Say my flagship (player-controlled) has fighter wings on it. How would I go about changing the "voicepack" / chatterchar for those fighters?
For example, my drones currently sound like reckless Freespace pilots, but I want to change them to Robotic.
Unfortunately, I cannot seem to target fighter wings with the "setchatterchar" console command.
You can't set chars for fighters unfortunately, they always pick a new random character on each battle.
I'd have to implement a way to track fighter wings (or rather, assume that wing X in ship's A slot N is always the same captain, AFAICT the current API won't let me track it if it moves elsewhere), and then figure out how to specify which wing is having its character set within the console command, or else design a new dialog for it. So it's currently not likely to happen. Sorry!
(...Hmm, I could allow setting fighter characters on a per-type basis though, e.g. all Talons have one character)