Here is a list of possible events you might want to react to.
Suggest allowing some variable arguments, like number from x-y, (possibly scaled based on ship size), Crew names (based on faction), and other stuff.
Flux (Shields are taking a beating, flux capaciters are half full already!) (Ah ****, That was not good for the shields, they won't take much more!)
Overload (flux capacitor 4 just lost containment! It needs replaced ASAP.) (Shield feedback just overloaded flux conduits 6 through 9!)
Venting (Venting Flux.)
Death (Get to the Escape pods!)
Vaporization (Overkilled so much that the ship is outright destroyed) (Get to th.... <Signal lost>)
Shockwave (from death explosion)
Phase shifting
Emp damage(We've got sparking consoles down here, must be an EMP.)
Engine damage (Our engines got knocked out of allignment, Repair team 6 to engine room!)
Weapon damage (The heavy mauler just took a hit and is jammed. Repair teams, get on that!)
Low ammo (Out of harpoons, I just fired my last one)
Low ammo weapon firing (Reaper torpedo, for example) (Firing Reaper!)
Armor (We have a breach in the starboard armor!)
Hullmod (If we didn't have Hardened shields, I doubt we could have survived that hit) (Good thing we got those Augmented engines. We wouldn't be able to retreat as easily without them.)
skill (Damage control teams! Get to work repairing the hull!) (Damage control level 10)
Skill (Fortress shield) (I'm INVINCIBLE) (Divert all power to the Shields!)
(High energy focus/Ammo Feed) (Full power to the weapons!)
Size (Fighters, for example, might use different statements.)
Engine hit (That hit knocked my engines out. I'm a sitting duck here!)
Death (from other fighter) "Charlie just got taken out!"
Vaporization "Charlie's fighter just disintegrated/came apart!"
Hit friendly
(Sorry,)
(Watch it!)
(Check your fields of fire!)
(What do you think you're doing?)