Hello everyone,
There is one thing that made me think of this after seeing how people like me usually enjoy having lot different mods combined together to enjoy much larger diversity of experiences in Starsector game.
There is one thing that I think would be great assist to both an author of Starsector and modders, theoretically:
Mod loading Order
It allows for any specific mods to be loaded from top (first) to bottom (last), where the data get loaded in order. With that, any specific features in certain mods can laod over other for sake of stablization without causing lot of data being conflicted when all mods is loaded at the same time.
Another feature that I also think would help with modders:
Mods conflict detection
(Note: Please let me know if this feature is already implemented in Starsector. I recently started playing starsector last month and I am loving every moment of it.)
There could be an additional feature in program that detects the conflicting codes that changes the same thing from two or more different mods. For example, mod #1 changes the campaign, then mod #2 change the same thing. That is when they could create an additional log file that shows the conflicting between two or more mods. The goal of ths is to locate the exact conflicting codes that can be easily changed, to allow multi-mods to work together in more stablized ways.
What do any of you think about this features?
I believe that with game being already flexible, any additional features that allow author of starsector and modders to be able to handle the data and mods in more stablized, efficient, and effective ways will allow starsector to expand even more.