  "low_maintenance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "OcuA",
  "ORA",
  "pn",
  "PulseIndustry",
  "rotcesrats",
  "roider",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vic",
  "vayrashippack",
  "prv",
  "shaderLib"

and now while trying to enter a planetary conquest/land battle this happens Fatal:null and...

621974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.groundbattle.plugins.FactionBonusPlugin.modifyDamageDea lt(FactionBonusPlugin.java:49)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStat(GroundUnit.java:526)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStrength(GroundUnit.java:608)
   at exerelin.campaign.intel.groundbattle.GroundBattleRoundResolve.getAttackStrength OnIndustry(GroundBattleRoundResolve.java:333)
   at exerelin.campaign.intel.groundbattle.GroundBattleRoundResolve.resolveCombatOnIn dustry(GroundBattleRoundResolve.java:223)
   at exerelin.campaign.intel.groundbattle.GroundBattleRoundResolve.resolveRound(GroundBattleRoundResolve.java:61)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advanceTurn(GroundBattleIntel.java:920)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advanceImpl(GroundBattleIntel.java:1110)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advance(GroundBattleIntel.java:1075)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
 can you please help me?? Thanks in advance!!!
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #86 on: September 13, 2021, 06:10:56 PM »

That error's happening in Nexerelin code, possibly due to an interaction with another mod.

Which planet/station were you invading, held by which faction?

Temporary workaround is to set legacyInvasions to false in Nexerelin/exerelin_config.json.
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L1LM4N

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #87 on: September 13, 2021, 11:40:10 PM »

The planet i was trying to invade was my own, taken by the Oculian Armada. I've just checked what you told me to do and found out its already false. Got any other ways i could make it work, it would really suck for me to do a startover. thank you again!
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #88 on: September 14, 2021, 12:50:26 AM »

The planet i was trying to invade was my own, taken by the Oculian Armada. I've just checked what you told me to do and found out its already false. Got any other ways i could make it work, it would really suck for me to do a startover. thank you again!
Oops, my mistake: the setting should be changed to true.

Is your copy of Oculian Armada (and Nexerelin, for that matter) up to date? My quick test (give the Oculians Salamanca, then try to invade it) didn't trigger such a bug.
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L1LM4N

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #89 on: September 14, 2021, 01:04:15 AM »

After the true command it worked!! thank you very much, you just made my day!!
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