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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 466991 times)

AxleMC131

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Re: [0.8.1a] Combat Chatter v1.7.3 (update 2017-11-18)
« Reply #120 on: November 18, 2017, 03:25:00 AM »

Quote
* Add characters: alien1, badass, gentleman, madbastard

You glorious person you. <3
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Mr. Nobody

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Re: [0.8.1a] Combat Chatter v1.7.3 (update 2017-11-18)
« Reply #121 on: November 18, 2017, 06:04:58 AM »

Would it be possible to add a config option to enablre rare special voices on thing that are not supposed to be crewed?
I mean, i'm not the only one that wants the Olympus being accidentally crewed by T.J. "King" Kong?
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A Random Jolteon

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Re: [0.8.1a] Combat Chatter v1.7.3 (update 2017-11-18)
« Reply #122 on: November 18, 2017, 07:02:31 AM »

Small update.

Combat Chatter v1.7.3
Download

Changelog
Code
v1.7.3
* Add characters: alien1, badass, gentleman, madbastard
* Add boss lines for foulmouth
* Fix Tyrador pod-launched drones having chatter
Wait...the drones no longer have chatter? NOOOO YOU MONSTER! How could you do this to poor old Nemo!? ;_;
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Histidine

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Re: [0.8.1a] Combat Chatter v1.8 (update 2018-01-07)
« Reply #123 on: January 06, 2018, 10:19:23 PM »

Some more chatter, and a mildly important bugfix.

Combat Chatter v1.8
Download

Changelog
Code
v1.8
* (Mostly) Working 'engage' chatter
* Add character: sunrider_kryska
* Fix boss message incorrectly playing against Arsenal Expansion's Lasher Duelist
* Line, other tweaks

EDIT: Forgot to change the version number in modinfo. Fixed in the new download; if you already downloaded earlier you can just change the version number in Combat Chatter/mod_info.json.
« Last Edit: January 06, 2018, 11:50:24 PM by Histidine »
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Histidine

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Re: [0.8.1a] Combat Chatter v1.9 (update 2018-09-08)
« Reply #124 on: September 07, 2018, 08:20:53 PM »

Combat Chatter v1.9
Download

Changelog
Code
v1.9
* Add characters: acvd_bluemagnolia, bountyhunter, dow_davianthule, dow_lukasalexander, dow2_diomedes, kw_flametank, tt_medusa, uaw_founder, uaw_kamalrex, uaw_orlok
    * Thanks to AxleMC131 and [REDACTED] Element for most of these
* Fighters not limited to default-type configs
* PrintChatterChars console command can also list all loaded characters
* dow2_commissar gets more lines
* Some faction compatibility fixes/updates

« Last Edit: September 08, 2018, 07:19:36 PM by Histidine »
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Arkar1234

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Re: [0.8.1a] Combat Chatter v1.9 (update 2018-09-08)
« Reply #125 on: September 08, 2018, 09:50:59 AM »

Glorious
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Bastion.Systems

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Re: [0.8.1a] Combat Chatter v1.9 (update 2018-09-08)
« Reply #126 on: September 08, 2018, 01:18:45 PM »

Based Update.
IT IZ TEH BANEBLAADE !

I remember Universe At War, but at the time my old computer could not run it properly. Is it any good nowadays?

« Last Edit: September 08, 2018, 01:20:28 PM by Bastion.Systems »
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Takion Kasukedo

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Re: [0.8.1a] Combat Chatter v1.9 (update 2018-09-08)
« Reply #127 on: September 08, 2018, 01:43:17 PM »

Based Update.
IT IZ TEH BANEBLAADE !

I remember Universe At War, but at the time my old computer could not run it properly. Is it any good nowadays?


Haven't played UAW in a long time but was one of my favourite games.

