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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1276274 times)

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1500 on: November 06, 2021, 11:57:11 PM »

I cant seem to enable this skin, says its for a different version of the game.

Open the skin folder, then open mod_info, and then change "gameversion" to the current one, and it should work fine. That's what I ended up doing with mine.
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"There's nothing like a trail of blood to find your way back home."

Floorbo

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1501 on: November 07, 2021, 01:23:59 AM »

I cant seem to enable this skin, says its for a different version of the game.

Open the skin folder, then open mod_info, and then change "gameversion" to the current one, and it should work fine. That's what I ended up doing with mine.
YOU helped me big time with that
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Talinoth

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1502 on: November 17, 2021, 11:03:04 AM »

https://fractalsoftworks.com/forum/index.php?topic=22981.msg345373#msg345373
https://fractalsoftworks.com/forum/index.php?topic=14935.msg345370#msg345370

Post this to Tartiflette's forum thread and tell him his diableavionics_draftarmormodule has a FIGHTER hull size for some weird reason.

I had a repeating Crash To Desktop bug earlier. (Solved now.)

From what I understood of what Nia and Timid said, the Commissioned Crew mod was applying Legio's Commissioned Crew speed boost buff on to the Draft's frontal armour module, and it caused repeated CTDs. At least, that's the leading explanation.

- Whenever I scrolled down to my Draft in the Fleet or Refit screens, it was an instant CTD.
- Try to deploy the ship in a fight? Instant CTD.
- Sometimes CTD just from talking to another party on the campaign map without even doing anything.
- Mouse over the bugged out Draft on the encounter fleet vs fleet assessment UI menu? CTD.

Using RustyCabbage's helpful script in ConsoleCommands, we blew up the ship and the crashes stopped. Some weird edge case bug.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1503 on: November 17, 2021, 10:07:43 PM »

Sounds like either a Commissioned Crew or Tahlan issue because that module NEEDS to be a fighter so that it shows on top of the weapons instead of under them. I can't really prevent a different mod from adding a broken hullmod on it.
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Yunru

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1504 on: November 18, 2021, 04:31:09 AM »

Do note that even if it's a Commissioned Crew issue, if the faction you're commissioned with is from a mod, that mod's author should be the one to take it to, CC itself is a just a framework and vanilla factions.

SouljaWolf

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1505 on: November 21, 2021, 02:19:58 PM »

I'm finna donate this mod is so sick S tier!!! MORE SHIPS Got me addicted my friend.
« Last Edit: November 21, 2021, 02:27:40 PM by SouljaWolf »
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1506 on: November 21, 2021, 11:30:59 PM »

Thanks!
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SouljaWolf

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1507 on: November 24, 2021, 03:23:07 PM »

Could you buff the Wunder Wanzer or add more stuff to it as it has so much potential but is weaker then a frigate and I really enjoy its concept?
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Wyvern

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1508 on: November 24, 2021, 05:25:32 PM »

..."Weaker than a frigate"? No, I can't agree with that. Some of its options do, imo, underperform, but I've gotten pretty good results with a setup of ranger/grave/brawler, and even the worst of its setups can easily match up to destroyers (that, admittedly, are half its cost or less to put on the field.)

I think the demolition kit is probably the worst one for AI use; it does not like firing the grenade launcher at ships.

No, if you want an argument for buffing it, the argument I'd put forth is that, by the time you have the fleet power to acquire the thing, you're out of the portion of the game where it'd be most fun to play around with as a flagship - most of your fights at that point will be against cruisers and capitals, which the Virtuous isn't as effective against. I'd have much more fun with, say, a nex custom start using the thing.
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Wyvern is 100% correct about the math.

Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1509 on: November 24, 2021, 11:55:38 PM »

I'd argue that the Virtuous scales so well with combat skills that it hardly needs a buff. It needs a fix about some weirdness with certain loadouts, possibly, but not a buff.
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Space_Lettuce_OG

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1510 on: November 25, 2021, 02:14:46 PM »

Ya, my wunder wanzer builds tend to be able to hit above their weight class, although, there are a few unviable combinations, but that is to be expected. Same goes for standard ship fitting, not all, or even most are viable builds. Wunder wanzer is fine in my opinion.
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Wyvern

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1511 on: November 25, 2021, 03:46:47 PM »

Huh, that is pretty much the exact opposite of my experience with the thing: the builds I've put together for it punch down very effectively, able to slink along the margins of a battlefield and casually eliminate unwary frigates and destroyers...

...But that it has real trouble punching up; in particular, anything with significant levels of armor gives it a lot of trouble; the only kit that's really good at chewing through heavy-cruiser-to-capital levels of armor is the demolition kit, and if you're using that you don't have the kinetic/energy firepower to bring the target's shields down in the first place.

(Marksman and Gunner both look like they should have decent anti-armor capability... but they're both slow-firing burst anti-armor, which the AI will cheerfully shield-flicker for and mostly ignore. I'd suggest changing the gunner's beast cannon to fire one shot at a time instead of three-shot simultaneous bursts.)

Edit: Just for the record, I do not think that the Virtuous underperforms relative to its deployment cost; if you've got one, it's worth using. (There are supposedly-super-ships from other mods that that's not true of.)
« Last Edit: November 26, 2021, 05:03:29 PM by Wyvern »
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Wyvern is 100% correct about the math.

JerichoHK47

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1512 on: November 27, 2021, 04:04:26 AM »

Quote
What I did is set the projectile speed to 33% of the launch speed, and set the trackingStr to "Poor" and speedStr to "Slow", and I added "DIRECT_AIM" to the hints(this hint doesn't seem to do a whole lot to help, but it did seem to help it a little bit. Could just be random luck though.), and now it's being used damn near exactly like it should be."

I never post, like never but I had to thank you, this fixes the grenade launcher really well. The projectile speed more specifically is what did it for me but tbh it could be that I applied the rest of the changes wrong, its the first time I dove in the files. Just wanted to confirm for anyone that might want to try the fix and thank you again, I really like this type of weapon.

Gameplay wise it appears strong when compared with the other loadouts because it deals better with armor and it synergizes well with the missile skills. But the other loadouts also scale really well with skills, its not as good when dealing with smaller faster ships, pd mitigates some damage and after that initial burst the grenades recover fairly slow...taking all of these into account I would say it doesn't need a nerf, its in a good place.
« Last Edit: November 27, 2021, 04:15:51 AM by JerichoHK47 »
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tinchek

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1513 on: November 27, 2021, 05:54:11 AM »

Which ships are those in the gifs on the front page? The transformable ones? Also how do I get a Virtuous class ship? Also does that one have a sword?
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1514 on: November 27, 2021, 06:30:40 AM »

They are the Versant frigate, the Valiant fighter and the Zephyr fighter. The virtuous roams around in the Diable Avionics home system, it does not have a sword.
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