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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 466995 times)

mora

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #210 on: January 29, 2022, 09:59:51 PM »

Any way to disable everything except for the fleet intros?
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Histidine

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #211 on: January 29, 2022, 10:47:19 PM »

Thank you Histidine for a great mod. I do enjoy watch my officer talk and provide useful info sometimes.

But I have a problem. I am using 4k monitor..so the chatter box is very very small in the upper right corner and it's overlapping with the command point tiny icon. Is it possible to slightly tweak the position and the font size of the chatter box? That would be great for a poor 4k monitor user :)
Are you using UI scaling? If so, the box may not support scaling and I'll see about fixing it.
Although maybe for larger screens, I should make the box take up a % of screen size anyhow.

Any way to disable everything except for the fleet intros?
I think adding both original and othermedia to config file's disallowedTags list will disable all characters (but any already-assigned characters to officers will be retained, use ClearChatterChars console command to remove them). Then replace the lines table in data/chatter/characters/default.json with a blank
Code: json
"lines":{}
like null.json has.
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mora

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #212 on: January 30, 2022, 03:46:26 AM »

I think adding both original and othermedia to config file's disallowedTags list will disable all characters (but any already-assigned characters to officers will be retained, use ClearChatterChars console command to remove them). Then replace the lines table in data/chatter/characters/default.json with a blank
Code: json
"lines":{}
like null.json has.
This did not work, but the source was clean enough that I was able to comment out everything unrelated to the fleet intro. Shouldn't cause problems since members of the CombatPlugin are never directly accessed by another mod right?(Left the getInstance() intact just in case since I do not want to be greeted by a null.)
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Histidine

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #213 on: January 30, 2022, 05:18:07 PM »

The only mod I know that has chatter-like functionality is Secrets of the Frontier (with Sierra's chatter in combat), and I think the mod uses its own implementation for message generation. Other than that, I don't expect any mod uses the chatter plugin for anything.
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IGdood

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #214 on: February 12, 2022, 09:35:21 PM »

I noticed that the chatter only shows up on the top right part of the screen when the camera is on the commander's ship.  If I go to any other ship's perspective this doesn't happen
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Sunnyko

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #215 on: April 05, 2022, 03:57:59 PM »

Is there some way to make it so that only certain personalities are used for the players ships specifically?
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Histidine

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #216 on: April 05, 2022, 08:07:47 PM »

There isn't such a way. Although for player character, I'd recommend manually picking a suitable personality using the SetChatterChar console command.
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Bulletkin

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #217 on: April 13, 2022, 04:44:02 PM »

Might be a dumb question, but is there a place for me to leave the probably poorly-written custom characters/quote lists I put together?
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(your local Secrets of the Frontier fanboy)

...From Mother's hands, we go. We'll be sailing to the sun 'till the voyage is done, then we'll be sleeping in the cold below~

Histidine

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #218 on: April 13, 2022, 11:27:06 PM »

Might be a dumb question, but is there a place for me to leave the probably poorly-written custom characters/quote lists I put together?
Just put them here (maybe upload a zip of the files and link it here) and I might include them in the next update :)
(whenever said update happens)
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Bulletkin

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #219 on: April 14, 2022, 02:42:00 PM »

Just put them here (maybe upload a zip of the files and link it here) and I might include them in the next update :)
(whenever said update happens)

Well in that case, here.

Edit: seems like I forgot to edit the tags for one of them. Fixing that now.
« Last Edit: May 06, 2022, 09:40:27 AM by Bulletkin »
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(your local Secrets of the Frontier fanboy)

...From Mother's hands, we go. We'll be sailing to the sun 'till the voyage is done, then we'll be sleeping in the cold below~

Dreadnought70

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #220 on: May 27, 2022, 07:47:52 AM »

Loving the mod!
Question: If I were to do the Set Chatter command followed by "Alpha Core" Robotic, would that make all my Alpha Core led ships use the "Robotic" voice lines or do I have to input that command repeatably depending on how many Alpha core ships I have?

Or does that only affect 1 Alpha Core officer?
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https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

Histidine

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #221 on: May 27, 2022, 07:41:32 PM »

It affects only one officer (and possibly the same one each time). You might need to move ships in and out of your fleet (not the cores themselves, since removing and readding them changes the AI "person", I think) to do them all.
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Histidine

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #222 on: June 25, 2022, 04:01:06 AM »

Been a while since last update, hasn't it? Anyway...

Combat Chatter v1.12
Download

Changelog
v1.12
* Add new characters
    * Compiled by imba512: duke_nukem, sc_battlecruiser, tf2_soldier
    * Compiled by Bullet: dd_reynauld, drg_miner, drg_missioncontrol, me_quarian
* Various text tweaks to existing characters
* `PrintChatterChars` command includes the ship the officer is on, if any
* `noEnemyChatterFactions` also applies to NPC allies (so Remnant allies won't talk by default)
* Fix ships having wrong character when using Neural Link
* Chatter box properly handles non-standard portrait sizes
* Update character faction config
* Get ship name prefixes from FactionAPI instead of reading a manually created CSV
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atreg

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #223 on: June 25, 2022, 09:40:34 PM »

I made a chatter character based on the pawns from Dragon's Dogma a while back. With the recent sequel news, I thought I might as well share it with everybody else. Hope somebody likes it.

[attachment deleted by admin]
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Somtaaw

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #224 on: July 27, 2022, 06:24:40 PM »

Thank you Histidine for a great mod. I do enjoy watch my officer talk and provide useful info sometimes.

But I have a problem. I am using 4k monitor..so the chatter box is very very small in the upper right corner and it's overlapping with the command point tiny icon. Is it possible to slightly tweak the position and the font size of the chatter box? That would be great for a poor 4k monitor user :)
Are you using UI scaling? If so, the box may not support scaling and I'll see about fixing it.
Although maybe for larger screens, I should make the box take up a % of screen size anyhow.

Unfortunately, I'm experiencing the same issue. Any luck or am I missing a mod option to fix it?

FYI:
Resolution size is 3440x1440
UI scaling is at 150%

In any case, when I do catch it, at the corner it does give some more personality to the fleet. Thank you.
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