Keeping on topic, I might get this latest Combat Chatter update. Of course, this also means passing on more of the characters made onto that one as well, and further expanding the inventory.
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Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Histidine

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Re: [0.8.1a] Combat Chatter v1.9 (update 2018-09-08)
« Reply #128 on: September 08, 2018, 07:44:19 PM »

Note: I forgot to update the link in the new post like a fool (OP link was correct), so if you downloaded a zip that says '1.8', click the link again. (Or Version Checker will now inform you of the outdatedness)
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DrakonST

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Re: [0.8.1a] Combat Chatter v1.9 (update 2018-09-08)
« Reply #129 on: September 10, 2018, 05:17:34 PM »

Seriously?
Code
796182 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
at org.histidine.chatter.scripts.ChatterModPlugin.onGameLoad(ChatterModPlugin.java:15)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.j.super(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Error loading [data/config/chatter/characters/dow_davianthule.json] resource, not found in [C:\Starsector\starsector-core\..\mods\DynaSector,C:\Starsector\starsector-core\..\mods\Arsenal Expansion 1.4.12a,C:\Starsector\starsector-core\..\mods\Combat Chatter,C:\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Starsector\starsector-core\..\mods\DisassembleReassemble_v1.3.1,C:\Starsector\starsector-core\..\mods\GladiatorSociety,C:\Starsector\starsector-core\..\mods\LazyLib,C:\Starsector\starsector-core\..\mods\Mayasuran Navy,C:\Starsector\starsector-core\..\mods\Nexerelin,C:\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Starsector\starsector-core\..\mods\Sylphon,C:\Starsector\starsector-core\..\mods\Templars,C:\Starsector\starsector-core\..\mods\Underworld,C:\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
at org.histidine.chatter.ChatterDataManager.loadCharacters(ChatterDataManager.java:119)
at org.histidine.chatter.ChatterDataManager.<clinit>(ChatterDataManager.java:60)
... 14 more
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Histidine

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Re: [0.8.1a] Combat Chatter v1.9.1 (fixes 2018-09-30)
« Reply #130 on: September 29, 2018, 09:22:44 PM »

If you've noticed your fighters are all the same person, grab this update.

Combat Chatter v1.9.1
Download

Changelog
Code
v1.9.1
* Fix handling of fighter characters in campaign
* Fix for boss ship check
* Better error logging for certain load failure cases (e.g. file missing)
* Some line tweaks
« Last Edit: September 29, 2018, 11:50:05 PM by Histidine »
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Obsidian Actual

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Re: [0.8.1a] Combat Chatter v1.9.1 (fixes 2018-09-30)
« Reply #131 on: November 12, 2018, 10:47:37 PM »

Say my flagship (player-controlled) has fighter wings on it. How would I go about changing the "voicepack" / chatterchar for those fighters?

For example, my drones currently sound like reckless Freespace pilots, but I want to change them to Robotic.
Unfortunately, I cannot seem to target fighter wings with the "setchatterchar" console command.
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Histidine

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Re: [0.8.1a] Combat Chatter v1.9.1 (fixes 2018-09-30)
« Reply #132 on: November 13, 2018, 04:26:51 AM »

Say my flagship (player-controlled) has fighter wings on it. How would I go about changing the "voicepack" / chatterchar for those fighters?

For example, my drones currently sound like reckless Freespace pilots, but I want to change them to Robotic.
Unfortunately, I cannot seem to target fighter wings with the "setchatterchar" console command.

You can't set chars for fighters unfortunately, they always pick a new random character on each battle.

I'd have to implement a way to track fighter wings (or rather, assume that wing X in ship's A slot N is always the same captain, AFAICT the current API won't let me track it if it moves elsewhere), and then figure out how to specify which wing is having its character set within the console command, or else design a new dialog for it. So it's currently not likely to happen. Sorry!

(...Hmm, I could allow setting fighter characters on a per-type basis though, e.g. all Talons have one character)
« Last Edit: November 13, 2018, 04:34:20 AM by Histidine »
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Histidine

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Re: [0.9a] Combat Chatter v1.9.2 (update 2018-11-17)
« Reply #133 on: November 16, 2018, 10:04:35 PM »

Starsector 0.9 compatibility update

Combat Chatter v1.9.2
Download

Changelog
Code
v1.9.2
* Starsector v0.9 compatibility
* SetChatterChar command works if player name is entered; prints error message when specifying invalid character
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Vayra

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Re: [0.9a] Combat Chatter v1.9.2 (update 2018-11-17)
« Reply #134 on: November 17, 2018, 12:17:48 AM »

god bless your tiny heart
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it
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