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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 149445 times)

Russko

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #135 on: August 29, 2022, 06:41:34 AM »

If it's not listing the individual factions to pick after you click the Heg-Tri option, try doing a clean update of Nexerelin (delete old folder)

If you can pick a faction but nothing appears except the cancel button, look for the ship selection panel on the right. If it's not there, I dunno what's going on but do the mod clean reinstall as well.

it's the first you said, but i managed to start just keeping randomising until i got the faction i wanted. but after the first battle, intercepting a fleeing pirete smashed by Sindys, it crashed when i clicked "take all loot"

this is the log

1632671 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["nex_revengeInvasionPointsToSpawn"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["nex_revengeInvasionPointsToSpawn"] not found.
   at com.fs.starfarer.settings.StarfarerSettings.ô00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getFloat(Unknown Source)
   at exerelin.campaign.RevengeanceManager.addPoints(RevengeanceManager.java:127)
   at exerelin.campaign.RevengeanceManager.reportBattleFinished(RevengeanceManager.java:311)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleFinished(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:793)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1612)
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["nex_revengeInvasionPointsToSpawn"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getDouble(JSONObject.java:445)
   ... 20 more



I will try to remove and put the mod fresh, thanks a lot
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Phalamy

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #136 on: September 05, 2022, 02:49:09 PM »

So. I have an Issue where after some time of playing all new saves just stop working.
It always works for multiple hours and then randomly, every time I try to load any save from the main menu after a point it automatically crashes the whole game and only gives me the error message:
"Fatal: null"

A lot of the time, if I first load an old save before the break, i can successfully load the new saves for some reason. But even this doesn't always work.

For reference I am using the Newest version of Starsector on windows and yes I have already tried giving it more memory.

This is the end of the log I got:

144998 [Thread-3] WARN  exerelin.campaign.econ.RebellionCondition  - Event is null, re-fetching
145146 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
145250 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
145251 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]
145423 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.TAS_Automated.applyEffectsBeforeShipCreation(TAS_Automated.java:31)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getCargo(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.GateEntityPlugin.canUseGates(GateEntityPlugin.java:89)
   at com.fs.starfarer.api.impl.campaign.CoreCampaignPluginImpl.updateGlobalFacts(CoreCampaignPluginImpl.java:517)
   at com.fs.starfarer.campaign.CampaignEngine.getMemory(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_BaseForgeTemplate User.apply(IndEvo_BaseForgeTemplateUser.java:75)
   at com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_ResLab.apply(IndEvo_ResLab.java:54)
   at com.fs.starfarer.campaign.econ.Market.reapplyIndustries(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.econPostSaveRestore(CoreLifecyclePluginImpl.java:1062)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I have a relatively high ammount of mods, being these:

{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "A_S-F",
  "raccoonarms",
  "HMI_brighton",
  "ORK",
  "Csp",
  "timid_commissioned_hull_mods",
  "diableavionics",
  "fluffships",
  "HHE",
  "HMI_SV",
  "HMI",
  "hte",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "kadur_remnant",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "exshippack",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "ness_saw",
  "nexerelin",
  "oas",
  "ORA",
  "pn",
  "Polaris_Prime",
  "PulseIndustry",
  "roider",
  "rotcesrats",
  "tahlan_scalartech",
  "Scrapyard",
  "SCY",
  "Seafood",
  "SEEKER",
  "swp",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "Terraforming and Station Construction",
  "TORCHSHIPS",
  "TrulyAutomatedShips",
  "US",
  "vic",
  "vayrashippack",
  "astroidships",
  "prv",
  "shaderLib"
]}

Its really hard for me to check if and which of these mods may be responsible due to the error taking hours to activate.
I'd really appreciate any help I can get. This problem sadly killed my Iron Man run. While i doubt I will get to fix my save, I would be really happy to prevent it in the future.
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #137 on: September 05, 2022, 07:40:16 PM »

Bug with Truly Automated Ships (specifically, I've heard it's an incompatibility with Concord). Check if there's an update for both mods, if not you'll just have to not use TAS I guess.
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Phalamy

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #138 on: September 06, 2022, 09:00:50 AM »

