Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: No idea what this means  (Read 3411 times)

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
No idea what this means
« on: February 22, 2016, 03:37:05 PM »

20994 [Thread-5] ERROR com.fs.graphics.OO0O  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   at com.fs.graphics.OO0O.null(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
21020 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
   at com.fs.graphics.OO0O.null(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   ... 4 more

never had this happen before
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24125
    • View Profile
Re: No idea what this means
« Reply #1 on: February 22, 2016, 03:39:31 PM »

Hmm. Did you by chance just switch to Windows 10? If so: will be resolved by the next release, and can be fixed (for now) on your end by making the game use Java 7.
Logged

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: No idea what this means
« Reply #2 on: February 22, 2016, 03:48:35 PM »

nvm...forgot to restart after installing drivers..my bad I just reformatted

Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24125
    • View Profile
Re: No idea what this means
« Reply #3 on: February 22, 2016, 03:50:47 PM »

No worries, glad that's all it was.
Logged

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: No idea what this means
« Reply #4 on: February 22, 2016, 03:52:13 PM »

49575 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadTexture(Unknown Source)
   at org.dark.shaders.ShaderModPlugin.onApplicationLoad(ShaderModPlugin.java:89)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Even though I gave this game 2-4 GB to work with all it does is makes it load faster but still the same results...odd
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24125
    • View Profile
Re: No idea what this means
« Reply #5 on: February 22, 2016, 03:55:46 PM »

Java 7 may help with that one, too. And it'll be the version that comes w/ the next release by default.

Another thing that might help is disabling the ShaderLib effects through that mod's shaderSettings.json.
Logged

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: No idea what this means
« Reply #6 on: February 22, 2016, 09:15:35 PM »

it worked thank you :)
Logged