Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
Sadly, it would appear that officers do not get EXP when you send them to do an auto-battle pursuit. I sent a lvl 1 and lvl 7 officer to pursue a 4 ship pirate fleet and they destroyed them all, I got 7000 EXP but my officers got nothing. =/
Finally played RC3 for some time. It seems most of my ships refuse to obey Capture orders. A Centurion with my first Steady officer (originally from starter Kite-A) obeys, but a Lasher with an Aggressive officer and a Hound with no officer refused. I click Capture on objectives, but I see no arrow from any ship except the Centurion to one of them (out of two or three) if that ship participates.
I've seen something similar, but I'm not sure how to reproduce it yet.
I have no idea either. Another case: During a pursuit battle (with me as attacker), I deployed frigates on the left and frigates on the right. I click capture on the point at the right, and a frigate from the left is assigned to it, even though the frigates on the right are much closer to it!
Have any of you noticed your AI ships seemingly dumbfounded by an enemy ship that was just destroyed? Several times I've seen my Kite remain facing the hulk of a destroyed enemy for 3-4 seconds before it finally turns and goes after another target.
1. In a description of procurement mission in mission screen there is a typo:<name> is is working for the local authorites and the delivery may be made openly.
2. I was selling fuel to Asharu black market. Starting price is 75c. When I sell 1 unit of fuel the price is always 75c, even when I sell one unit 30 times in a row. But when I sell 30 units in one transaction, the price drops, for first one I get 75c, but for 30th one I get only 56c, and the average price for all 30 is 65c.3. When selling a stack, the average price calculated while dragging the stack differs by one from the average price calculated after placing the stack in black market. There is also small difference in formatting of "x <number>". Look at these screenshots:http://prntscr.com/abj4yohttp://prntscr.com/abj5gd
Had a strange bug that I haven't seen before, where I exited to menu as a patrol was hailing me (I zoned out momentarily but it could have been that the interaction dialog opened while the game was "fading" after exiting), immediately went on "continue" in the main menu, and the save started with the interaction dialog created by the fleet from the previous session open, which had some broken strings and then created a fatal error and CTD when I tried to click a dialog option.