Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: [0.7.1a] FriendlyFireOff BetaB(closed)  (Read 3731 times)

Snrasha

  • Admiral
  • *****
  • Posts: 705
    • View Profile
[0.7.1a] FriendlyFireOff BetaB(closed)
« on: January 13, 2016, 11:55:52 AM »

BetaB
Require LazyLib

Delete because too greedy for that and useless.
Spoiler
Really: He have not reason exists except for a guys who search reduce damage flame out missile who shoot ally. I do not go request a put of this mod in list mod because, just useless.


Effect:

Quote
- Desactivate friendly fire for projectile, missile and beam(beam is not included in Beta version)


Contains
Quote
- A file text in mod, where you can change options.
List:
FriendlyFireDamage: true reduce at 0 % damage.   false reduce at 50% damage. (Yes, it is very logic for a french player)

true/false: If false, ally have reduce damage(or immune). If true, he can take full damage of that.
-ProjectileOn
-MissileOn
-RocketOn
-BeamOn (Not included, for the moment)

Warning:

Quote
- This is a utility mod, but it is very dangerous actually use with  no new game.(Can corrupted your save, i have not idea how, but let providing)
- This mod IS very greedy in RAM(compared with his weight), only in combat. So do not affect campaign. But for example, do not use with 50 minigun at the same time. An advice.

Require:

Quote
- A good computer.
Next version:
Quote
-Add beam friendly fire.
-Find a means for desactivate hiteffect another than visual... (It is impossible, i think)
-Detect if no bug.
- Find a other means because use collision radius is not very good...
- Less greedy RAM.
- Change name of mod.

Reason of this mod:
Quote
I cannot put in my current mod.
And, ... this is a request for a player... so for others players very bad for kill allies with rocket...
And.... i want put this mod is an other utility mod or ...

My principal reason:
-Rule 34: If he is useless, YOU NEED ABSOLUTELY!
-Rule 34.bis: If he do not exist, CREATE THIS USELESS MOD!
-Rule 34.bis.bis: If you have already many mods, shut up and work.





PS: If you want a standard build:  put false for FriendlyFiredamage, rocket and projectile, you take so just 50% damage of a only guided missile(if he shoot you)


[close]
« Last Edit: January 13, 2016, 11:10:42 PM by Snrasha »
Logged
I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.7.1a] FriendlyFireOff BetaB(in dev, need testers)
« Reply #1 on: January 13, 2016, 04:33:49 PM »

Ok I am going to be frank here, this mod has no business existing.

It is an extreme performance hog, and worst of all it will break others mods that have weapons with custom projectile collision. Now while I could write up a giant wall of text about this there is no need, it really is quite simple...

Originem

  • Purple Principle
  • Captain
  • ****
  • Posts: 430
  • Dancing like a boss.
    • View Profile
Re: [0.7.1a] FriendlyFireOff BetaB(in dev, need testers)
« Reply #2 on: January 13, 2016, 04:48:50 PM »

...You are ruining other mods. And i don't think it can be tolerated in this game.
Redundant.
Logged
My mods


Snrasha

  • Admiral
  • *****
  • Posts: 705
    • View Profile
Re: [0.7.1a] FriendlyFireOff BetaB(in dev, need testers)
« Reply #3 on: January 13, 2016, 09:42:04 PM »

Yes, sorry, it is just a guys who want this mod. I think delete this subject, after all. Ah ah.


And, yes, MesoTronik, a weapon of my mod is a lightning. I do not request anyway this mod in a list mod , same when i have finish this mod. Really, just a guy who want reduce damage if ally take a missile who have flameout (How? I have not idea), so i have put this mod.

Logged
I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.7.1a] FriendlyFireOff BetaB(in dev, need testers)
« Reply #4 on: January 13, 2016, 09:52:56 PM »

There is a simple fix to the missile flameout friendly fire "problem". Run an everyframe that detects engine fizzle out and then just apply damage to the missile and pop "problem" solved.

But I am going to make a serious request, please do not make and distribute such a thing. It takes a crap on vanilla mechanics / balance, mod mechanics / balance, and will still break many things especially rockets or exotic mod missile weapons that depend upon specific timing and other carefully tuned mechanics.

Seriously, how often does a friendly get killed from a flamed out missile that looped back around? Hardly ever, so making overcomplicated solutions to non existent problems is insane.

Snrasha

  • Admiral
  • *****
  • Posts: 705
    • View Profile
Re: [0.7.1a] FriendlyFireOff BetaB(stopped)
« Reply #5 on: January 13, 2016, 11:09:23 PM »

Quote
There is a simple fix to the missile flameout friendly fire "problem". Run an everyframe that detects engine fizzle out and then just apply damage to the missile and pop "problem" solved. OK, fizzle have not word in french, so i have not understand that.

But I am going to make a serious request, please do not make and distribute such a thing. It takes a crap on vanilla mechanics / balance, mod mechanics / balance, and will still break many things especially rockets or exotic mod missile weapons that depend upon specific timing and other carefully tuned mechanics.
It is closed


Seriously, how often does a friendly get killed from a flamed out missile that looped back around? Hardly ever, so making overcomplicated solutions to non existent problems is insane.   He can success take my own projectile, so,  ah ah.


Sorry for this inconvenience.

Logged
I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

19_30s

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: [0.7.1a] FriendlyFireOff BetaB(closed)
« Reply #6 on: January 16, 2016, 08:34:33 PM »

Good work for you! :D However,I don't think it's a good idea.It will definitely change the balance between weapons,or worse between ships.Some weapons and damage source will be overpowered if it can't hit allies.Fire without worries,eh,you know.
Logged