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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 472272 times)

Frosterus

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Re: [0.9.1a] Combat Chatter v1.9.4 (update 2020-08-09)
« Reply #165 on: August 12, 2020, 06:13:16 PM »

Appreciate the update. Are the Star Fox character lines just a random personality that can be picked like any ohther?
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Histidine

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Re: [0.9.1a] Combat Chatter v1.9.4 (update 2020-08-09)
« Reply #166 on: August 13, 2020, 05:12:28 PM »

They are, yep.
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Histidine

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Re: [0.9.1a] Combat Chatter v1.10 (update 2020-09-06)
« Reply #167 on: September 06, 2020, 12:28:52 AM »

Incrementing the version number a bit more this time (honestly it should have happened with v1.9.3 as well)

Combat Chatter v1.10
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Changelog
v1.10
* Add option for enemy chatter
* Add characters: acecombat_count, blood_caleb, drunk_gopnik, gentleman2, knight_of_ludd
    * Thanks to Avanitia for a bunch of these
* darklord character no longer available for steady officers
* Add font size setting for floater text to settings.json
* Improve assignment of default characters for officer-less ships
* PrintChatterChars command: Add battle arg (prints characters for all ships in current battle), fix handling in simulations and menu battles
* Fix Version Checker support (moved version file to GitHub)
* Fix some cases where box chatter printed invalid characters due to smart quotes
* Update faction tags file a bit
* Remove some debug messages
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majorfreak

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Re: [0.9.1a] Combat Chatter v1.10 (update 2020-09-06)
« Reply #168 on: September 06, 2020, 09:21:23 AM »

w00t w00t! oooo and enemy chatter too? sweet...i want to hear them beg for their pathetic lives!! muhahaha muhahaha

WAAAAAIIIIT... you mean v2.10? *giggles*   (imagines the poor mod author screaming "DAMNIT!")
« Last Edit: September 06, 2020, 09:23:55 AM by majorfreak »
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Histidine

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Re: [0.9.1a] Combat Chatter v1.10.1 (update 2020-09-26)
« Reply #169 on: September 26, 2020, 03:15:45 AM »

Quick update for better handling of enemy chatter.

Combat Chatter v1.10.1
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Changelog
v1.10.1
* Enemy chatter fixes/improvements
    * Add antispam for chatter of enemies (and default officers)
    * Add Blade Breakers and HMI's Mess factions to no-enemy-chatter list
    * Fix enemy death messages
    * Fix enemies being used for battle start/victory chatter
* Character load failure throws an exception rather than just printing to log
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Coward

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Re: [0.9.1a] Combat Chatter v1.10.1 (update 2020-09-26)
« Reply #170 on: October 13, 2020, 11:20:45 AM »

For some reason, floating text chatter won't show up in combat. I've only got this mod and LazyLib enabled and there's no in-battle text, only the text that shows up when ships get damaged. I've tested with the chatter box, which is working fine, but still no floating text.
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Histidine

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Re: [0.9.1a] Combat Chatter v1.10.1 (update 2020-09-26)
« Reply #171 on: October 13, 2020, 10:31:15 PM »

For some reason, floating text chatter won't show up in combat. I've only got this mod and LazyLib enabled and there's no in-battle text, only the text that shows up when ships get damaged. I've tested with the chatter box, which is working fine, but still no floating text.
Do you see the vanilla floating texts (weapons and engines disabled/repaired, etc.)? If not, look in the settings menu.

Try running this command in console during combat and see if it writes anything on your ship:
Code: java
runcode ShipAPI ship = Global.getCombatEngine().getPlayerShip();
Global.getCombatEngine().addFloatingText(ship.getLocation(), "big text", 48, Color.WHITE, ship, 0, 0);
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Coward

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Re: [0.9.1a] Combat Chatter v1.10.1 (update 2020-09-26)
« Reply #172 on: October 15, 2020, 09:17:33 AM »

Do you see the vanilla floating texts (weapons and engines disabled/repaired, etc.)? If not, look in the settings menu.

