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Author Topic: [SOLVED] - Fatal: Null (Screenshot + log information provided) + Mods  (Read 3885 times)

Ryu116

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Hello everyone,

I have been having too many fatal: null crashes since I installed new java, so I am not sure what is going on, I have lot screenshots and information provided:

I am using Window 7 64 bit and I am using an external LED Monitor as secondary monitor with my DELL laptop.





This is list of mods I installed in my Starsector 0.7.1a:



Here is result from using version checker mod:



And finally,

Here is error info from starsector.log:

Quote
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CharacterStats.getStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.increaseSkill(Unknown Source)
   at com.fs.starfarer.rpg.OfficerData.levelUp(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:194)
   at data.scripts.campaign.events.SSP_PersonBountyEvent.initPerson(SSP_PersonBountyEvent.java:602)
   at data.scripts.campaign.events.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:501)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.startPersonBountiesIfN eeded(SSP_EventProbabilityManager.java:110)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:108)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.advance(SSP_EventProbabilityManager.java:58)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
946018 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
946018 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

Is this error related to recent version of java 8 64 bit?  I kept getting lot of crashes lately.  I didn't experience crashes in with Starsector 0.7.1a (without mods) and older Starsector 0.65.2a (with lot mods).

Any helps with my fatal null crashes is much appreciated and if there is any information missing, please let me know.
« Last Edit: December 16, 2015, 01:19:21 PM by Ryu116 »
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Alex

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Re: Fatal: Null (Screenshot + log information provided) + Mods (Info provided)
« Reply #1 on: December 15, 2015, 08:11:28 PM »

Looks related to this:
http://fractalsoftworks.com/forum/index.php?topic=10365.0

Briefly: seems to be a mod-related bug, due to trying to spawn too-high-level officers.
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Dark.Revenant

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Re: Fatal: Null (Screenshot + log information provided) + Mods (Info provided)
« Reply #2 on: December 15, 2015, 08:16:35 PM »

It's definitely a matter of you trying to up the officer max level to a point it can't actually reach.
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Ryu116

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Re: Fatal: Null (Screenshot + log information provided) + Mods (Info provided)
« Reply #3 on: December 15, 2015, 08:29:30 PM »

Ahh I see!

I did some modding with officers in setting (config file from starsector core):

Quote
"officerSkillIncreasePerLevel":3,
"officerMaxLevel":40,
   
"officerMaxHireable":40,
"officerPlayerMax":20,

That must be reasons... I will restore the value back to default value.

« Last Edit: December 15, 2015, 10:58:53 PM by Ryu116 »
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Ryu116

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Re: Fatal: Null (Screenshot + log information provided) + Mods (Info provided)
« Reply #4 on: December 16, 2015, 04:35:34 AM »

That solved my fatal null crashes and I am able to add more mods and still enjoy the smooth gameplay with starsector!  I didn't have any crashes so far.

:)
« Last Edit: December 16, 2015, 01:19:51 PM by Ryu116 »
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Ryu116

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Re: [SOLVED] - Fatal: Null (Screenshot + log information provided) + Mods
« Reply #5 on: December 16, 2015, 01:19:59 PM »

I am able to install more mods and enjoy smooth gameplay without any crashes in starsector 0.7.1a!  I played for an hour as bounty hunter while seeing many things going on in starsector.  I am very thankful for all helps from everyone here!



(This is how joyful I feel after solving issues with fatal: null CTD issues with helps from community in this forum.)

 ;D

Here is list of mods I have installed:






Screenshot of my gameplay:

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