Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I agree with DrakonST, upgrading capital ships with several types of resources can quickly become a chore. It could be interesting to see a version with a more convenient upgrade price.
Quote from: HELMUT on February 07, 2016, 11:13:43 AMI agree with DrakonST, upgrading capital ships with several types of resources can quickly become a chore. It could be interesting to see a version with a more convenient upgrade price.If to use one "supplies" that it is possible to improve the ships right after fight. It is former very coolly. But it is possible to leave also "Rare metals".
Quote from: HELMUT on February 07, 2016, 11:13:43 AMI agree with DrakonST, upgrading capital ships with several types of resources can quickly become a chore. It could be interesting to see a version with a more convenient upgrade price.Quote from: DrakonST on February 07, 2016, 11:18:20 AMQuote from: HELMUT on February 07, 2016, 11:13:43 AMI agree with DrakonST, upgrading capital ships with several types of resources can quickly become a chore. It could be interesting to see a version with a more convenient upgrade price.If to use one "supplies" that it is possible to improve the ships right after fight. It is former very coolly. But it is possible to leave also "Rare metals".Anyway , there is a way.mods\Extra System\data\config\skill_resource_ratio.csv .This is about the resources' factor.
Bonuses of crew don't work.Spoiler[close]
Anyway , there is a way.mods\Extra System\data\config\skill_resource_ratio.csv .This is about the resources' factor.
Will there be an implementation of how to tell if you've modified a ship without having to bring up the mod menu?
There should be a list of upgrades on the fleet-screen tooltip when you mouse over it.
Quote from: Originem on February 07, 2016, 04:43:32 PMAnyway , there is a way.mods\Extra System\data\config\skill_resource_ratio.csv .This is about the resources' factor.That is useful but we can't really edit how much more capitals use in relation to other classes. If we nerf the ratio there then upgrading smaller ships will become super cheap.
Hope this is being upgraded for the new .7.2 release!? ( if it needs to be? )Also is there a cap ( Max level? ) on how far you can improve a ship?Think i've only taken a ship to level 10 in each so far but at level 10 the stats haven't gone up that much from base??