Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2]

Author Topic: "Upgrading" of Ships  (Read 10847 times)

Sordid

  • Captain
  • ****
  • Posts: 313
    • View Profile
Re: "Upgrading" of Ships
« Reply #15 on: February 22, 2012, 10:52:43 AM »

Hound has a very niche role, but it plays it well.

Which role is that? I'm fairly new to the game, but I've spent a good dozen hours with it already, maybe more, and the only role that the Hound is suitable for that comes to my mind is "cannon fodder".
Logged

SgtAlex86

  • Captain
  • ****
  • Posts: 272
    • View Profile
Re: "Upgrading" of Ships
« Reply #16 on: February 22, 2012, 10:56:49 AM »

dont think the broblems with the hound itself its the AI... it seems to run away as soon as someone points gun at it because it cant raise shields.... ^^ (if it had some other gun like hevy blaster it would do lot better but 1 shot from assault cannon and then runnin just dosnt accomplish much...)
Logged

Dreyven

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: "Upgrading" of Ships
« Reply #17 on: February 22, 2012, 10:57:34 AM »

Quote
Quote
there's always another ship which can be equiped to fit this role better if you force it
Wouldn't it be better just to have more variety in ships then?

yes and no

1. and most importantly, having more ships does require a huge lot more of work than this upgrade system
also it will be hard to keep a unique feeling to every ship the more you introduce

2. More ships would still mean that the older, weaker ones aren't usefull anymore when the game progresses and you loose variety again


btw, another good example for the outdated modelthing is the enforcer class destroyer
it is a good craft but gets outclassed by the medusa class destroyer

they are the same type of ship, they look very similiar and control similiar

but the medusa is far superior in many ways
twice as fast, nearly double as efficient shield, 1.5x flux capacity, double the flux dissipation (without any vents), it has turrets that cover it's back side!!!, it uses energy mounts
and it even has 2 small "equip what you want" mounts
the only downside may be the weaker hull, slight shield arc loss and... some like the ballistic mounts

Quote
Which role is that? I'm fairly new to the game, but I've spent a good dozen hours with it already, maybe more, and the only role that the Hound is suitable for that comes to my mind is "cannon fodder".
cannon fodder is a role too... it's a cheap ship anyways XD
« Last Edit: February 22, 2012, 10:59:13 AM by Dreyven »
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1788
  • Go.
    • View Profile
Re: "Upgrading" of Ships
« Reply #18 on: February 22, 2012, 11:08:10 AM »

Why do they have to be useful until end game?
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire

Dreyven

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: "Upgrading" of Ships
« Reply #19 on: February 22, 2012, 11:19:59 AM »

They don't have to... but why shouldn't they be usefull until the end game?
right now... i can just deploy my capital ship and kill nearly everything with it...
and if you don't give me a reason not to... (other than that you can only buy 1 at the station)
i would always fight with 3 capital ships and nothing else as they can kill so much stuff

or if you fight with only frigates... fight with only hyperions and tempests,
because even the AI will find it hard to die with it and they outmatch everything

it's basically to keep the variety of the game alive... and viable
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1788
  • Go.
    • View Profile
Re: "Upgrading" of Ships
« Reply #20 on: February 22, 2012, 11:29:41 AM »

Ah, well I'd say the variety comes from player choices. So choosing to fight as all hounds is a choice, but doesn't need to actually be viable. I also think the hound will be more viable as an end game tool as we get more stuff and better ai. (like the escort AI)

But I do agree that we need more variety (however that comes) and that we need to be able to use a hound until end game if we desire (and can keep the poor thing alive.  :)
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire

Zarcon

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: "Upgrading" of Ships
« Reply #21 on: February 22, 2012, 11:38:23 AM »

See.. that's the point, the Tempest would not have another Modell
The tempest already is a modern craft, it's a top piece of technologie
this is basically to have improved modells of outdated ships available that can compete with the more modern ones

Interesting idea, however there may be a slight problem with the lore of Starfarer.  Because if I remember correctly, the idea is that all of the ships come from different eras in the domain of man in the distant past and far away from this remote and cut of sector of the galaxy in which Starfarer occurs.  Unless I'm a little confused, lore wise it is pretty hard to make large scale changes to existing blueprints, because currently they are just fed into an existing automated factory as is, because the know-how to make these blueprints from scratch has been lost to this sector. 

Deep Breath....whew.   ;D

However, if lore isn't really your main point here, I like the idea in general, sounds fun and useful.   :)   And it might make for some really good ideas for a mod at some point.
Logged
There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Dreyven

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: "Upgrading" of Ships
« Reply #22 on: February 22, 2012, 11:50:11 AM »

well, i think it would still fit fine...
cause it is not a real upgrade system, if you have a MK.I there is no way to make it MK.II
the only way to aquire it is to actually buy or capture a MK.II

there can still be old leftovers... old and cheap

and a lot of the high tech blueprints might not be available to certain manufacturers...
so a certain manufacturer might only have acces to blueprints of the MK.II while another
(maybe Tri Tachyon) has access to a MK.V blueprint but it will cost a lot more

And maybe... on your adventure through the galaxy... you meet someone really smart, a scientist,
who developed a blueprint...
so that after certain quests you have acces to a modell that noone else has, an "elite" version
Logged

Zarcon

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: "Upgrading" of Ships
« Reply #23 on: February 22, 2012, 11:54:42 AM »

well, i think it would still fit fine...
cause it is not a real upgrade system, if you have a MK.I there is no way to make it MK.II
the only way to aquire it is to actually buy or capture a MK.II

there can still be old leftovers... old and cheap

and a lot of the high tech blueprints might not be available to certain manufacturers...
so a certain manufacturer might only have acces to blueprints of the MK.II while another
(maybe Tri Tachyon) has access to a MK.V blueprint but it will cost a lot more

And maybe... on your adventure through the galaxy... you meet someone really smart, a scientist,
who developed a blueprint...
so that after certain quests you have acces to a modell that noone else has, an "elite" version

Hmm, sounds good, I do enjoy having lots of options.   ;D
Logged
There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

frag971

  • Commander
  • ***
  • Posts: 242
    • View Profile
Re: "Upgrading" of Ships
« Reply #24 on: April 24, 2012, 12:49:23 PM »

I love this idea.
Logged
Let's say I'm captaining the ISS Slightly Lopsided Isosceles Triangle here.
Pages: 1 [2]