@ SpacePoliticianAndaZealot:
As a playership, my Hyperion tries to solo entire fleets. As of 0.7, Hyperion that starts with 100% CR can solo a fleet with up to about thirty ships before CR decays to zero. It teleports to where it can shoot something unshielded, fire blasters (once or more), teleport away, vent, repeat. Against fighters, I sometimes let dual IR pulse lasers shoot them down, since missing blaster shots is painful waste of flux. Playership Hyperion does not need anti-missile, it can simply teleport away. If you only shoot blasters once between teleports, then mining blasters are stronger, and you optimize vent speed (while still having enough capacitors - at least eight - to fire and teleport away). If you want to shoot more than once, then heavy blasters are better, and twenty capacitors (and at least ten vents) are useful to enable firing dual heavy blasters at least three times before it needs to teleport and vent.
Reapers are useful for blowing through armor and/or simply destroying key enemy ships.
Accelerated Shields are nice, but that can be dropped for more vents, if necessary. Flux capacity and Dissipation are extremely important for Hyperion, to the point that Flux Dynamic 5 is a must, 10 is ideal.
(If I loaded Knights Templar, my Hyperion uses dual Sentennia instead and simply murders anything short of a skilled Paragon or Archbishop. It needs Sentennia's extra range to avoid getting fried by Priwen Burst.)