Since there has been a lot of talk about Diable's balance in the last few week, here are my personal thoughts:
Concerning the combat ships, I think almost all of them are in a good place except the Storm (that still has a split personality) and to some lesser extend the Daze (that is quite boring all things considered). I'm still considering my options for the former, but the later might simply get a new more impactful system, either firepower+armor-related or missile-related.
Concerning the weapons, same thing. Maybe the small Banish will become 2-shots like Vanilla, maybe there will be minor tweaks to the Hexafire, but overall I feel confident they all have a niche they are good at without being "the best ever".
Concerning the Wanzers, now this is where I feel more work is needed. The Strife is still far and away the most useful wing of them all, while some of the bigger models overlap too much to have distinct personalities. Too many of them are really good against frigates while only one is worthwhile against large ships. At the same time, it may only require a couple of simple changes to vastly improve the situation, like a clear anti-shield Wanzer, and moving the Thunderbolt launcher from the Strife to another model.
Concerning the logistic ships, those are relics at this point. I do plan to put some work into them at some point but I've been caught working on so many flashier things I never had the courage to deal with this more tedious task.
one thing i dont like is the assume direct control system, its really clunky imo, takes you completly out of the fold, and leaves your ship pretty much stranded... and its usually on ships that dont just "sit in the back doing nothing", but line ships that you REALLY dont want to leave open
versant, everything shrike and wolf want to be, but better
ah, the calm, tries to be an escort, is more of a flanker
derecho is amazing late game
fracus is a... herron replacement, if you are into that
hayle is a missile spammer, and it does it fairly well
pocket gust, like its bigger brother, GREAT line ship
the daze is weird, yes i agree... i tried to make it work, but it doesnt really work, its not tanky enough to BE tanky, and it doesnt have enough flux vent to be deadly... maybe changing the system around?
love the gust as a line ship, if only it didnt have the assume control system
id rather have a gust than a haze... never seemed efficient enough to me to switch it out for something else
storm is a nice escort ship
maelstrom is a bigger, better capitalsized gust, so its just pretty much the best ship in this mod, ESPECIALLY deadly when massed, thanks to its ordinance
and i already told you how much i like the pandemonium, oddly that people claim it to be too logistic inefficient, when thats the whole point of the ship... i mean IT LITERALLY TELLS YOU THAT VERY THING IN THE TOOLTIP LMFAO... and by the time you field dreadnaughts, logistics arent an issue anyways
overall well balanced, with a few hiccups
ironically tho, the thing i like the least in this mod are the wanzers (versant doesnt count), they just dont click with me, and ironically imo dont really fit the faction at all...
you have this modus operandi about overwhelming the enemy with a massive amount of just junk missiles, and then you have all of their fighters be super elite blocks that do their thing, id always rather use broadsword swarms or remnant fighter spam, cause both really synergize well with the whole missile spam way more than just "1 dude in power armor", idk, if you are already building for volume of fire, go full hog, you know what i mean?