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Author Topic: Screenshot thread!  (Read 16107 times)

Bastion.Systems

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Screenshot thread!
« on: December 29, 2015, 08:12:22 AM »

Post your cool screenshots here!




"Volturn needs lobster"
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StarSchulz

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Re: Screenshot thread!
« Reply #1 on: December 29, 2015, 11:17:36 AM »

Cleanup on Aisle 15!

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SpacePoliticianAndaZealot

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Re: Screenshot thread!
« Reply #2 on: December 30, 2015, 04:03:55 AM »

Awkward name is awkward.
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Autumn forest:
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Hot or not?
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« Last Edit: December 30, 2015, 04:09:12 AM by SpacePoliticianAndaZealot »
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Bastion.Systems

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Re: Screenshot thread!
« Reply #3 on: December 30, 2015, 05:50:56 AM »

The prevalence of Dickersons is the sector concerning, and the last one is totally hot (is that torpedo actually an effective weapon?)
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Takion Kasukedo

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Re: Screenshot thread!
« Reply #4 on: December 30, 2015, 05:57:48 AM »

The prevalence of Dickersons is the sector concerning, and the last one is totally hot (is that torpedo actually an effective weapon?)
Oooooh you have no idea how much I love dishing out damage with those torpedos (and how much of a nightmare it is to get hit by one)
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Megas

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Re: Screenshot thread!
« Reply #5 on: December 30, 2015, 08:04:45 AM »

Re: Hyperion
Torpedoes are very effective if it has Missile Specialization 5+.

It should have double max capacitors (20), and maybe more than max vents (10) if Flux Dynamics 10 is available.  Dual Heavy Blasters are flux hogs.

IR Pulse Lasers have better stopping power (against fighters and frigates) than PD Lasers.
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Dri

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Re: Screenshot thread!
« Reply #6 on: December 30, 2015, 08:08:54 AM »

That Hyperion sprite really needs to be a bit bigger, imo. Its literally more weapon than ship when you have those big honking heavy blasters on it, lol
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SpacePoliticianAndaZealot

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Re: Screenshot thread!
« Reply #7 on: December 30, 2015, 12:26:11 PM »

Re: Hyperion
Torpedoes are very effective if it has Missile Specialization 5+.

It should have double max capacitors (20), and maybe more than max vents (10) if Flux Dynamics 10 is available.  Dual Heavy Blasters are flux hogs.

IR Pulse Lasers have better stopping power (against fighters and frigates) than PD Lasers.
I have zero missile spec but I manage. Have to unload them point-blank tho.
Currently I have Mining Lasers, so I could add Accelerated shields.
Don't know what playstile you have in mind, could you clarify? I use this one to hunt down assasination targets(ss+) - get in, zap around the target ship, feed it with plasma, zap away, vent, rinse and repeat.
Oh, and Cargo Expansion is a really interesting thing to put on a Hyperion. 10 cargo space is atrocious, but 40 is pretty good. You might've guessed it, but that's the maximum number of OP.
I'll see if I could get around capturing that Helios, see how that works out.


P.S Actually, not just assasinations - I go around and vaporize large trade fleets and patrols on my own. Save for Imperium/ obnoxiously large Tritachs.
« Last Edit: December 30, 2015, 01:54:52 PM by SpacePoliticianAndaZealot »
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Snrasha

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Re: Screenshot thread!
« Reply #8 on: December 30, 2015, 02:31:35 PM »

Magic of fail modding:
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(I have just forgot give max speed stats for my submissiles, ahah)
« Last Edit: December 30, 2015, 02:36:12 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

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Add battle options on Com Relay/ Framework for modders for add their own bounty.

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Harmful Mechanic

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Re: Screenshot thread!
« Reply #9 on: December 30, 2015, 02:45:28 PM »

Aptly named:
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Megas

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Re: Screenshot thread!
« Reply #10 on: December 30, 2015, 03:18:02 PM »

@ SpacePoliticianAndaZealot:
As a playership, my Hyperion tries to solo entire fleets.  As of 0.7, Hyperion that starts with 100% CR can solo a fleet with up to about thirty ships before CR decays to zero.  It teleports to where it can shoot something unshielded, fire blasters (once or more), teleport away, vent, repeat.  Against fighters, I sometimes let dual IR pulse lasers shoot them down, since missing blaster shots is painful waste of flux.  Playership Hyperion does not need anti-missile, it can simply teleport away.  If you only shoot blasters once between teleports, then mining blasters are stronger, and you optimize vent speed (while still having enough capacitors - at least eight - to fire and teleport away).  If you want to shoot more than once, then heavy blasters are better, and twenty capacitors (and at least ten vents) are useful to enable firing dual heavy blasters at least three times before it needs to teleport and vent.

Reapers are useful for blowing through armor and/or simply destroying key enemy ships.

Accelerated Shields are nice, but that can be dropped for more vents, if necessary.  Flux capacity and Dissipation are extremely important for Hyperion, to the point that Flux Dynamic 5 is a must, 10 is ideal.

(If I loaded Knights Templar, my Hyperion uses dual Sentennia instead and simply murders anything short of a skilled Paragon or Archbishop.  It needs Sentennia's extra range to avoid getting fried by Priwen Burst.)
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Snrasha

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Re: Screenshot thread!
« Reply #11 on: December 30, 2015, 03:53:20 PM »

Screenshoot, but fast video can?

Do not test weapon in mission when you sleep.(Yes, i film my life, but why not?)

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I am pretty bad on english. So, sorry in advance.

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Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

ANGRYABOUTELVES

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Re: Screenshot thread!
« Reply #12 on: December 30, 2015, 04:52:03 PM »

Presented without comment.
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StarSchulz

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Re: Screenshot thread!
« Reply #13 on: December 30, 2015, 05:13:38 PM »

Oh my.

Clockwork Owl

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Re: Screenshot thread!
« Reply #14 on: December 30, 2015, 05:39:42 PM »

Presented without comment.
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I laughed so hard on that ;D

Seems Dickerson family prevails throughout the sector.
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