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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275945 times)

Phenir

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1410 on: May 22, 2021, 12:08:54 PM »

By the way, is the Blizzaia Wanzer supposed to only defend? I've never seen it attack, but its two drones do sometimes charge ahead by themselves.
Blizzaia is a bomber. The wanzer with drones is the Warlust, which is a support fighter like the Xyphos. It stays behind its carrier shooting at whatever gets in its 900 range. Unlike the Xyphos, it actually has a non 0 support range so they can be ordered to escort an allied ship.
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Master Troano

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1411 on: May 23, 2021, 04:38:37 PM »

Thank you for the clarification! Yes, I meant the Warlust. They're...good...but I've never seen the AI send them off to protect other ships.
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Patrick Swayze

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1412 on: June 01, 2021, 09:57:45 AM »

I have some small changes coming for the Pandemonium that are... different.

I am interested. What is this?

[Desiretoknowmoreintensifies.jpeg.imgur]
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IonDragonX

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1413 on: June 01, 2021, 10:35:36 AM »

I have some small changes coming for the Pandemonium that are... different.
I am interested. What is this?
[Desiretoknowmoreintensifies.jpeg.imgur]
Maybe he decided to make it modular this time?
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1414 on: June 01, 2021, 11:39:49 PM »

Don't get your hopes too high, it's mostly tweaks to the built-in hullmods, in conjunction with the previous buff to the system.
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Patrick Swayze

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1415 on: June 02, 2021, 04:07:19 AM »

Don't get your hopes too high, it's mostly tweaks to the built-in hullmods, in conjunction with the previous buff to the system.

I like the sound of buffs! I stilllllll feel like Diable needs a smidgen bit buffing on all fronts, particularly the micro missiles. I feel like wanzers and the colour red, along with micro missiles are the core of the Diable identity.

So, is the faction essentially finished now and in maintenance mode running up to SS v1?
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AdmiralRem

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1416 on: June 03, 2021, 06:51:56 PM »

Please don’t see this as criticism as this is the single best mod in any game I’ve ever used. That being said I’m surprised there isn’t a large carrier! I would love to see something like a 4-5 bay carrier! Any plans for more ships?
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1417 on: June 03, 2021, 09:07:05 PM »

I was going to say: while I adore the mod, it does feel like the Diable selection of caps is a bit thin. NPC fleets tend to be just a ton of Maels with an occasional Panda thrown in for flavor; it does sort of feel like they could use a capital-scale Storm and maybe some kind of dedicated gunboat (although in general the bigger ships are All Wanzers All The Time, with the Haze being a weirder odd man out).

I know Capital Spam™ is sometimes considered to get out of control with some mods, but it does feel like Diable could use one (1) more to give their fleets a bit of variety.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1418 on: June 03, 2021, 10:04:59 PM »

As mentioned before, Diable won't get a dedicated capital carrier for the same reason as usual: Wanzers wings scale very well, and such ship would allow an unstoppable amount of them to be concentrated by deploying 2 or 3 carriers to the back lines. 

As for variety, with 22 ships I would strongly disagree that Diable lacks any of it. Although I am considering mixing things up when it comes to logistical ships, I'm fairly happy with the military roster for now.
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Phoenixheart

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1419 on: June 04, 2021, 10:59:39 AM »

To me it feels like Diable lacks a [frequently deployable] capital gunship, since the Panda costs 30% CR to deploy and takes 15 days to recover. The Maelstrom feels like the wanzer carrier capital. I would love to see a non-wanzer oriented capital, like a bigger Haze or Daze.

But I am also biased and love gunships with lots of big guns, so take that with an entire bucket of salt, haha.
« Last Edit: June 04, 2021, 04:24:23 PM by Phoenixheart »
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1420 on: June 04, 2021, 04:06:03 PM »

Yeah, like, not to harp on it (I know mod authors get enough of that as is :V ), but even with the very good point that a Wanzer supercarrier would just be too OP (and ***, Wanzer Gantry is a learnable hullmod if we absolutely want to turn our Legion or Astral or whatever the hell into a Wanzer carrier) but even more when playing against Diable, their capital lineup ends up feeling a little... samey. Like, the vanilla factions can have the same issue unmodded (all those Conquests in Sindrian fleets...) but part of the reason mods became popular was to give them more variety. Even other popular-but-not-crazy faction mods like Kadur or ScalarTech have three caps just to make sure the fleets have variety. So I'd agree that it feels like Diable could use One More Cap™, and some kind of triple Uhlan boat or somesuch would make the most sense.

Hopefully this doesn't sound like too much criticism - the mod is Good, and we want just that little bit moar to make it feel perfect. :)
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Satirical

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1421 on: June 04, 2021, 05:57:20 PM »

Pandemonium is pretty epic here's my loadout that smashes high tech and radiant fleets, even can kill a [redacted] fleet but you need missile specialization

2x Opfer Suppression artillery - for anti shield
4x micro missiles - to help add to the micro missile arrays
6x Thrush LRM missiles - for anti armor
14x IBIS - dont bother filling the small slots with anything other than PD
3x Raptor Defense System

3x Strife wings (added fragmentation damage) for cheap cost

With this loadout your dissipation is way higher than your weapon costs so you only need to worry about enemy fire (hard flux) but your own weapons are only kinetic efficient and you need to rely on your missiles and wanzers to do anti armor work. Also don't get flanked lol.

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I feel like most of the default loadouts for her are way to flux inefficient and flux hungry

got some lucky rolls on her too except for the loyalty trait

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Even dropped the maelstroms so I could fit more cruisers and frigates into the fleet
Spoiler


[close]
« Last Edit: June 04, 2021, 06:18:36 PM by Satirical »
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1422 on: June 05, 2021, 12:17:37 AM »

6x missiles Pandas are always a solid build, especially for the AI. 6x Banish is a terrifying variant that is not one of the default loadouts because it felt too unfair to fight against.
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AdmiralRem

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1423 on: June 06, 2021, 06:45:26 PM »

Can we not build the Diable stations?
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1424 on: June 06, 2021, 09:23:47 PM »

You should be able to, at least as of Nex 10.1. I was a little unclear how my player-centric start learned to do it, though.
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