Ah, that was why. I had that disabled because I thought it added a little too much visual clutter. I can see the floating text now, thank you.

On a side note, I feels like there isn't enough variety for the default lines, so thank you for also making it easy to add new characters.
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Histidine

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Re: [0.9.1a] Combat Chatter v1.11 (update 2021-03-24)
« Reply #173 on: March 24, 2021, 02:01:09 AM »

"You, solely, are responsible for this."

Spoiler
[close]

Note: The mod now requires MagicLib.

Combat Chatter v1.11
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Changelog
v1.11
* Mod now requires MagicLib!
* Add Project Wingman-style intros for some fleet types
    * Will only appear if fleet is not significantly weaker than player
    * [post-beta] Added configuration settings to MagicLib's `modSettings.json` and to `strings.json`; added sound
* New characters: ace, Generals pack
* Add Domain Resurgent to no-enemy-chatter factions
* Hulls with `no_combat_chatter` tag are automatically ignored
* Update hull/ship name prefix lists
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Kakroom

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Re: [0.9.1a] Combat Chatter v1.11 (update 2021-03-24)
« Reply #174 on: March 24, 2021, 02:48:14 PM »

Thank you for including the option to restrict othermedia chatter!

That might've been an option before this update but it was this update that brought the option to my attention, so.
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Histidine

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Re: [0.95a] Combat Chatter v1.11.1 (update 2021-03-28)
« Reply #175 on: March 27, 2021, 07:32:50 PM »

Marking as Starsector 0.95 compatible.

Combat Chatter v1.11.1
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Changelog
v1.11.1
* Mark as Starsector 0.95 compatible, configure dependencies
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Jaapa

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Re: [0.95a] Combat Chatter v1.11.1 (update 2021-03-28)
« Reply #176 on: March 30, 2021, 05:23:00 AM »

I registered to the forum just to say that this mod is just the best and IMO should be in the base game. I absolutely love the chatter - makes the world feel so much more alive, and makes me care more about my officers. :) When I installed the new 0.95-version, I didn't have this mod yet, and the silence was just so strange! It seems I cannot anymore play without this.

So, thank you for making this mod!

(Also, if someone who sees this msg knows other similar mods that improve the RPG side of things, I'm all ears..! I noticed Starship Legends as something I need to look into.
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theDragn

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Re: [0.95a] Combat Chatter v1.11.1 (update 2021-03-28)
« Reply #177 on: March 30, 2021, 11:56:46 PM »

Is there a way to make the bossfight splash more common, or just force it for more fleets? I really love it and would like to see it more often.

Histidine

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Re: [0.95a] Combat Chatter v1.11.1 (update 2021-03-28)
« Reply #178 on: April 01, 2021, 12:42:56 AM »

I registered to the forum just to say that this mod is just the best and IMO should be in the base game. I absolutely love the chatter - makes the world feel so much more alive, and makes me care more about my officers. :) When I installed the new 0.95-version, I didn't have this mod yet, and the silence was just so strange! It seems I cannot anymore play without this.

So, thank you for making this mod!
Thanks, glad you like it!

Is there a way to make the bossfight splash more common, or just force it for more fleets? I really love it and would like to see it more often.
You can add more fleet types to the fleet type list in chatterConfig.json; patrolLarge might be a good one.
The strength check (fleet must be at least 0.8x the player fleet's strength, or 0.6x if it's a station) is hardcoded though.

(Also a mod that creates a fleet can enforce and customize the intro for that fleet, see here)
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robepriority

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Re: [0.95a] Combat Chatter v1.11.1 (update 2021-03-28)
« Reply #179 on: April 05, 2021, 01:24:58 PM »

Is there customization/documentation of the into splash availability? I'm not sure what the conditions are for the splash to appear.
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