Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Seems I forgot to work on screen scaling last time Here's a quick attempt (put in Combat Chatter/jars). Also removes the need to manually change font size when using UI scaling.There's an issue with the vertical offset on the chatter portraits I haven't been able to figure out, and I haven't checked if the text in the boss intro needs a rescaling implementation.
If the captain is an AI core (or if the ship is an autonomous ship, next version) it already uses a limited set of characters*. Although, well, the only one that I know to be really 'robotic' is the robotic character.*controlled by data/config/chatter/character_factions.csv, if the character has a '1' in the ai column it can be used for AI captains
No problem!Do you want it included in the mod*, or are you just sharing it here?*terms and conditions may apply
Quote from: Histidine on January 05, 2023, 08:29:50 AMNo problem!Do you want it included in the mod*, or are you just sharing it here?*terms and conditions may applyInclusion was the hope, if they're of sufficient quality and they fill a niche.
Is there a way for have dialogue use the officer's or ship's name in it, for the classic robot pilot launch sequence?
Alright, I'll give them a look! (after I'm done with my Victoria 3 binge)...although, uhh, just tried the link and it requires requesting access with my Google email. Can you make the file public or such?
I noticed that the chatter only shows up on the top right part of the screen when the camera is on the commander's ship. If I go to any other ship's perspective this doesn't happen