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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275718 times)

Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1470 on: September 08, 2021, 11:39:26 AM »


The cat is out of the bag, this update did included a little something I decided to showcase in this short trailer. Enjoy!

Also, another small hotfix to solve some weirdness with the toggle hullmods and some additional balance tweaks.

CHANGELOG
[RC3]
 - Fixed a reorder issue with some S-mod and the "toggle" hullmods of the Verstant or the Virtuous.
 - Virtuous-class wunder wanzer:
   . Scicle blaster damage reduced to 250 from 300,
   . Scicle blaster regen rate significantly increased to 400 dps from 300. (now it has much shorter down times between clips)
   . Unlocked Flicker Core system flux buildup reduced to 5% per use from 10%.
   . Phase Grazer Siphon system regen time improved to 16s from 20.
   . Micro-missile Rafale system now has 2 charges on a short 5s cooldown, regen set to 20s from the previous 15s cooldown.
[close]

Earliest save compatible version: 2.62


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
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MrMagolor

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1471 on: September 08, 2021, 11:58:48 AM »

Noticed a bug where if you scuttle the Virtuous for some godforsaken reason, its arm mounts end up in your inventory.
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1472 on: September 09, 2021, 02:50:39 AM »

Noticed a bug where if you scuttle the Virtuous for some godforsaken reason, its arm mounts end up in your inventory.

This is kind of a standing bug for the ship-scale Wanzers in general; you can occasionally salvage the arm cannons of a Versant as well, if you salvage a field where one was destroyed or even recoverable.
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Arthur_The_Ok

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1473 on: September 10, 2021, 11:01:10 AM »

Help, every time I go to a derelict Virtuous and recover it, its arms just disappear
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC3 (2021/09/08)
« Reply #1474 on: September 10, 2021, 12:52:31 PM »

You need to restore it.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC2 (2021/09/06)
« Reply #1475 on: September 10, 2021, 02:50:14 PM »



Alright, this should be the last hot-fix for a while now. It's a lot of small balance changes to less used weapons and a couple of QoL additions.

It you didn't already watched it, here is the big new thing in this update:

CHANGELOG
[RC4]
 - Virtuous-class wunder wanzer:
   . Added a visual glow to indicate the system is ready to use.
   . Base speed increased to 85 from 60.
   . Special loadouts cannot be changed without a spaceport.
 - Stratus freighter:
   . Cargo capacity increased to 250 from 200
   > Now properly competes with the Mule as a non civilian freighter.
 - Plasma Capacitor Shunt system:
   . Active time increased to 1.3s from 1.
 - Burchel beam repeater:
   . Flux ration improved to 0.8 from 1.33.
   > Now competes with the Burst Laser at .62 ratio.
 - Glaux Beam Repeater:
   . Flux ratio improved to 1.1 flux/dmg from 1.17,
   . Sustained DPS increased to 200 from 150.
   > Should now compete with the phase Lance on equal footing.
 - State Support Beam:
   . Now a burst beam with 2s on, 2s off firing pattern, from a continuous one,
   . Firing dps increased to 400 from 200 (same sustained damage),
   . OP cost notched down to 11 from 12,
   . Range slightly reduced to 800 from 850.
   > Now offers more flexibility when choosing between not insignificant bursts, or continuous alternating beams.
 - Magicbox Anti-missiles:
   . Spread between multiple targets when fired in bulk.
   > Should be more reliable against multiple incoming missiles.
 - Thunderbolt MRM Pod:
   . OP cost raised to 12 from 10.
   > It has twice the damage potential of a Harpoon Pod so definitely required
 - Banish Torpedo Launcher:
   . OP cost notched down to 11 from 12.
   > Not really required, but it creates a smooth op gradient along Plover, Banish, Thunderbolt, Thrush
 - Lazyhorn Warp Projector:
   . Tweaked Prox fuse ranges to better deal with swarms of missiles,
   . Max damage reduced to 300 from 350,
   . Fire-rate increased to 17 salvo per minute from 12,
   . Autofiring solution vastly improved.
   > Now this is a reliable Energy mount Flak gun.
 - Warlust, Frost wanzers:
   . Removed ammo limitation on their main weapons.
 - Avalanche, Raven wanzers:
   . Added limited ammo regen to their main weapons.
   > The AI would not retreat them for rearming reliably.
 - Deep Strike Pod:
   . Wanzers should stay in combat if the pod is destroyed instead of retreating.
 - Some weapon tiers have been shuffled to try and help the auto-fitter.
 - Fixed a bunch of outdated descriptions.
[close]

Earliest save compatible version: 2.62


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
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Phenir

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1476 on: September 10, 2021, 06:15:02 PM »

Burchel head weapon for the Wunder is showing the old stats.
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1477 on: September 10, 2021, 08:22:54 PM »

A good set of final balance changes.

Thank you for your work on this as always, Tartiflette! It's appreciated and Starsector just isn't the same with Diable.
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Ryers

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1478 on: September 18, 2021, 02:55:13 AM »

is there any legit way to get the new super wanzer other than salvage?
cheers
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1479 on: September 18, 2021, 11:52:41 PM »

Absolutely not.
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Szasz

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1480 on: September 19, 2021, 07:49:34 AM »

[RECENT CHANGELOGS]
2.63
 - The IBB Gulf now spawns in a patrol fleet if Ship and Weapon Pack is not enabled.

Amazing!
Changes are awesome in general but thoughtful little stuff like this is very appreciated.
Last but not least your mod's quality is incredible!

ps. What is Starbase Deep Strike capability by the way?

May I get an answer to this, please?
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Szasz

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Re: [0.95a] Diable Avionics 2.63RC1 (2021/09/04)
« Reply #1481 on: September 21, 2021, 07:39:51 AM »

Second crash with RC4, can't be a coincidence.

9202985 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.Diableavionics_antiMissileAI.advance(Diableavionics_antiMissileAI.java:74)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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peterwy22

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1482 on: September 25, 2021, 08:58:58 PM »

nullPointer during battle causing game to crash
3336378 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.Diableavionics_antiMissileAI.advance(Diableavionics_antiMissileAI.java:74)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC4 (2021/09/10)
« Reply #1483 on: September 26, 2021, 01:54:14 AM »

Yes, I have a small patch I hope to release today that will fix this one among other things.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1484 on: September 27, 2021, 01:25:16 AM »



Well, one last fix was needed. It should take care of the MagicBox crash as well as a few other minor issues. I also made a few minor alterations to the Pirate skins.

There is also a new main menu mission that is both ridiculous but also quite fun (for the try-hard among you) Do tell me id you enjoyed it an would like to see it more polished.

CHANGELOG
[RC5]
 - Fixed crash related to Magicbox anti-missiles.
 - (Hopefully) fixed some issues related to unique ships' wreck spawning multiple times or inside stars.
 - Arbitrator interceptors now have a visually smaller booster.
 - Pirate skins are now slightly rarer.
 - Assume Control and Prière ECM Field systems now benefit more from the System Expertise skill.
 - Added a fun main menu mission...

 - Stratus:
   . Maintenance/dp reduced to 5 from 6,
   . Crew requirement reduced to 30 from 45,
   . Speed increased to 55 from 45,
   . P variant received a few mild further buffs and the Shielded Cargo-Hold hullmod.
   > Further securing its position as a compromise between Buffalo and Mules.

 - Rime P:
   . OP amount raised to 90 from 70,
   . Cargo capacity raised to 400 from 300.
   > The civilian-grade amount of OPs was a bit too much of a handicap.

[close]

Earliest save compatible version: 2.62


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
« Last Edit: September 27, 2021, 01:32:57 AM by Tartiflette »
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