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Author Topic: The new game difficulty  (Read 9379 times)

arcibalde

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The new game difficulty
« on: February 22, 2012, 11:34:59 AM »

Players earn money too easy in this game. After a few hours of playing I have enough money to buy a capital ship. Would you be able to insert an option that would give some sort of penalty when buying and selling of ships and weapons?
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Coolrah

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Re: The new game difficulty
« Reply #1 on: February 22, 2012, 11:41:52 AM »

You also have to remember that since the game is only confined to 1 system and that not all the features are in. That most of the money sinks that would balance out the amount of money made are not in yet. Plus you also have to remember that not everyone is gonna have the same amount of luck that you've had in yer battles contrary to what one might think Starfarer has a unique battle system that to me atleast has given me a lot of surprises that keep the game from becoming too easy as the games learning curve has a knack of throwing surpises your way.
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arcibalde

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Re: The new game difficulty
« Reply #2 on: February 22, 2012, 11:48:47 AM »

I started game from beginning 3 times. All tree times i got to capital ship in few hours. And i did buy capital ship. For me getting to the capital should be much more slower. Or put capital price higher. And i'm not talking about finished game I'm talking about now. Little "extreme difficulty" button would be nice  8)
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Zarcon

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Re: The new game difficulty
« Reply #3 on: February 22, 2012, 11:53:49 AM »

I started game from beginning 3 times. All tree times i got to capital ship in few hours. And i did buy capital ship. For me getting to the capital should be much more slower. Or put capital price higher. And i'm not talking about finished game I'm talking about now. Little "extreme difficulty" button would be nice  8)

Hmm, like maybe a big red button on the main screen that says, "Do NOT Press!", and when you press it of course, it makes you earn 95% less money in every way and removes your 50% damage reduction if you still had it left on, etc.  :)  ha ha, that'd be funny, but of course more of a luxury kind of thing.
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Zapier

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Re: The new game difficulty
« Reply #4 on: February 22, 2012, 11:55:17 AM »

I understand where you're coming from arcibalde, but doesn't it seem kinda silly for Alex to spend, even just a little extra time, on something to *modify* the difficulty of a current build that will have no place in future builds? Wanting more difficulty is fine, but perhaps turning to modding would be the better option here, than suggesting developmental time be spend adding optional difficulty for alpha builds.

Out of curiosity, have you been using full damage as well? I know it really isn't that much of an alteration, but that's one step that IS in the game.
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arcibalde

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Re: The new game difficulty
« Reply #5 on: February 22, 2012, 12:19:12 PM »

....

Out of curiosity, have you been using full damage as well? I know it really isn't that much of an alteration, but that's one step that IS in the game.

Changing SPACE to vent flux, ALT/MMB to  game pause and putting damage to  FULL was first thing's i did in Starfarer 0.5a.
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Icelom

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Re: The new game difficulty
« Reply #6 on: February 22, 2012, 01:13:10 PM »

Its hard to comment because its not the full game and there may be larger money sinks.. You may need ships like fuel ships and cargo ships in your fleet for example.

Try to stay below the max cargo, fuel, hanger space, and personal limits and see if it is as easy to amass a fortune. You really are not able to just loot all the cargo every fight (or you have to go back and sell every time) and ocasionaly you just dont have the troops to take ships and you have to pick and choose. Also right now fuel is just free money (alot of it really) in the full game you will actually use fuel maybe more then you pick up in drops and it will turn from a money faucet to a money sink... we dont know.

But as it stands yes right now you do make alot of money fairly fast, but again maybe its a good thing.... with the low rate of sucessful captures it would certainly take a while to build your fleet without purcahseing (have played a few games without buying any ships and it takes a long time and alot of luck.)
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arcibalde

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Re: The new game difficulty
« Reply #7 on: February 22, 2012, 01:16:21 PM »

...
Try to stay below the max cargo, fuel, hanger space, and personal limits and see if it is as easy to amass a fortune. You really are not able to just loot all the cargo every fight (or you have to go back and sell every time) and ocasionaly you just dont have the troops to take ships and you have to pick and choose...
You, know this is good suggestion. I'll play lake this from now on  ;D
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Deathven

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Re: The new game difficulty
« Reply #8 on: February 22, 2012, 06:59:05 PM »

Personally, I have found the game to be pretty difficult in terms of getting money.
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Steven Shi

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Re: The new game difficulty
« Reply #9 on: February 22, 2012, 07:11:49 PM »

Players earn money too easy in this game. After a few hours of playing I have enough money to buy a capital ship. Would you be able to insert an option that would give some sort of penalty when buying and selling of ships and weapons?


There was a post yesterday saying the exact opposite so what do you think Alex should do, make the game easier or harder?  ;D

Do you see where this is going? Besides, it's alpha so don't expect pacing to be a top priority atm for Alex. If you want a challenge, artificially limit yourself by challenge tier 3 fleets with nothing but frigates. Trying to kill a Dominator with 2 half-dead frigates is great fun.  ;D
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sundaecat

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Re: The new game difficulty
« Reply #10 on: February 22, 2012, 07:20:32 PM »

@Deathven
yeah true it is hard to save money(i try out a new ship every few battles(cause i want to know which one fits my style the most) but then again sometimes I try reckless stuff with my fleet cause i cant chase down the easier fleets :
(maybe a tractor beam(hull mod)/mining beam(weapon/etc) to trap smaller ships/fleets) with a ship size limit of cruiser/capital and above)

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Deathven

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Re: The new game difficulty
« Reply #11 on: February 23, 2012, 07:19:29 AM »

@Deathven
yeah true it is hard to save money(i try out a new ship every few battles(cause i want to know which one fits my style the most) but then again sometimes I try reckless stuff with my fleet cause i cant chase down the easier fleets :
(maybe a tractor beam(hull mod)/mining beam(weapon/etc) to trap smaller ships/fleets) with a ship size limit of cruiser/capital and above)



I think that would make the game too easy. You could just cruise through the game once you got to a destroyer/cruiser that could capture anything below thier size. I mean, what would be preventing me from capturing a group of fighters at that point?
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BombasticBattleship

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Re: The new game difficulty
« Reply #12 on: February 23, 2012, 01:31:45 PM »

(maybe a tractor beam(hull mod)/mining beam(weapon/etc) to trap smaller ships/fleets) with a ship size limit of cruiser/capital and above)



Maybe just a more surefire way of disabling a ship to make it boardable? Like knocking out the engines for GOOD in a battle and having it float there till it's over. Granted, stuff like that will probably come later.
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Deathven

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Re: The new game difficulty
« Reply #13 on: February 23, 2012, 01:59:12 PM »

It's funny, in the Suggestions Tab, a topic called "More involved, more enjoyable boarding." That is being dicussed exactly about this. Well, more like it being an addition to something else actually.
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Spar10Wzrd

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Re: The new game difficulty
« Reply #14 on: February 23, 2012, 02:21:11 PM »

Maybe just a more surefire way of disabling a ship to make it boardable? Like knocking out the engines for GOOD in a battle and having it float there till it's over. Granted, stuff like that will probably come later.

How about making a troop carrier with boarding pods.  Make it a high risk of loosing pods trying to attach to non-crippled ships. Troop carrier would have minimal weapons and would need light escort to survive in a battle.  Pods could deploy like missiles perhaps (could even be shot down by PD weapons).  Pods would use same marines for current boarding options, but lost if pod is shot down.

Later in game could even have a captain special that makes them better at controlling troop carriers.  Make it cost a command point to order a boarding launch if you are not using it as your 'flagship'.
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