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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 464010 times)

Histidine

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #225 on: July 28, 2022, 07:30:52 AM »

Seems I forgot to work on screen scaling last time :-X

Here's a quick attempt (put in Combat Chatter/jars). Also removes the need to manually change font size when using UI scaling.

There's an issue with the vertical offset on the chatter portraits I haven't been able to figure out, and I haven't checked if the text in the boss intro needs a rescaling implementation.
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Somtaaw

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #226 on: July 28, 2022, 06:48:31 PM »

Seems I forgot to work on screen scaling last time :-X

Here's a quick attempt (put in Combat Chatter/jars). Also removes the need to manually change font size when using UI scaling.

There's an issue with the vertical offset on the chatter portraits I haven't been able to figure out, and I haven't checked if the text in the boss intro needs a rescaling implementation.

Thanks I'll put this in the mod folder and see how it goes.

Edit: Seems to be working out now.
« Last Edit: July 31, 2022, 07:38:07 PM by Somtaaw »
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Catscrath

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #227 on: November 05, 2022, 05:52:37 AM »

"This is a cake walk."
"Alert! Alert! Hull breach!"
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SpaceDrake

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #228 on: November 10, 2022, 11:08:54 PM »

So here's an odd technical question: what flag needs to be set in the save file to allow a ship to actually use combat chatter?

In my most recent games, my captain's ship seems like it isn't getting "initialized" for having combat chatter at all (e.g. no voice is getting assigned to it during/after a combat at all) and even if I assign one manually, my captain will only speak when using other ships than my starting one (and yes, I have player character chatter on in the settings). Is there a flag in the save data I should check for this?
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Histidine

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #229 on: November 15, 2022, 05:24:03 AM »

Hmm, can't say what's going wrong, it works for me in that it at least writes the intro line if I enter combat and deploy only my flagship (victory line also works).

The save also shouldn't store anything related to this, other than the captains' chatter character IDs and a list of previously used characters.
Random thing to try?: ClearChatterChars console command to reset the above data
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Reshy

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #230 on: December 02, 2022, 07:29:55 PM »

Just a more of a roleplay sort of thing, but I noticed the ships give different response based if they're civilian or not, is it possible to give Autonomous ships their own specific more robotic sort of lines for that more immersive flavor?
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Histidine

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #231 on: December 04, 2022, 05:19:43 AM »

If the captain is an AI core (or if the ship is an autonomous ship, next version) it already uses a limited set of characters*. Although, well, the only one that I know to be really 'robotic' is the robotic character.

*controlled by data/config/chatter/character_factions.csv, if the character has a '1' in the ai column it can be used for AI captains
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Reshy

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #232 on: December 04, 2022, 11:14:04 AM »

If the captain is an AI core (or if the ship is an autonomous ship, next version) it already uses a limited set of characters*. Although, well, the only one that I know to be really 'robotic' is the robotic character.

*controlled by data/config/chatter/character_factions.csv, if the character has a '1' in the ai column it can be used for AI captains

Ah, it must not be applying to autonomous ships that lack an AI core installed.  Makes sense to me.
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Zumberge

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #233 on: January 04, 2023, 04:06:43 PM »

Apologizes for the bump, but a post was made about linking user-created chatter files and you (Histidine) okayed it.  I'm assuming it was a general blanket statement, hence.

A .zip file with a few new voices.
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Histidine

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #234 on: January 05, 2023, 08:29:50 AM »

No problem!

Do you want it included in the mod*, or are you just sharing it here?
*terms and conditions may apply
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Zumberge

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #235 on: January 05, 2023, 07:54:10 PM »

No problem!

Do you want it included in the mod*, or are you just sharing it here?
*terms and conditions may apply

Inclusion was the hope, if they're of sufficient quality and they fill a niche.
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Statius

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #236 on: January 06, 2023, 12:22:16 PM »

Is there a way for have dialogue use the officer's or ship's name in it, for the classic robot pilot launch sequence?
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Histidine

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #237 on: January 07, 2023, 04:35:01 PM »

No problem!

Do you want it included in the mod*, or are you just sharing it here?
*terms and conditions may apply

Inclusion was the hope, if they're of sufficient quality and they fill a niche.
Alright, I'll give them a look! (after I'm done with my Victoria 3 binge)

...although, uhh, just tried the link and it requires requesting access with my Google email. Can you make the file public or such?

Is there a way for have dialogue use the officer's or ship's name in it, for the classic robot pilot launch sequence?
Not currently, although I suppose I should add text substitution at some point.
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Zumberge

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Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« Reply #238 on: January 07, 2023, 08:11:33 PM »

Alright, I'll give them a look! (after I'm done with my Victoria 3 binge)

...although, uhh, just tried the link and it requires requesting access with my Google email. Can you make the file public or such?

Sorry, hadn't used Google Drive in a while.  It should work now.
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Mokare

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Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« Reply #239 on: January 21, 2023, 06:00:34 PM »

I noticed that the chatter only shows up on the top right part of the screen when the camera is on the commander's ship.  If I go to any other ship's perspective this doesn't happen
Same thing here. I usually don't pilot any ships, level green, blue and yellow skills then pretend i'm a fancy commander or CEO and let my captains do all the work. And, judging by reddit and forum here, a quite signifcant part of players also play like this. Love this mod, but, honestly, didn't even know that this chatter box feature exists (and it is good, much easy to read) until i started reading through this forum thread.
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