Holy ***!
So yes you were correct, it was Truly Automated Ships and they already put out and update to fix it.
And not only that, the update is save compatible and it actually fixed my Iron Man run save!
Thank you so much you saved my whole run!
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futurioi

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #139 on: September 10, 2022, 09:14:57 AM »

My playthrough is somewhat heavly modded but i dont think thats whats causing this infinite credit glitch, i basically buy 800 heavy armements for 189k and sell it again for 220k to the same station, took me 1 minute to reach 5 mil...
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Havaren

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #140 on: September 22, 2022, 04:58:36 PM »

I am getting an odd crash randomly during combat. Not sure who to report it to or what exactly is happening. any assistance would be appriciated.

7819650 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at data.scripts.weapons.uaf_laserPrecannon.advance(uaf_laserPrecannon.java:69)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

mod List--
"pantera_ANewLevel40",
  "Adjusted Sector",
  "lw_autosave",
  "battletechportraitpack",
  "timid_admins",
  "CWSP",
  "Csp",
  "timid_commissioned_hull_mods",
  "diyplanets",
  "fleetsizebydp",
  "forge_production",
  "GrandColonies",
  "Interstellar Federation Refurbished -unbalanced-",
  "lw_lazylib",
  "lockedAndLoaded",
  "exshippack",
  "MagicLib",
  "nexerelin",
  "ORA",
  "planet_search",
  "pt_qolpack",
  "RealisticCombat",
  "shadow_ships",
  "scf",
  "tahlan",
  "uaf",
  "vayrasector",
  "whichmod",
  "shaderLib"
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #141 on: September 22, 2022, 07:06:24 PM »

Looks like a bug with a UAF weapon. Check if you're on the latest public version; if not report it in the mod thread.
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Havaren

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #142 on: September 22, 2022, 08:23:05 PM »

thats what i thought. thanks much.
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JadedLotus

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #143 on: September 23, 2022, 06:05:56 PM »

Hello im having some issues with graphicslib every other mod i have in my list seems to be working in isolation .

My mod list is as follows
Combat Chatter
Graphicslib
Iron Shell
Lazylib
Magiclib
Nexerelin

Here is the pastebin link to my starsector.log file https://pastebin.com/ZnN7yWTk
Please help me
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #144 on: September 23, 2022, 08:14:52 PM »

Hmm, MagicLib on its own works?
First thing I'd try is redownloading and reinstalling GraphicsLib. If that doesn't work, post a screenshot of the GraphicsLib mod folder, things might be missing.

(If you're still having trouble, could get real-time technical support on the unofficial Discord server)
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JadedLotus

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #145 on: September 24, 2022, 08:37:01 AM »

So I tried Redownloading Graphicslib and i get the same error. I also attached the screenshot to this reply.



[attachment deleted by admin]
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #146 on: September 24, 2022, 06:50:24 PM »

It might be the issue described here, although it's strange that it would only affect one mod.

Can you zip and post the whole starsector.log file in starsector/starsector-core on a file sharing site like Dropbox or Google Drive? (with file extensions turned off in in Windows, it'll just appear as 'starsector')
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Space_Leviathan

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #147 on: November 27, 2022, 11:45:04 AM »

So, I just started getting into mods. I downloaded some mods that were RAR and 7Z files, and when I dragged them into the mods folder, it didn't let me use them. They didn't show up in the 'mods' area in the starsector launch thing. Anyone know what I should do? I tried viewing them in Notepad, but that didn't help.
Edit: Nevermind, I got one of my friends to help me out. Just installed 7zip and extracted the files into the mod folder.
« Last Edit: November 27, 2022, 11:52:24 AM by Space_Leviathan »
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cardboardigan

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #148 on: December 10, 2022, 02:52:26 PM »

Game won't start after installing Nexerillin, and i'm pretty sure the problem is with the mod as when it's turned off the game runs fine. Log was too big for pastebin so im just going to post the error:

java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more

Other mods:
Console Commands
LazyLib
MagicLib
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #149 on: December 10, 2022, 06:50:43 PM »

Update your Starsector, you might still be on 0.95 while latest is 0.95.1.
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