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Author Topic: Fatal: Index: 0, Size: 0  (Read 5691 times)

Dabclipers

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Fatal: Index: 0, Size: 0
« on: March 28, 2016, 12:19:04 PM »

Hello everyone, A few days ago I decided to try out Starsector as it had been years since the last time I had checked it out.  I always run it with mods, so after checking that the game install worked I went to work downloading a few.  Because Uomoz is no longer supporting his mod pack, I decided to run Starsector+ along with Nexerelin.  So, downloaded the two mods along with their pre-requisites and checked to make sure it ran, which it did, then went on to download individual faction mods to run along with the game, they are as follows:

Blackrock Drive Yards
Citadel
Diabel Avionics
Interstellar Imperium
Junk Pirates
Neutrino
Shadowyards
The Mayorate

Here is where the problem lies, after installing the massive amount of faction mods (let's be honest, I probably should have checked to make sure each one works as I downloaded) I now get the error: | Fatal: Index: 0, Size: 0 Check starsector.log for more info | every time the game finishes the initial loading bar.  I tried to find the starsector.log file to post the contents here, but frankly after searching through the Starsector folder for a while I couldn't find it.

I'm hoping that the issues is just that one or more of the mods aren't compatible with the newest version of Starsector that I have, or something along those lines, but it could be something else.  All of the mods and Starsector itself were downloaded yesterday, so that's the version of all of them running.

Thanks for the help!

*Edit*  I checked every mod individually and then combined them in an attempt to see which mod was causing the error.  In the end I found that it is unfortunately The Mayorate, which is a shame because I really like the look of those ships.  When that mod is active I get the error message, whereas I can run all the other mods at once with no issues.

I guess consider this issue resolved?  Probably should have done that before posting this thread but oh well.
« Last Edit: March 28, 2016, 01:04:31 PM by Dabclipers »
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Mechanist

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Re: Fatal: Index: 0, Size: 0
« Reply #1 on: March 28, 2016, 05:52:27 PM »

not 100% sure but i think that the mayorate and citadel are not updated to recent version and that should cause problems
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Weltall

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Re: Fatal: Index: 0, Size: 0
« Reply #2 on: March 28, 2016, 06:12:57 PM »

Even if the Mayorate works, the Citadel definitely is going to give problems. Mods seem to be ok when it comes working from 0.7.1a to 0.7.2a, afar from phase and power issues. Citadel thoguh has not been updated since 0.7am and even that one was a dev version. Blaze released a fix for 0.7.1a, but even so I was getting errors and crashes with it on 0.7.1a
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RandomnessInc

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Re: Fatal: Index: 0, Size: 0
« Reply #3 on: April 02, 2016, 11:51:44 AM »

i get the same problem though it seems that it crashes when there is a mod that adds any new ship

the mods and versions of them are...

Starsector+ 3.3.0
Approlight 0.4.1a
Blackrock Driveyards 0.8.2
Combat Chatter 1.4
Console Commands 2.7
Diable Avionics 1.62
Interstellar Imperium 1.10.2
Junk pirates / ASP / PACK 2.55
Neutrino Corporation 1.82
Nexerelin 1.7.4c
Shadowyards 0.6.0.5
The Knights Templar FINAL!
ZZ MusicLib 3.1.0+

EDIT: im an idiot, it would help to have shaderlib and lazylib installed :P
« Last Edit: April 02, 2016, 12:20:30 PM by joebob1337 »
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