Huh, have you tied the kind of character the ship gets to the kind of ships? Just ocurred to me I've been using LP frigates a lot in my last few games which could be why I'm getting these lines so often if you've tied this "character" to LP ships lmao. Cool system if so, I'd thought the lines were just pulled from one big pool hence the feedback, could maybe use a bigger pool of lines on that one perhaps though.
It's not tied to ship, although each chatter character has defined personalities and genders it's allowed for.
There used to be a tagging system for matching characters to factions, but IIRC it's disabled by default.
@Histi- what's your stance on submission of custom characters or corrections to existing ones? I have a couple I've been experimenting with. Knowing exactly what triggers what event would be helpful though (particularly the difference between "retreat" and "running").
Also kinda surprised there's no "target destroyed" event, come to think of it.
Submissions and corrections are always welcome
On the message types: 'running' is when a ship is moving away from the enemy, 'retreat' is when the fleet is in full retreat. The others should have self-explanatory names more or less, but I should note that a few of them (specifically need help, running, engaging and pursuing) are based on the ship's internal AI flags, which is somewhat opaque and I don't fully understand them myself.
There's no target destroyed message because there wasn't a "good" way to detect who killed a ship. I think it's easier in 0.95, but don't feel like re-examining the feature at present.