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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 458433 times)

Cellular

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #255 on: September 03, 2023, 10:53:01 AM »

Absolutely love the mod, but little things that just don't make sense in context bug me like the domain droneships having "signed up" to be in the fleet or having any emotion at all

I feel like exploratorium ships would be like "Glory to the Domain" and all that instead of "I don't wana die!"
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Starslinger909

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #256 on: September 21, 2023, 12:40:41 PM »

Does this mod still work in .96a RC10 even tho it requires an outdated version of Magic Lib?
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Lycaeon

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #257 on: September 21, 2023, 03:30:47 PM »

Does this mod still work in .96a RC10 even tho it requires an outdated version of Magic Lib?

It still works with the current version of Magic Lib in .96a RC10.
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NocturneOfSolace

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #258 on: October 07, 2023, 04:00:38 PM »

Is there a way for me to configure this so that maybe it could be more...lore friendly? So I don't have ships referencing Latinum of all things?
« Last Edit: October 07, 2023, 04:03:23 PM by NocturneOfSolace »
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Histidine

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #259 on: October 07, 2023, 07:25:26 PM »

Is there a way for me to configure this so that maybe it could be more...lore friendly? So I don't have ships referencing Latinum of all things?
Check out the disallowedTags list in Combat Chatter/chatterConfig.json! As the comment above it notes, the "othermedia" and "meme" tags may be of interest.

You could also disable specific characters by changing their chance values or removing their entries in data/config/chatter/characters.csv.
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Lycaeon

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #260 on: November 09, 2023, 08:46:18 AM »

It seems there is a bug with the Omen when it's equipped with the Harpoon MRM and missile autoloader hullmod. The Omen will trigger the combat chatter that it's out of missiles after firing the first three, even though the autoloader still has charges and will shortly reload the missiles. As far as I've seen it's only the Omen that has this bug, as Centurions I use with harpoons and autoloader have no such issues.
« Last Edit: November 09, 2023, 08:48:48 AM by Lycaeon »
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Histidine

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #261 on: November 17, 2023, 08:26:25 PM »

The Discord beta's been out for a while with no issues, so here's the official version.

I didn't work on a way to handle Missile Autoloader (and other potential missile reload systems other than the autoforge ship system/hullmod) yet, maybe next time.

Combat Chatter v1.14.0
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Changelog
## v1.14.0 ##
* Add dragonsdogma_pawn character compiled by atreg
* Implement a system where characters can reply to each other
* Message box draws while command UI is active
* Make hull damage and out-of-missile messages be almost always played
    * Previously they could be blocked if too much talking was going on
* Automated ships with no AI core installed will not talk (warning messages and such will still appear)
* Add SotF Taken, LOST_SECTOR Enigma, and RAT abyssal factions to `noEnemyChatterFactions`
    * Deep abyssal faction also gets intro splash
* Fix a couple of under-the-hood bugs
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yesman

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #262 on: January 17, 2024, 08:55:17 PM »

How do you add custom characters? I made the .json and placed it in /chatter/ but it doesn't show up in game.
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Histidine

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #263 on: January 17, 2024, 11:46:22 PM »

Make sure you've also added the relevant file to data\config\chatter\characters.csv
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yesman

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #264 on: January 19, 2024, 01:25:18 PM »

I keep getting this error when I finish character creation. There is no formatting error at line 37, it has the }, at the beginning and end.
java.lang.ExceptionInInitializerError
   at org.histidine.chatter.scripts.ChatterModPlugin.onGameLoad(ChatterModPlugin.java:18)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Error loading chatter character kiwi
   at org.histidine.chatter.ChatterDataManager.loadCharacters(ChatterDataManager.java:176)
   at org.histidine.chatter.ChatterDataManager.<clinit>(ChatterDataManager.java:70)
   ... 16 more
Caused by: org.json.JSONException: data/config/chatter/characters/kiwi.json (my custom .json)
Expected a ',' or '}' at 2198 [character 4 line 37]
   at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.null(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at org.histidine.chatter.ChatterDataManager.loadCharacters(ChatterDataManager.java:133)
   ... 17 more
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Histidine

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #265 on: January 19, 2024, 05:52:48 PM »

Post the file.
Or feed it through JSONLint, it's fussier than Starsector's own JSON parser (you'll have to remove all comments, and can't have commas after the last element in a list or table) but it'll make sure every error is caught.
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yesman

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #266 on: January 19, 2024, 08:34:31 PM »

JSONlint worked, thank you!
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Matheld

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #267 on: February 14, 2024, 02:08:28 AM »

Is there a list anywhere of the different personalities and examples of lines they'll say?

Edit: Silly me, they're in the mod files.
« Last Edit: February 14, 2024, 02:23:50 AM by Matheld »
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Histidine

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Re: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)
« Reply #268 on: February 18, 2024, 03:09:55 AM »

Incrementing Starsector version number (and hey, some new characters and functionality!)

Thanks to Bjarl on GitHub for the SoaSE characters and the new functionality.

Combat Chatter v1.14.1
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Changelog
## v1.14.1 ##
* Add some Sins of a Solar Empire and Jagged Alliance 3 characters: soase_tec_bb, soase_tec_carrier, soase_tec_colony, soase_tec_javelin, soase_tec_kodiak, soase_tec_siege,
soase_tec_support, soase_tec_titan, soase_tec_transport, ja3_flay, ja3_kalyna, ja3_livewire
* Expand some JA2 characters with their JA3 lines
* Add support for boss victory messages
* Characters can use $playerHonorific token in their lines
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OOZ662

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Re: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)
« Reply #269 on: February 20, 2024, 08:26:52 PM »

May want to update the OP's MagicLib link to the new maintainer's thread, though the old one also links to it.
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