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Author Topic: Weapon type suggestions  (Read 2590 times)

Ishman

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Weapon type suggestions
« on: February 21, 2012, 07:29:23 PM »

I'd like to preface my suggestions by saying this is a fantastic game, and I am absolutely loving the sprite ships rendered in a nice engine, it's like a modern version of Ares.

So, I'd like to see more weapon types available for the player to customize his ships and fleet with, and I'll start out with a few standard weapon tropes that I believe are missing.


Energy Missile/Torpedo: Provides a large range of variables that can be tweaked, but in general
  • Damage dissipates with range traveled, effective ranges varying from extreme range bombardment to knife range area saturation
  • Do not use ammo, or have very large ammo reserves
  • Extremely long reload times
Examples of potential weapon roles include swarms of independently seeking anti-fighter/bomber plasma balls, long range anti-ship self-propagating fusion torpedo, area of effect persistent damage cloud of positrons, for anti-missile/fighter use.

Cloud Weapons: This is much more nebulous (pardon the pun), I'm thinking about a weapon which would be aimed at an area and used to inflict detrimental status effects on all ships fighting within the area, some examples would include electromagnetically conductive particles that play havoc with ship operation, possible status afflictions like increased flux production and decreased venting, reduced shield efficiency, or nebula esc effects, like reduced turning rate, max speed, acceleration. A cloud of diamond dust particles which reduces the range of energy/projectile weapons passing through it. A positron cloud which slowly eats away at everything unshielded inside the cloud (late game way to deny an area from pesky fighters, or pour on damage against a resistant foe).

Area of effect weapons that explode at the mouse's location: A staple weapon given to the player to provide them a large advantage over AI controlled ships.

Sub-munition missile weapons: Fire a missile to the side of a ship, it explosively pumps an X-Ray laser at the target. Similar to flak weapons, just in missile form, really.

I'd like to see others thoughts on what kind of weapons they'd like to see in the game as well.
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Iscariot

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Re: Weapon type suggestions
« Reply #1 on: February 22, 2012, 02:13:20 AM »

If I may, I'd suggest that you take a read at my own thread (shameless plug), 'Improved Guided Munitions'-- a lot of what you're suggesting could be added to that thread, or I've touched on it in some way.

A bomb-pumped X-ray missile, for example, I've suggested, and Alex has essentially said that hte sprites for such a thing are already done, they just need to be implemented.
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The idea is that the various tech levels represent different - not "better" - ways to do things.