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Author Topic: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived  (Read 158549 times)

ValkyriaL

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #30 on: January 09, 2016, 07:32:56 PM »

Im fairly sure the large Particle cannon or whatever it's called that comes standard on many of the Hiigaran capitals and cruisers was the most powerful weapon in all of starsector, and it probably still is. not to mention many of their ships being near godlike, With these buffs they could easily give ORI a run for their money.

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Takion Kasukedo

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #31 on: January 09, 2016, 08:19:34 PM »

Im fairly sure the large Particle cannon or whatever it's called that comes standard on many of the Hiigaran capitals and cruisers was the most powerful weapon in all of starsector, and it probably still is. not to mention many of their ships being near godlike, With these buffs they could easily give ORI a run for their money.



You mean the Singularity Cannon?
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Nanao-kun

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #32 on: January 09, 2016, 10:21:44 PM »

Im fairly sure the large Particle cannon or whatever it's called that comes standard on many of the Hiigaran capitals and cruisers was the most powerful weapon in all of starsector, and it probably still is. not to mention many of their ships being near godlike, With these buffs they could easily give ORI a run for their money.


I thought the strongest was the Neutrino Phased Array Cannon?
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #33 on: January 10, 2016, 01:23:17 AM »

Tweaks coming later today.

LE: Up.
« Last Edit: January 10, 2016, 02:47:04 AM by DefiasOne »
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ProdigyToby

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #34 on: January 10, 2016, 03:39:50 AM »

  Some things I noticed with the bushi.  The "Chigiriki" destroyers AI appears to not want to engage any enemies?  It maintains a pretty considerable distance in my game, at all times, for some reason.  This is a problem because the range of the weapons in their class of ships is pretty small, that goes for some of the medium slot weaponry as well.  I found the rail cannons range to be a tad short for a medium slot beam, taking hull mods to help this is pretty much mandatory.  The other destroyer, "tachi", seems to engage enemies fine but is also cautious and remains at a certain range which makes it difficult for their weapons to fire, in my experience.

  Edit:  Theres a more pressing matter actually, the burn speeds need to be adjusted.  A max burn of 3 for capital ships is kind of ridiculous, and with the new update centered around burn speeds its pretty impossible to catch anything.

  Edit again: just saw the update.  The 6 burn for the carriers/bombers is a little too much, in my opinion.  I understand Bushi fighters are extremely good, but  all this really does is make it so players just bring another faster carrier, the majority of players just won't want to deal with that 6 burn speed.  right now from my experience 9 is typically stray frigate fleets, 8 is destroyer fleets, and 7 is around cruisers/capital ships/everything else.  Even with hull mods you're looking at a slow 7 maximum burn, when I probably don't just speak for myself when I say I mod all my capitals to bring them to at least an 8 maximum burn because at 7 burn you're not catching anything, and at 6 you would struggle to even catch the heaviest of npc fleets.  Pretty much the only time you would use Bushi carriers is when an npc is stupid enough to fight you and come to you instead, when you could have the chase potential as well with a different carrier.
« Last Edit: January 10, 2016, 04:28:21 AM by ProdigyToby »
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grinningsphinx

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #35 on: January 11, 2016, 07:25:39 PM »

90 for a dreadnought is ...nah...Unless it has some serious drawback...speed has to come at the expense of something else.  Light cruisers are considered fast at 90, some are 75
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #36 on: January 11, 2016, 11:51:35 PM »

90 for a dreadnought is ...nah...Unless it has some serious drawback...speed has to come at the expense of something else.  Light cruisers are considered fast at 90, some are 75

What ship are you referring to? The Sajuuk-Khar has a tac speed of 45.
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Takion Kasukedo

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #37 on: January 12, 2016, 02:57:39 PM »

So, got the Higonokami, which strangely doesn't have a class...

I deploy it in a battle and got this error, which is possible from one of two things.

Spoiler
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_ForcefieldPlugin  - Forcefield plugin initialized
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_GravityDrainPlugin  - Gravity drain plugin initialized
3713588 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.fillTasks(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.Õ00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.reassignPlayerShipsOnly(Unknown Source)
   at com.fs.starfarer.combat.new.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.new.a.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

1: It's the Higonokami that is unselectable in battle, with 0 OP and so forth.

