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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived  (Read 145711 times)

DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #75 on: January 20, 2016, 02:53:22 AM »

DefiasOne i have some question. Why you decided to be engaged in others modifications? What on it inspired you?
Whether you also thought to make own faction mod? If there is no that why?
 

These are old mods that I liked, i just thought it was sad they are no longer active at present.
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #76 on: January 20, 2016, 03:20:02 AM »

Has anyone found any officers to recruit while playing ?
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #77 on: January 20, 2016, 04:08:15 AM »

Has anyone found any officers to recruit while playing ?
You can't find officers?
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #78 on: January 20, 2016, 05:01:26 AM »

Has anyone found any officers to recruit while playing ?
You can't find officers?
Couldn't find any officers at the new planets I added, they started showing up after a while.
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #79 on: January 20, 2016, 05:09:59 AM »

Has anyone found any officers to recruit while playing ?
You can't find officers?
Couldn't find any officers at the new planets I added, they started showing up after a while.
Officers casual. It is possible to bring together them on all sector a long time. And can carry to find in the beginning of game.
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #80 on: January 20, 2016, 08:36:39 AM »

I want to ask how you made .jar file? I don't know as what program to use and as to do it. And how to change parameters of the ships?
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #81 on: January 20, 2016, 08:45:46 AM »

I want to ask how you made .jar file? I don't know as what program to use and as to do it. And how to change parameters of the ships?

You need an IDE like NetBeans or IntelliJ to create jar files. Ship parameters are in the hulls/ship_data.csv file.
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #82 on: January 20, 2016, 08:53:55 AM »

I want to ask how you made .jar file? I don't know as what program to use and as to do it. And how to change parameters of the ships?

You need an IDE like NetBeans or IntelliJ to create jar files. Ship parameters are in the hulls/ship_data.csv file.
I opened parameters of the ships. My God, what here mess. :P Thanks in any case.
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #83 on: January 20, 2016, 11:43:19 AM »

Kadur, and new update for Bushi & Hiigarans.

- A more stable market (hopefully)
- Tweaked ship stats for kadur to be inline with 0.7.1a.
- Tweaked ship stats for Bushi & Hiigarans, made Hii ships slightly slower.
- Commisions can be done for all 3 factions.
- Proper nexelerin support. (Should not crash anymore hopefully when using covus mode).
« Last Edit: January 20, 2016, 11:59:30 AM by DefiasOne »
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sirboomalot

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #84 on: January 20, 2016, 12:03:00 PM »

You're a hero to us all, DefiasOne.  ;D
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SpaceRiceBowl

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Re: [0.7.1a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #85 on: January 20, 2016, 01:17:19 PM »

Thanks for reviving these mods Defias, it's really cool to see old mods come back into the newly updated game.

Edit: After trying the Kadur out, I feel like their weapons produce waay too much flux for the ships to handle.
For example, the Caliph class battleship can literally only fire one salvo before having to vent or it'll run the risk of being overloaded.
« Last Edit: January 20, 2016, 06:03:08 PM by SpaceRiceBowl »
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passwalker

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #86 on: January 20, 2016, 08:00:02 PM »

And their large ships fly quicker than any cruiser. ;D
Yeah... if you try to outrun a Hiigaran fleet you are going to have a bad time.
not exactly right, that was maybe that way before 0.7 update. now i cant find any capital with burn<6. most are 7, like Hii. even the Cathedral, which is a f-n BATTLESTATION is burn 6. tug + augm.eng.hullmod and it can easily outrun almost any Hii fleet. except small ones, but they wouldnt dare to approach.
These are old mods that I liked, i just thought it was sad they are no longer active at present.
any plans regarding the other old mods, i.e. THULE, DStech, Hawken, ZORG?
« Last Edit: January 20, 2016, 08:10:17 PM by passwalker »
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i do NOT want to see my name appear in the credits section of any published mod and will consider it a personal insult.

Piemanlives

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Re: [0.7.1a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #87 on: January 20, 2016, 08:13:26 PM »

But isn't Thule (The author) still around? I swear he is.
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passwalker

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Re: [0.7.1a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #88 on: January 20, 2016, 08:29:55 PM »

dunno, but the mod was !! OUTDATED !! since October 31, 2013, long ago in a galaxy far far away. wouldnt hurt to ask him i guess.
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Any and ALL sprites i ever posted on this forum are FREE to use. even if i'm using them myself. Don't ever, EVER ask for permission, or i will come to your home and EAT YOUR DOG!!!
i do NOT want to see my name appear in the credits section of any published mod and will consider it a personal insult.

DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #89 on: January 20, 2016, 09:45:35 PM »

Kadur Theocracy their ballistic weapon has a small ammunition and isn't capable to be recharged. Also their vessels are extremely fast.
And also them faction it is inaccessible to a choice at the beginning of game Nexerelin.
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