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Author Topic: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)  (Read 816297 times)

Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1470 on: September 04, 2021, 03:00:21 PM »

(Man, though, feels like everyone's been struggling this year. Not that I really blame them...)
In this instance it's a good thing because I'm submerged with work, but it leaves me little time or energy to mod.
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lili

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1471 on: September 05, 2021, 02:22:35 AM »

the new wunder wanzers so coooooooooooooool
Pande suprised me too, now only 5dp higher than mael
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1472 on: September 05, 2021, 05:11:11 AM »

the new wunder wanzers so coooooooooooooool
;)
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC2 (2021/09/06)
« Reply #1473 on: September 06, 2021, 02:21:39 PM »



Small hotfix to solve a crash with the new Thunderbolt effect and some additional balance tweaks.

CHANGELOG

[RC2]
 - Pandemonium is back to 60DP and down to 1500 flux dissipation because I was getting too many private messages complaining about the changes.
 - Special fleets should despawn now when they lose their flagship.
 - Special fleets should spawn in ongoing saves.
 - Fixed Thunderbolt effect crash against modules.

 - [REDACTED]
[close]

Earliest save compatible version: 2.62


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
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Killsode

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Re: [0.95a] Diable Avionics 2.63RC2 (2021/09/06)
« Reply #1474 on: September 07, 2021, 06:04:58 AM »

Oh my... i just saw the new "ship" in the sivie defence fleet "the last line"... i want, I NEED

Spoiler
Edit: Although after testing a spawned one in, it honestly feels... a little underwhelming? For a super ship thats kind of hyped up and one of a kind, i'm pretty sure i'd have more trouble with the maelstrom in its fleet rather than it, itself.
Although the carbine-brawler setup seems to work quite well, especially with extended magazines
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« Last Edit: September 07, 2021, 12:31:42 PM by Killsode »
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MrMagolor

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Re: [0.95a] Diable Avionics 2.63RC2 (2021/09/06)
« Reply #1475 on: September 07, 2021, 07:08:33 PM »

I just gotta say, the means by which you switch the Virtuous' loadout is incredibly cool while also being very simple at the same time.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1476 on: September 08, 2021, 11:39:26 AM »


The cat is out of the bag, this update did included a little something I decided to showcase in this short trailer. Enjoy!

Also, another small hotfix to solve some weirdness with the toggle hullmods and some additional balance tweaks.

CHANGELOG
[RC3]
 - Fixed a reorder issue with some S-mod and the "toggle" hullmods of the Verstant or the Virtuous.
 - Virtuous-class wunder wanzer:
   . Scicle blaster damage reduced to 250 from 300,
   . Scicle blaster regen rate significantly increased to 400 dps from 300. (now it has much shorter down times between clips)
   . Unlocked Flicker Core system flux buildup reduced to 5% per use from 10%.
   . Phase Grazer Siphon system regen time improved to 16s from 20.
   . Micro-missile Rafale system now has 2 charges on a short 5s cooldown, regen set to 20s from the previous 15s cooldown.
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MrMagolor

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1477 on: September 08, 2021, 11:58:48 AM »

Noticed a bug where if you scuttle the Virtuous for some godforsaken reason, its arm mounts end up in your inventory.
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1478 on: September 09, 2021, 02:50:39 AM »

Noticed a bug where if you scuttle the Virtuous for some godforsaken reason, its arm mounts end up in your inventory.

This is kind of a standing bug for the ship-scale Wanzers in general; you can occasionally salvage the arm cannons of a Versant as well, if you salvage a field where one was destroyed or even recoverable.
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Arthur_The_Ok

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1479 on: September 10, 2021, 11:01:10 AM »

Help, every time I go to a derelict Virtuous and recover it, its arms just disappear
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1480 on: September 10, 2021, 12:52:31 PM »

You need to restore it.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC2 (2021/09/06)
« Reply #1481 on: September 10, 2021, 02:50:14 PM »



Alright, this should be the last hot-fix for a while now. It's a lot of small balance changes to less used weapons and a couple of QoL additions.

It you didn't already watched it, here is the big new thing in this update:

CHANGELOG
[RC4]
 - Virtuous-class wunder wanzer:
   . Added a visual glow to indicate the system is ready to use.
   . Base speed increased to 85 from 60.
   . Special loadouts cannot be changed without a spaceport.
 - Stratus freighter:
   . Cargo capacity increased to 250 from 200
   > Now properly competes with the Mule as a non civilian freighter.
 - Plasma Capacitor Shunt system:
   . Active time increased to 1.3s from 1.
 - Burchel beam repeater:
   . Flux ration improved to 0.8 from 1.33.
   > Now competes with the Burst Laser at .62 ratio.
 - Glaux Beam Repeater:
   . Flux ratio improved to 1.1 flux/dmg from 1.17,
   . Sustained DPS increased to 200 from 150.
   > Should now compete with the phase Lance on equal footing.
 - State Support Beam:
   . Now a burst beam with 2s on, 2s off firing pattern, from a continuous one,
   . Firing dps increased to 400 from 200 (same sustained damage),
   . OP cost notched down to 11 from 12,
   . Range slightly reduced to 800 from 850.
   > Now offers more flexibility when choosing between not insignificant bursts, or continuous alternating beams.
 - Magicbox Anti-missiles:
   . Spread between multiple targets when fired in bulk.
   > Should be more reliable against multiple incoming missiles.
 - Thunderbolt MRM Pod:
   . OP cost raised to 12 from 10.
   > It has twice the damage potential of a Harpoon Pod so definitely required
 - Banish Torpedo Launcher:
   . OP cost notched down to 11 from 12.
   > Not really required, but it creates a smooth op gradient along Plover, Banish, Thunderbolt, Thrush
 - Lazyhorn Warp Projector:
   . Tweaked Prox fuse ranges to better deal with swarms of missiles,
   . Max damage reduced to 300 from 350,
   . Fire-rate increased to 17 salvo per minute from 12,
   . Autofiring solution vastly improved.
   > Now this is a reliable Energy mount Flak gun.
 - Warlust, Frost wanzers:
   . Removed ammo limitation on their main weapons.
 - Avalanche, Raven wanzers:
   . Added limited ammo regen to their main weapons.
   > The AI would not retreat them for rearming reliably.
 - Deep Strike Pod:
   . Wanzers should stay in combat if the pod is destroyed instead of retreating.
 - Some weapon tiers have been shuffled to try and help the auto-fitter.
 - Fixed a bunch of outdated descriptions.
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Earliest save compatible version: 2.62


Always DELETE the old version before extracting the new one
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Phenir

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1482 on: September 10, 2021, 06:15:02 PM »

Burchel head weapon for the Wunder is showing the old stats.
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1483 on: September 10, 2021, 08:22:54 PM »

A good set of final balance changes.

Thank you for your work on this as always, Tartiflette! It's appreciated and Starsector just isn't the same with Diable.
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Ryers

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1484 on: September 18, 2021, 02:55:13 AM »

is there any legit way to get the new super wanzer other than salvage?
cheers
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