@Unfolder: Thanks for your feedback! For the future, a lot of these should probably go in suggestions.
Say i take a commission with the hegemony, immediately dropping my relations with the tri-tachyon to hostile. later, a faction hostility event breaks out between the hegemony and the Sindrian Diktat. My relations to them drop straight to hostile as expected. but when the event is over, what happens to my relations with them? does it go back to neutral or stay at hostile?
Pretty sure that you don't become automatically hostile if your commission-faction declared war to it after you joined. Otherwise this would not be there:
Still, that would mean you have to get hostile with them on you own and then quickly get neutral with them again on your own, otherwise you would get hit with a rep loss for your commission-faction. Seems as if at least some help here would be in order. I wouldn't be much fun if the "right" way to play were to get barely hostile and then don't attack anymore, so you can become neutral again quickly.
Maybe you should get no (or minimal) negative reputation automatically (it's easy to get on your own) upon declaration of war, but a huge reputation boost when your commission-faction ends the hostilities (if you are hostile yourself).
Right, it doesn't auto-drop. But, yeah, this could get annoying, being stuck with slow gradual rep loss for becoming hostile during hostilities and not becoming non-hostile after.
I think I'll just make it so that you get up to suspicious when hostilities end, if you're below.
Oh, and please don't forget the bug where pirate raiders attack you while you are friendly with pirates
On my list for .2!
Gryphon changes sound good, but maybe the system still could use a bit of a delay? Maybe as long as a typical overload. Seems as if the double Reaper/Harpoon barrage would be a very viable option for every battle now, and still OP.
That sounds reasonable, but I find that kind of bursty missile spam just too much fun.
(Still, I've got a TODO item to set the one-shot Reaper cooldown to 5 seconds, if I can bring myself to do it.)
Come on! (D) hulls are bad enough without the sensor profile increase! I can't believe I'm the only one that is yet to be (succesfully) ambushed by a pirate fleet!
Kind of why they exist, "being bad enough"
Sounds to me like a doubling of ammunition at best, almost nothing at worst (read: to early, AI).
Sort of, but it does cost a lot of flux, so there's an element of risk to doing it in the thick of things. The AI handles it fairly well imo.
Why not make the system incredible difficult to use, but unlimited?
Like:
75% Hard Flux generation
50% Missiles Refilled
10 sec duration of refill while hard flux can't be dissipated/vented
This way you can't just spam missiles in the midst of battle (you would be overloaded and dead pretty soon) but it can still be used to constantly put out missiles in a prolonged battle, if the Gryphon manages to get a quite few seconds
(Why does this always end with)[/list]
One big reason is the AI would not be able to handle this well.
It is almost starved for OP if you want Safety Override on it.
Sounds about right
Actually, that could be one more nerf for Gryphon: Disable Safety Override for it because missiles do not get the range penalty, and the ballistics will probably be filled with short-ranged Vulcans and Flak.
Seems like a meaningful tradeoff to use SO or not. More speed and less peak time, or more flux capacity for defense and use of system? Or more of something else, I suppose.
Why remove rep decay? This seems like a good way to forgive/encourage experimentation by the player. Unless you read the forums religiously, you won't know all the rules about factions and relationships; neither do I think that the game should explicitly tell you all these things. Leaving it opaque is fine, but the decay is a mechanic to make sure it isn't too punishing.
I don't think it was actually doing that, though. So in my view it's more cleanup of stuff that's in there but, if we're being honest, that I've completely forgotten even existed. Not opposed to possibly bringing this back in some other form eventually, though.
Pirates have a military market at Umbra, or will that be ripped out in 0.7.1?
There is a Pirate market on Umbra as someone mentioned. Pirates deserve to have their special market so the faction maintains some kind of viability. Getting accepted by the pirates should be hard, and it is, but there should still be rewards for it. Commissions don't fit them, but leave some other way to get into the market by rep alone?
As I mentioned earlier, pirate military markets don't require commissions.
Does this hold true for your site, too? Wouldn't want my timid carrier to charge the enemy, just because I have no other officers deployed.
•Timid officers behave as if they were cautious if only timid officers/non-combat ships are deployed
Does the player count as an officer for this purpose? If so, what personality does the game assume the player to be?
The player counts as "steady".
?Small monthly reputation penalties for being hostile with neutral factions, and for not being hostile to faction enemies
One more question: Hostile includes Vengeful too? It would be silly if I lose reputation with my faction enemies if they hate me too much.
Yeah, it'd be weird if it didn't. I see how the phrasing is confusing, though. In this case just using hostile to mean "will shoot you".
One more question: Do non-combat ships piloted by Aggressive officers count as combat ships for the purpose of toggling Cautious for Timid officers?
They do count. Basically, timid will only become cautious when noone else in the fleet will be their meatshield.
Maybe, devs should reconsider chances of boarding? Current 5% chance is too low and makes boarding feature (marines) in game totally useless. I've changed chances to 20% and it makes sense now.
I think the main issue is the "lose 1/3rd of marines" bug. Once you start fighting bigger fleets, boarding kicks in fairly often at 5% already, and if you're fighting small pirates, well, (D) ships aren't exactly worth boarding in the first place. But hey, if you prefer 20%, go for it!