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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Portrait Pack v1.2.4  (Read 243363 times)

Axisoflint

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Re: [0.7.2a] Portrait Pack v1.2.2
« Reply #45 on: April 25, 2017, 03:56:34 AM »

So for anyone who's having load errors, turns out the version provided just had a syntax error in the JSON, and the mod is actually 100% compatible.

Long story short, to get it to work, do this:

1. Open "data/world/factions/persean_league.faction" (without the quotes). This will be directly inside the Portrait Pack folder in the mods directory, so if your starsector is installed in C:\Program Files(x86), this would be "C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Portrait pack\data\world\factions\persean_league.faction".
2. The first five lines should be this:
Code
{
"portraits":{
"standard_male":[
"standard_male":[
"graphics/portraits/prt_2.png",
Simply remove one of the duplicated lines.

Thanks, works fine :)
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facc00

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Re: [0.7.2a] Portrait Pack v1.2.2
« Reply #46 on: April 25, 2017, 07:40:46 AM »

Thanks for that!
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adimetro00

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Re: [0.7.2a] Portrait Pack v1.2.2
« Reply #47 on: April 25, 2017, 07:52:57 AM »

Are you going to update this thing?

If not, can you give us a way to add custom portraits to the game?  Preferably ones that can easily be removed whether one feels like it?
These portraits are very cool, and it would be a shame if a cool mod like this become unavailable to higher versions.
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HELMUT

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Re: [0.7.2a] Portrait Pack v1.2.2
« Reply #48 on: April 25, 2017, 09:59:16 AM »

Yeah, sorry, i've been taking my sweet time with this... Anyway, new version should work.
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Sarissofoi

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Re: [0.7.2a] Portrait Pack v1.2.2
« Reply #49 on: April 25, 2017, 11:29:10 PM »

I personally didn't draw them, those are sprites ripped from Front Mission 2 and 3, plus a few other ones from TrashMan own portrait pack.

However, all of them have been tweaked to fit SS's original art a bit more. All of them have been resized via http://waifu2x.udp.jp/, which gives a neat painted effect that is hard to reproduce otherwise. I duplicated the original layer and did a high pass (radius 2) on it, set the layer as "vivid light" at roughly 40/50% opacity to get a sharper, more pronounced look, like David's original portraits. Plus some brightness/contrast/saturation/smart sharpen on top of that. Also a black background, obviously.

Like this :

Spoiler
[close]
Hello.
I am using GIMP and I am real greenhorn in it. I try to replicate your process in it but honestly speaking I have no idea how to do that. If its not much trouble could you make a detailed explanation how to do it in GIMP(if its even possible to do it in GIMP)?
Spoiler
Just explain it like to a complete idiot.
[close]

HELMUT

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Re: [0.8a] Portrait Pack v1.2.3
« Reply #50 on: April 26, 2017, 08:44:15 AM »

I don't have GIMP, so i don't know if the tools names are the same as Photoshop. Moreover, i don't quite remember how i did those to begin with.

Not much more i can tell you than what i said in the previous post : black background, strong saturation, strong contrast. You can also google for some gimp "paint effect" tutorial to help.
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Krelian

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Re: [0.8a] Portrait Pack v1.2.3
« Reply #51 on: June 08, 2017, 08:22:32 PM »

is this safe to use in 0.8.1?
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peperoni_playboy

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Re: [0.8a] Portrait Pack v1.2.3
« Reply #52 on: June 08, 2017, 08:28:01 PM »

pretty much all 0.8 mods are fine to use with 0.8.1, I use this one with no problems
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JDCollie

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Flix

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Re: [0.8a] Portrait Pack v1.2.3
« Reply #54 on: November 19, 2018, 01:25:00 AM »

Hello, will this work with 0.9?
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Nia Tahl

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Re: [0.8a] Portrait Pack v1.2.3
« Reply #55 on: November 19, 2018, 02:02:08 AM »

Yes
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Chairman Suryasari

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Re: [0.9a] Portrait Pack v1.2.3
« Reply #56 on: February 09, 2020, 05:32:42 AM »

Didn't know that it's work with 0.9.1.a! Thanks!
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Mayu

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Re: [0.9.1a] Portrait Pack v1.2.4
« Reply #57 on: May 17, 2020, 02:51:29 AM »

Dumb question here but can I use this portrait mod in conjunction with another portrait mod? Will this cause compatibility issue?
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Mondaymonkey

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Re: [0.9.1a] Portrait Pack v1.2.4
« Reply #58 on: May 17, 2020, 02:57:24 AM »

Dumb question here but can I use this portrait mod in conjunction with another portrait mod? Will this cause compatibility issue?

Usually - no. But some people reported slow behavior in some situation (like character creation) if too many portraits are in a game. However this takes no (or minor) effect on general gameplay, and require more than couple portrait pack installed.
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Mayu

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Re: [0.9.1a] Portrait Pack v1.2.4
« Reply #59 on: May 17, 2020, 03:59:24 AM »

Dumb question here but can I use this portrait mod in conjunction with another portrait mod? Will this cause compatibility issue?

Usually - no. But some people reported slow behavior in some situation (like character creation) if too many portraits are in a game. However this takes no (or minor) effect on general gameplay, and require more than couple portrait pack installed.

Thank you for the reply, I'll try this out now!
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