2: Or, it's the Openok.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #38 on: January 13, 2016, 03:36:19 AM »

So, got the Higonokami, which strangely doesn't have a class...

I deploy it in a battle and got this error, which is possible from one of two things.

Spoiler
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_ForcefieldPlugin  - Forcefield plugin initialized
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_GravityDrainPlugin  - Gravity drain plugin initialized
3713588 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.fillTasks(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.Õ00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.reassignPlayerShipsOnly(Unknown Source)
   at com.fs.starfarer.combat.new.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.new.a.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

1: It's the Higonokami that is unselectable in battle, with 0 OP and so forth.

2: Or, it's the Openok.

Higonokami is supposed to be just a fighter/bomber wing, are you saying you have a single ship that you can see in the refit screen?

I've deployed a wing of these and it didn't crash for me.
« Last Edit: January 13, 2016, 03:40:05 AM by DefiasOne »
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #39 on: January 13, 2016, 03:39:27 AM »

I'm trying to wrap my head around balancing the Economy of the factions and so far I've managed to destabilize the market as a result. Could anyone provide some input on this?

For example at present the bushi have little to no active fleets in their systems.
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Takion Kasukedo

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #40 on: January 13, 2016, 07:30:50 AM »

So, got the Higonokami, which strangely doesn't have a class...

I deploy it in a battle and got this error, which is possible from one of two things.

Spoiler
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_ForcefieldPlugin  - Forcefield plugin initialized
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_GravityDrainPlugin  - Gravity drain plugin initialized
3713588 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.fillTasks(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.Õ00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.reassignPlayerShipsOnly(Unknown Source)
   at com.fs.starfarer.combat.new.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.new.a.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

1: It's the Higonokami that is unselectable in battle, with 0 OP and so forth.

2: Or, it's the Openok.

Higonokami is supposed to be just a fighter/bomber wing, are you saying you have a single ship that you can see in the refit screen?

I've deployed a wing of these and it didn't crash for me.

Yes, it was a single deployable ship, it wasn't selectable, and when it was deployed while the round started the error popped up.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #41 on: January 13, 2016, 11:11:56 AM »

So, got the Higonokami, which strangely doesn't have a class...

I deploy it in a battle and got this error, which is possible from one of two things.

Spoiler
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_ForcefieldPlugin  - Forcefield plugin initialized
3668868 [Thread-5] INFO  data.scripts.plugins.AIW_GravityDrainPlugin  - Gravity drain plugin initialized
3713588 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.fillTasks(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.Õ00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.reassignPlayerShipsOnly(Unknown Source)
   at com.fs.starfarer.combat.new.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.new.a.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

1: It's the Higonokami that is unselectable in battle, with 0 OP and so forth.

2: Or, it's the Openok.

Higonokami is supposed to be just a fighter/bomber wing, are you saying you have a single ship that you can see in the refit screen?

I've deployed a wing of these and it didn't crash for me.

Yes, it was a single deployable ship, it wasn't selectable, and when it was deployed while the round started the error popped up.

Hmm can't seem to reproduce this.
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Takion Kasukedo

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #42 on: January 13, 2016, 02:43:19 PM »

Well, it started when I reached a sector in my newest Nexerelin Playthrough a month after the first month on Extra Fast Start.

I reached a sector with 2-3 planets and 3 stations in it.

Bushi was one of the stations, Metelson was another & P9 Colony Group was the 3rd.

Bushi had the Higonokami in the Black Market section of the station, since there were only two sections. There was also a Katana and some Bushi Tugs.

That's as far as I can remember.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #43 on: January 14, 2016, 05:33:12 AM »

Does it still happen? You could give me the save game to take a look.
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Takion Kasukedo

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #44 on: January 14, 2016, 08:18:14 AM »

Does it still happen? You could give me the save game to take a look.

Well, I would have to find it to show you, I decided to not get the ship again, which makes things more complicated, first thing i'll do is give the save file when I find it again.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.
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