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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Diable Avionics 2.62 (2021/03/27)  (Read 754147 times)

Kwenchin

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1440 on: June 11, 2021, 05:51:53 AM »

Hello everyone,

I've always been bothered by the fact that regular skins only covered the ships so I made one that covers everything from ships to wanzers to stations.

It's a white themed skin called Arctic and you can download it there: https://drive.google.com/file/d/1rh5NesIlbpjlDBZsXZxhMnYibo6EQ7aZ/view?usp=sharing

The way my workflow is setup I can easily produce a skin for the entire faction in approximately 10 minutes so I'll gladly take any requests as long as it doesn't have patterns and such.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1441 on: June 11, 2021, 07:09:10 AM »

Would you want me to add your download link in the the main skinpack post? With proper credits obviously.
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Sutopia

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1442 on: June 11, 2021, 07:28:36 AM »

I'm not the author of that skin pack, you'd have to get the avail from the original authors for me to link it from the global list.

To be clear it’s a completely separate skin mod that is meant to be used alongside the foreign legion skin mod to provide the missing skins for station in green. If the original author ever want to update their skin mod I’ll be more than happy to use that, but I doubt it since it’s not been updated for station since .91. I have no intent to be qualified to update their hard worked skins, just a temporary makeshift solution and I want to share it.

Kwenchin

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1443 on: June 11, 2021, 07:31:02 AM »

Would you want me to add your download link in the the main skinpack post? With proper credits obviously.

Yes of course, it would be an honor.
« Last Edit: June 11, 2021, 07:32:39 AM by Kwenchin »
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1444 on: June 11, 2021, 01:36:09 PM »

So a skin question, actually: it applies to every instance of that ship in the game, right? There's no way to just apply a skin to player-owned ships, for example?
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Kwenchin

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1445 on: June 11, 2021, 03:49:27 PM »

So a skin question, actually: it applies to every instance of that ship in the game, right? There's no way to just apply a skin to player-owned ships, for example?

Nope, I thought about it too but unless you're seriously skilled at Java or know a really good hack it's impossible.
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Killsode

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1446 on: June 12, 2021, 05:42:51 AM »

So a skin question, actually: it applies to every instance of that ship in the game, right? There's no way to just apply a skin to player-owned ships, for example?
Nope, I thought about it too but unless you're seriously skilled at Java or know a really good hack it's impossible.

simplest way would be to create a variant of every single DA ship, give it the skin, and then manually spawn them in when you want to use the alternative skin.

i think you could also use the method Intersellar imperium uses for its packages, but that would require coding in the right hooks i think, and it'd probably be hell on performance even more than the former option
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Phoenixheart

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1447 on: June 15, 2021, 08:44:21 AM »

Now that gates are of practical use, have you thought about adding one to any of the Diable systems, or is their omission a deliberate choice?
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1448 on: June 15, 2021, 09:18:57 AM »

The campaign layer of Diable will be entirely overhauled in the near future.
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Phoenixheart

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1449 on: June 15, 2021, 01:14:31 PM »

Neat!
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PreConceptor

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1450 on: June 15, 2021, 06:34:59 PM »

Just a very minor thing, but I noticed the Wet Navy skin pack's Military Rime graphic is called rime_m instead of rime_military, so it doesn't replace the default skin. Not sure if its the same for other skin packs.
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Phoenixheart

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1451 on: June 16, 2021, 04:10:03 PM »

Also, are you planning to remove the weapon dps from the fighter wing names, now that you can use F1 to cycle weapon info? I'm torn, because it seems redundant, but I also like having the information available at a glance, lol.
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Mira Lendin

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1452 on: June 21, 2021, 11:27:24 AM »

the nerf to the Pandemonium "is" harsh, yes it was Overpowered but now with 2 less heavy slots and around ~60 less OP the ship should not be called a dreadnought anymore, i believe it should retain it's original OP value since it was never tanky in the first place.
i hope you consider a buff in the near future.
+keep up the good work! Luv the skins :)
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^^

grinningsphinx

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1453 on: June 21, 2021, 06:22:48 PM »

agreed..60 OP was too much. On its current OP, you cant even fill all its slots unless youre using 4 point filler weaponry and very few hullmods.
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Dr.Rumba

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1454 on: June 23, 2021, 12:10:24 PM »

May I suggest making a partnership with Arma Armatura and expanding the lore of both mod factions so as to create a rivalry between the two?
I've been put in positions in my playthrough where I'm facing of diable with Arma and have had some crazy fun battles! Making it similar to a Gundam type ordeal (Earth Federations vs Principality of Zeon) would make it incredibly interesting and fun giving more lore purpose to the mechs. If you do go through with the idea perhaps you could also add some new mechs to better combat those of Arma, it would be incredibly exciting to see!
« Last Edit: June 23, 2021, 12:12:56 PM by Dr.Rumba »
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