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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a][Discontinued] Artefact  (Read 212932 times)

Snrasha

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Re: [0.8.1a] Artefact || High-Tech Armada
« Reply #120 on: February 08, 2018, 11:12:34 AM »

You have not forgot the Lazylib library?
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Bobakanoosh

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Re: [0.8.1a] Artefact || High-Tech Armada
« Reply #121 on: February 13, 2018, 09:49:09 PM »

I too am having the same issue. Fatal; Null, on universe creation. I have the latest version of Lazylib installed as well. Same context as above as well.
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Snrasha

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Re: [0.8.1a] Artefact || High-Tech Armada
« Reply #122 on: February 13, 2018, 11:09:21 PM »

Ok, thank, i will see the problem when i am available.

You have the logs on folder Starsector, if you can found the Line of the NullpointerException and put the paragraph (5 lines before and after the line of the null)
Thank.

I have zero crash, you are maybe on Mac or Linux? Or others informations?
« Last Edit: February 14, 2018, 08:49:55 AM by Snrasha »
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Lazybone

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Re: [0.8.1a] Artefact || High-Tech Armada
« Reply #123 on: March 04, 2018, 08:33:03 PM »

It seems like, Artefact has put a station in Askonia System(named 'long') and that caused crash!!
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Snrasha

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Re: [0.8.1a] Artefact || High-Tech Armada
« Reply #124 on: March 04, 2018, 09:28:23 PM »

It seems like, Artefact has put a station in Askonia System(named 'long') and that caused crash!!

Ok, thank you ^^.


EDIT: Fixed. Fix a crash for no users of Nexerelin, where somes Starsystem crash, you need probably a new game for fix that.
« Last Edit: March 04, 2018, 11:04:21 PM by Snrasha »
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Snrasha

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Re: [0.8.1a] Artefact
« Reply #125 on: April 23, 2018, 05:12:28 AM »

New flags:


New version of ships:
See the main post.


Version 1.52:(breakSave)
Quote

-Modify the enem anti-missile.
-Modify every Looters MK2.
-Fighter MK2 are now undroppable like Terminator.
- Fix the new phase cloak of Looters ships.
-Nerf every damaged ships and modify their sprite with that.
- Increase shield radius of every Noir ships (+15)
- Reduce the flux of the Sting E-Slot per 2.
- Modify sounds of somes weapons
- Nerf topspeed of every Looters ships.
- Remade flag of their  factions.
- Update somes weapons.
-Fix every descriptions  (Made per Gwyvern)
- Nerf to 500 crew The Heart, increase of 300 units cargo and fuel.
- add two tinys frigates

Thank to Gwyvern for the help. And the community, like always.

I have made many modifications, linked to fail.
« Last Edit: April 23, 2018, 05:14:11 AM by Snrasha »
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Snrasha

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Re: [0.8.1a] Artefact
« Reply #126 on: June 05, 2018, 08:49:30 AM »

Tiny update of my mod!

I have retired a plugin and add a GS Bounty for fight the Boss of the mod.
You will need to have GS mod for fight the Boss of this mod, but meh, the previous plugin is bugged.
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Snrasha

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Re: [0.8.1a] Artefact
« Reply #127 on: October 01, 2018, 06:00:41 AM »

Current advancement on the Artefact mod:
I am always on the Discord and i have always discouraged people to play to my mod, for many good reasons of weird choice.
One is Noir faction where these homing projectile have be always a problem.
Two is the Looters faction, where shiedless is a problem.

On the next update:




The Noir will replace the current shield per a bubble shield, like AI Wars but more simple, more you have flux, less efficient the shield will be.
The Looters will replace the disliked phase system per a Damper shield who depends of your flux. These ships do not get flux when the shield is hit. The system on the right click will be a Priwen Burst-Like, with two waves who bounce projectile(probably not the final version and need to fix some bugs).

The Noir will lost one weapon replaced per a piou piou weapon like IR pulse laser. (The Shard Gun have be replaced)



If someone has a feedback to do for this mod(for this next update or before), i will take it.

Thank you.
« Last Edit: October 03, 2018, 12:03:25 PM by Snrasha »
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Snrasha

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Re: [0.8.1a] Artefact
« Reply #128 on: October 05, 2018, 01:15:08 PM »




Click for download!


Version 1.7 Unbalanced is out, need feedback, i think.
The mod need GraphicLib now.

Quote
Version 1.7unbalanced: Break save game
Modify completely Looters and Noir.
    -Noir get the bubble shield of AI wars mod, but without the failure system.
    -The Noir Bubble shield is better on low flux than high.
    -Looters lost their phase system, they got a damper field, do not work like lattice shield of templar.
    -Looters right click is now a repulse projectile like Exigency or Priwen Burst of Templar. Disabled if your hull has D-mod.
-Remove the Artefact Shield hullmod.
-Ame topspeed increase 20 to 40
-Farfadet topspeed increase 40 to 50
-Modify the Shard gun weapon
-Nerf the Ragnis Locust and Lili Squall damage to 50 from 75.
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Nanao-kun

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Re: [0.8.1a] Artefact
« Reply #129 on: October 06, 2018, 02:04:12 PM »

Although I never really used the ships that often, I thought the weapons were pretty cool. Gonna try this new version soon.
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Snrasha

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Re: [0.8.1a] Artefact
« Reply #130 on: October 06, 2018, 10:49:10 PM »

Although I never really used the ships that often, I thought the weapons were pretty cool. Gonna try this new version soon.

Thank, do not have fear of report a feedback of everything(text maybe too ^^)
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Snrasha

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Re: [0.9] Artefact
« Reply #131 on: November 24, 2018, 10:50:23 AM »

« Last Edit: November 30, 2018, 12:21:31 AM by Snrasha »
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Snrasha

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Re: [0.9] Artefact
« Reply #132 on: November 25, 2018, 07:31:32 AM »

Small update for say:

No crash or bug reported, and i needed to out two stations for them.
These stations are pretty strong.
Need feedback thank or critic! (If you see a too strong weapon, report!)
They spawn with these new stations on new save, but you can also just create them on your colony. (Lack of blueprint industry :thinking: )
Also fix a bug with fighter.
« Last Edit: November 25, 2018, 07:37:07 AM by Snrasha »
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Snrasha

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Re: [0.9] Artefact
« Reply #133 on: December 02, 2018, 04:15:38 AM »

Require:
LazyLib,GraphicsLib
Download the mod here



Fix Blueprint, weapon loadout and add a graphical effect on the Looters station.

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Snrasha

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Re: [0.9a] Artefact
« Reply #134 on: December 02, 2018, 01:21:39 PM »



Updated for the 0.9a Starsector!

The High Tech Armada is on the same page of Artefact mod for obivous reason! Because this is more a private joke mod, so yeah, he is very balanced, but turn around a hullmod pretty meme.

This mod is just a list of ship inserted on the high-tech faction.
Spoiler
[close]
Except the crabunder, because pirates love crabunder.
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