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Editing vmparams in 0.7.2
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Topic: Editing vmparams in 0.7.2 (Read 2600 times)
senhorpistachio
Ensign
Posts: 4
Editing vmparams in 0.7.2
«
on:
March 15, 2016, 10:34:55 PM »
I've been editing vmparams the way I have in the past to run mods, changing -Xms1024m -Xmx1024m to -Xms4096m -Xmx4096m, but now my game won't launch at all. Is there something different you have to do now?
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Weltall
Admiral
Posts: 774
Re: Editing vmparams in 0.7.2
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Reply #1 on:
March 15, 2016, 10:39:00 PM »
If it will not launch at all, it might be you missed a space, or you did not replace the jre folder of the game with a 64 bit one. >.> At least off my head.
http://fractalsoftworks.com/forum/index.php?topic=8726
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Ignorance is bliss..
senhorpistachio
Ensign
Posts: 4
Re: Editing vmparams in 0.7.2
«
Reply #2 on:
March 15, 2016, 10:48:49 PM »
OK fixed it! I think I was running the wrong java, JRE-8x64 instead of JRE-7x64. Thanks!
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Weltall
Admiral
Posts: 774
Re: Editing vmparams in 0.7.2
«
Reply #3 on:
March 15, 2016, 10:54:01 PM »
>.> I am playing on JRE 8 and it works just fine. Just so you will know, some mod authors create their mods on Java 8. That can give problems when using Java 7. Just head up.
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Editing vmparams in 0.7.2