I'd actually like to see this go away as a direct skill perk (yes, optimized assembly too) - it's too mandatory; you can only ignore such bonuses if you're completely ignoring combat. Plus it's difficult to allow the AI to benefit from it without going the SS+ randomized variant route.
However, a number of ships (and hull mods!) are designed to make for interesting decisions that change with varying amounts of available ordnance points. For example, at the current base game with no +OP bonuses, you'd never want to install either of the hull mods that grant extra flux capacity or venting. At +50% OP (back when that was a thing), there were cases where you really did want the extra benefit, even if it was highly inefficient.
Instead, I'd suggest following the path started with the XIV variants, and providing bonus ordnance points for elite hull variants. This would (hopefully) tie in well with the Industry skill, as well as tech-mining for rare blueprints - both things that aren't yet in the game, but hopefully will be when the skill revamp comes. Or, of course, the player could purchase such elite variants from an allied faction (commission mechanics, or perhaps even from selling a rare blueprint that the player doesn't have the skill to use), or even capture them from their opponents - thus providing multiple paths to acquire these superior ships.