So. I have an Issue where after some time of playing all new saves just stop working.
It always works for multiple hours and then randomly, every time I try to load any save from the main menu after a point it automatically crashes the whole game and only gives me the error message:
"Fatal: null"
A lot of the time, if I first load an old save before the break, i can successfully load the new saves for some reason. But even this doesn't always work.
For reference I am using the Newest version of Starsector on windows and yes I have already tried giving it more memory.
This is the end of the log I got:
144998 [Thread-3] WARN exerelin.campaign.econ.RebellionCondition - Event is null, re-fetching
145146 [Thread-7] INFO sound.public - Cleaning up music with id [miscallenous_main_menu.ogg]
145250 [Thread-9] INFO sound.public - Creating streaming player for music with id [miscallenous_main_menu.ogg]
145251 [Thread-9] INFO sound.OooO - Playing music with id [miscallenous_main_menu.ogg]
145423 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.TAS_Automated.applyEffectsBeforeShipCreation(TAS_Automated.java:31)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getCargo(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
at com.fs.starfarer.api.impl.campaign.GateEntityPlugin.canUseGates(GateEntityPlugin.java:89)
at com.fs.starfarer.api.impl.campaign.CoreCampaignPluginImpl.updateGlobalFacts(CoreCampaignPluginImpl.java:517)
at com.fs.starfarer.campaign.CampaignEngine.getMemory(Unknown Source)
at com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_BaseForgeTemplate User.apply(IndEvo_BaseForgeTemplateUser.java:75)
at com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_ResLab.apply(IndEvo_ResLab.java:54)
at com.fs.starfarer.campaign.econ.Market.reapplyIndustries(Unknown Source)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.econPostSaveRestore(CoreLifecyclePluginImpl.java:1062)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I have a relatively high ammount of mods, being these:
{"enabledMods": [
"yunrutechmining",
"pantera_ANewLevel40",
"adjustable_skill_thresholds",
"Adjusted Sector",
"A_S-F",
"raccoonarms",
"HMI_brighton",
"ORK",
"Csp",
"timid_commissioned_hull_mods",
"diableavionics",
"fluffships",
"HHE",
"HMI_SV",
"HMI",
"hte",
"immersionFriendlyPortraitPack",
"IndEvo",
"Imperium",
"timid_xiv",
"kadur_remnant",
"keruvim_shipyards",
"kingdomofterra",
"lw_lazylib",
"ArkLeg",
"exshippack",
"mag_protect",
"MagicLib",
"Mayasuran Navy",
"missingships",
"more_hullmods",
"ness_saw",
"nexerelin",
"oas",
"ORA",
"pn",
"Polaris_Prime",
"PulseIndustry",
"roider",
"rotcesrats",
"tahlan_scalartech",
"Scrapyard",
"SCY",
"Seafood",
"SEEKER",
"swp",
"StopGapMeasures3",
"superweapons",
"tahlan",
"Terraforming and Station Construction",
"TORCHSHIPS",
"TrulyAutomatedShips",
"US",
"vic",
"vayrashippack",
"astroidships",
"prv",
"shaderLib"
]}
Its really hard for me to check if and which of these mods may be responsible due to the error taking hours to activate.
I'd really appreciate any help I can get. This problem sadly killed my Iron Man run. While i doubt I will get to fix my save, I would be really happy to prevent it in the future.